Thread: Post Your UI

  1. #6081
    My UI, went through a few iterations until I settled on this. Taken ideas from a few UIs I've seen, including switching to oUF recently.

    AddOns list

    AzCastBar
    Aurora
    Bartender4
    BigWigs
    Masque_PixelShadow
    Chatter
    DocsDebugRunes
    eError
    FreebTip
    oUF_Skaarj
    qMinimap
    Raven
    shNameplates
    Skada
    tullaCC
    WeakAuras

    Very nice looking UI. I use skaarj for UF as well. What did you change the color to? It looks great. r(0.2)b(0.2)g(0.2) ?

  2. #6082
    High Overlord frantik's Avatar
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    Quote Originally Posted by CogDk View Post
    Very nice looking UI. I use skaarj for UF as well. What did you change the color to? It looks great. r(0.2)b(0.2)g(0.2) ?
    Code:
    cfg.Color = {                 
           Health = {r =  0.125,    g =  0.125,     b =  0.125},
    }
    I guess .2 would also work, but I found .125 was closer to what I previously had with shadowed unit frames, so it was more of a familiarity thing.



  3. #6083
    Attempting to redraw my square layout concept i used some time ago. This brought many interesting implications on my UI, like the redesign of button skin and layout.



    very very WIP, feedback absolutely needed

    edit: another concept, the big central panel si not that good imho

    Last edited by Coldkil; 2012-01-21 at 10:05 AM.


  4. #6084
    Coldkill Did you ever consider to build a non-frame using UI and instead just a HUD arround your char? I did see a very stylish and intersting UI some time ago and I did consider it myself, but due to the lack of my lua skills I could not realise it. Premade HuDs or Addons are not that beautiful.

  5. #6085
    Quote Originally Posted by Brother View Post
    Coldkill Did you ever consider to build a non-frame using UI and instead just a HUD arround your char? I did see a very stylish and intersting UI some time ago and I did consider it myself, but due to the lack of my lua skills I could not realise it. Premade HuDs or Addons are not that beautiful.
    Could give it a try. The idea behind my UI is that basing the core on oUF, you can switch styles while keeping you prefernces only changing a file and /reload ui


  6. #6086
    High Overlord Ascendanzy's Avatar
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    Last edited by Treeston; 2012-01-21 at 01:48 PM.
    Originally Posted by Blizzard Entertainment
    Why does Ghostcrawler hate paladins?
    A ret paladin killed his parents.

  7. #6087
    Stood in the Fire dooffie66's Avatar
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    http://i.imgur.com/9ydaJ.jpg

    this is my bear tanking UI, suits me very well. shows every thing that is need and nothing that clutters to much

  8. #6088
    ooc:



    ic:




    Don't have a raid shot yet sadly. It is very much a WIP, especially in the unit frame department as I am just starting to learn lua. Any advice/suggestions are welcome.

  9. #6089
    The Patient Lolhand's Avatar
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    EXTREMELY beta right now, need LOTS of feedback. Many things have left to be figured out

    http://i.imgur.com/ZOUp4.jpg

    EDIT : 2 big button need to be moved down 1 px
    Last edited by Lolhand; 2012-01-21 at 10:34 PM.

  10. #6090
    Quote Originally Posted by Lolhand View Post
    EXTREMELY beta right now, need LOTS of feedback. Many things have left to be figured out

    http://i.imgur.com/ZOUp4.jpg
    If you're after feedback you should probably include a screenshot of the UI when in combat. There's not much to comment on when 30-80% of the UI is hidden.

  11. #6091
    Quote Originally Posted by Lolhand View Post
    EXTREMELY beta right now, need LOTS of feedback. Many things have left to be figured out

    http://i.imgur.com/ZOUp4.jpg

    EDIT : 2 big button need to be moved down 1 px
    pretty... but I would like to see more!

  12. #6092


    cohesioN's edit of Tukui slightly edited by me. Skinned Gnosis Cast Bar and skinned Weak Auras icons.

  13. #6093
    The Patient Lolhand's Avatar
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    Quote Originally Posted by Sakpoth View Post
    If you're after feedback you should probably include a screenshot of the UI when in combat. There's not much to comment on when 30-80% of the UI is hidden.
    Which is why I said extremely beta I still haven't figured out orientation of raid frames, location of target and ToT frames and debuff tracking

    Here's in combat (Haven't found a good combat text addon I like yet)

    http://i.imgur.com/CLAT0.jpg

    Here's buff/debuff tracking (long buffs + auras are not tracked)

    http://i.imgur.com/rRB1i.jpg

    EDIT : Debuff border is slightly thinner than minimap border, have to mess with size/thickness/inserts tommorow

  14. #6094
    Thanks to the MMOchamp community help, managed to go ahead with the work.

    last result is this


    The green square over a frame indicated that it is possible to drag around the screen. Clicking the little red square will toggle the frame on/off. And with 165% more slash commands


  15. #6095
    Looks cool, but to be honest I don't like this big squares, and that the health alters vertical, maybe I'm old fashioned when it comes to unit frames but I like them horizontically. Nevertheless good work Coldkill, I wish I would be that good at lua coding...well I'm just too lazy to learn it

  16. #6096
    Mechagnome Irishman's Avatar
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    Original WoW UI, all i've ever needed. I only use AtlasLoot/Mogit, everything else feels like hubris.

  17. #6097
    Quote Originally Posted by Muncken87 View Post

    My UI
    Would you be so kind as to make your setup downloadable?

  18. #6098
    Quote Originally Posted by Brother View Post
    Looks cool, but to be honest I don't like this big squares, and that the health alters vertical, maybe I'm old fashioned when it comes to unit frames but I like them horizontically. Nevertheless good work Coldkill, I wish I would be that good at lua coding...well I'm just too lazy to learn it
    Square unitframes are just a concept - the idea was to have multiple and easy-switchable layouts. The first and biggest problem was frame positioning, so i had to find a definitive solution to it

    That one also is a test, it works also for minimap, actionbars, datatext frame, all-in-one


  19. #6099
    High Overlord
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    Hi there, im not sure how i can make that

  20. #6100
    Quote Originally Posted by Muncken87 View Post


    My UI
    So it's Vuhdo that makes those splashy debuffs/PW:S etc animations on grid? I've been trying to figure that out for forever. And I failed with Vuhdo so hard once that I'm afraid to try again.

    OT, I'm using the basic Lui, on non-wide screen =(

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