Do the sparkly orbs serve any purpose or are the just shiny eye candy in the center of the screen?
I get the sense that this is the unitframe equivalent to sexymap.
Just to clear it up, I understand that they serve the purpose of class identification, but really...is it that important?
hmm strange. the link works for me :/ test it with another browser maybe
For a while now, my UI has had the Player Frame centered on the screen. I have a second set of profiles trying to make a left player, right target frame set up (with a focus bar between them xD)
Feels clunky and I have no clue when I'm doing with my focus frames. DBM was still being positioned. Mostly a boredom project.
Normal UI Got my unit frame power bars to be class colored (Only unit frames with power bars active is Target, suf is just being dumb). Darkened unit frames slightly to allow the class colored power bar to shine a bit more. But target buffs on top of target frame instead of the right side. Not sure when I'll really use it except on Spine Amalgs or checking mount names in cities.
My entire unit frame set up also traveled toward the center of the screen a bit more.
I used it for so, so, SO long that I cannot stand to see that flat, boring texture anymore! :P
May I suggest testing out a more "in-depth" texture, maybe containing different gradients of colours? Just for test-sies
(Keep it grey, just change the texture. See if you can find another texture which you prefer. I'm curious to see what it would look like with different bars)
2) the former actionbar addon wasn´t switching in stances (druid forms) and my keybinds didnt work properly at all..
3) i use prat due to easy Font config. My counrty alphabet uses special letters which didn´t worked with that font type (ěščřžýáí)