Thread: Post Your UI

  1. #8701
    Warchief Reqq's Avatar
    Join Date
    Jun 2011
    Location
    England
    Posts
    2,109
    Quote Originally Posted by Pixil View Post
    This UI looks familiar... *COUGH*
    I also took inspiration from your UI and made one similar - although not as minimalist as yours the way you've laid yours out is not only functional, it's also not cluttered and leaves plenty of room on screen for fire and other nasty shit..


  2. #8702
    Quote Originally Posted by Reqq View Post
    I also took inspiration from your UI and made one similar - although not as minimalist as yours the way you've laid yours out is not only functional, it's also not cluttered and leaves plenty of room on screen for fire and other nasty shit..

    This is the beginning of a great UI! Just need to make the textures, fonts and borders match. Also you may want to remove the second set of Rune timers in the lower right, and get yourself a nice minimap AddOn (Not sexymap. Just don't. ).

    Glad you're enjoying this new layout as much as I am! It's nice

  3. #8703
    Warchief Reqq's Avatar
    Join Date
    Jun 2011
    Location
    England
    Posts
    2,109
    Quote Originally Posted by Pixil View Post
    Also you may want to remove the second set of Rune timers in the lower right, and get yourself a nice minimap AddOn (Not sexymap. Just don't. ).
    Aha, yeah see.. DocsDebugRunes is a great addon - tells me how many stacks of Shadow Infusion I have (Just above runes) and also duration of DT. The problem is, you can't remove the runes so I just throw them in the corner out of sight until I can find an addon that will do all of the above without the runes I will switch. It is annoying though!

    I'll get to work on a map right away (since I'm fresh back to the game since June) and also, find a decent skin for my action bars!

  4. #8704
    I can't wrap my head around to where to put the Unit frames, or even better, a better looking one. Also thanks to Supernex for the coding for Hand of Gul'dan


  5. #8705
    Quote Originally Posted by twin2 View Post
    My WIP
    great ui, do you mind sharing it?

  6. #8706
    High Overlord eixx's Avatar
    Join Date
    May 2010
    Location
    Denmark
    Posts
    106

    Hunter - Monk - Warlock - Shaman - Paladin
    <Immersion> - Alliance 25 man guild @ Frostmane Stream

  7. #8707
    decided to redo my ui again last night.. i know people hate non transparent chat windows, and more than one.. but it's what i like.
    once again started from QuseUI and changed a bit. wish i could use a better looking bar addon but bartender is just so easy to use. raid frames use Mlight healer raid frames. stacked above minimap. (also i need to move my damage meters)

    (STILL CAN'T POST IMAGES/LINKS just remove the space)

    OOC


    INC
    Last edited by Treeston; 2012-11-18 at 08:45 PM.

  8. #8708
    High Overlord
    Join Date
    Jan 2012
    Location
    New Zealand
    Posts
    155
    Quote Originally Posted by Pixil View Post
    This UI looks familiar...
    I've taken inspiration from a lot of UIs in this thread, player and target frames are nearly a direct copy of yours, I love the style. The minimap is nice too, and I didn't want to mess around with the border for ages.

  9. #8709
    Still working on my UI, unitframes aint done at all, nor is map / info tags still fixing where its all gonna go.



  10. #8710
    Quote Originally Posted by Supernex View Post
    Combat:

    Interested to know how you configured your debuffs? Did you go with the classic option instead of integrated and then just add in the bars under your Player Frame?

    What are those bars and timers next to your tooltip?

    Assuming this is Elv right? Looks very nice, given me some ideas

  11. #8711
    My current UI in progress that I copied from Kaitain:



    Combat:


    Need to find a better way to display all the buffs/debuffs I need to track in raids. Haven't found or seen a good solution yet. Tips are welcome.

    The idea behind this UI is to make it look nice but still be highly functional if you want to perform at top level in raids, which I feel very few UIs out there do.

    UI in action (highly unfinished): http://www.youtube.com/watch?v=oW_FOENws98

  12. #8712
    You sure you wouldn't like to abbreviate those names?
    Here's a piece of code(courtesy of touchymcfeel) that was meant for Pitbull, but that I think would work for WA(I'm assuming that's what you've used):
    Code:
    local abbr = Name(unit)
    if abbr:len() > 20 and abbr:find(" ") then
      abbr = abbr:gsub("([^ ]+) +",
        function(text)
            return text:sub(1,1) .. ". "
        end)
    end
    return "%s", abbr;
    also, do you really need to be reminded of your level, race and class? Wouldn't that be fairly obvious?
    and, thick outlines aren't very pretty.
    Last edited by tordenflesk; 2012-11-19 at 12:43 PM.

  13. #8713
    Quote Originally Posted by tordenflesk View Post
    You sure you wouldn't like to abbreviate those names?
    Here's a piece of code(courtesy of touchymcfeel) that was meant for Pitbull, but that I think would work for WA(I'm assuming that's what you've used):
    Code:
    local abbr = Name(unit)
    if abbr:len() > 20 and abbr:find(" ") then
      abbr = abbr:gsub("([^ ]+) +",
        function(text)
            return text:sub(1,1) .. ". "
        end)
    end
    return "%s", abbr;
    also, do you really need to be reminded of your level, race and class? Wouldn't that be fairly obvious?
    and, thick outlines aren't very pretty.
    Abbreviate what names? The level/race/class on player frame is just for symmetry. Thought that was fairly obvious. I have no out line what so ever on my unitframes. I have thin outline on my WA icons because they stand out more that way. Functionality>>Prettiness. That is why I don't use pixel fotns for anything I need to glance at quickly. And that is also why I don't tuck away my raid frames in corner.

  14. #8714
    Quote Originally Posted by Ariadne View Post
    My current UI in progress that I copied from Kaitain:
    .
    .
    .
    UI in action (highly unfinished): http://www.youtube.com/watch?v=oW_FOENws98
    Where's dat zerogravity!

  15. #8715
    Quote Originally Posted by Louna View Post
    Where's dat zerogravity!
    Rage quit.

  16. #8716
    Quote Originally Posted by Ariadne View Post
    Rage quit.
    Hahaha good to know gonna tease him later ^_^

  17. #8717
    Quote Originally Posted by Ariadne View Post
    Abbreviate what names?
    The ones of your target. You apparently want to cut them off, why not try to fit the whole name.
    Quote Originally Posted by Ariadne View Post
    I have no out line what so ever on my unitframes.
    I was talking about the ones on your castbar...
    Quote Originally Posted by Ariadne View Post
    Functionality>>Prettiness.
    Then why are you attempting to make it pretty?
    if you were going for pure functionality you wouldn't be doing some of the things you're doing. Using the same fonts, textures, shapes and placement goes a long way in making things predictable, with the added benefit of "not looking like shit"

  18. #8718
    Just a question to everybody out there that has these streamlined clean UI's without any actionbars: Do you just toggle them off for these pictures or are you memorizing 100+ keybinds? I just find it hard to believe one can remember so many keybinds to have no actionbars at all out while playing.

  19. #8719
    Quote Originally Posted by tordenflesk View Post
    The ones of your target. You apparently want to cut them off, why not try to fit the whole name.
    I was talking about the ones on your castbar...
    Then why are you attempting to make it pretty?
    if you were going for pure functionality you wouldn't be doing some of the things you're doing. Using the same fonts, textures, shapes and placement goes a long way in making things predictable, with the added benefit of "not looking like shit"
    Oh, the ones on cast bars. I hadn't noticed it. Thanks! They look like the unit frames font now.

    What I meant was that I am not going to remove functionality to make it pretty. I use same font except for damage meter because the font I use for unitframes is very pixelated at small sizes. My placement of stuff are ideal for me or any other player that wants to perform at max level. That much I know.

    Quote Originally Posted by Trollfaced View Post
    Just a question to everybody out there that has these streamlined clean UI's without any actionbars: Do you just toggle them off for these pictures or are you memorizing 100+ keybinds? I just find it hard to believe one can remember so many keybinds to have no actionbars at all out while playing.
    I remember all my keybinds. It's not really hard once you used them for a bit. I think I have like 60-80 keybinds in total.
    Last edited by Ariadne; 2012-11-19 at 03:26 PM.

  20. #8720
    Wow, thats just impossible in my world. Are you savant? J/K. Really pretty UI's though, I might borrow it for my Boomie/Warlock would it work as well as it does with your sp?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •