Lots for me to respond to!
With buffs and debuffs I've tried quite a few things. Filtering to just show my own on the target, lower alpha or grayed out debuffs that aren't mine and just having them all show at once.
I'm not a fan of displaying only my debuffs anymore because they can look out of place if they're not aligned with the frame correctly. I like to have one row of debuffs above the frame with a row of buffs above that. This provides more than enough space to show my debuffs whilst adding a few other player's debuffs for aesthetics.
The debuffs go closer to the frame than buffs because in PvE an NPC doesn't get as many buffs as it does debuffs, so during a raid or fight you'd have a large gap if the NPC doesn't have a buff then a row of debuffs above that gap which doesn't seem right.
I never thought about removing the % signs; it's actually a good idea so I'll have a mess around with it later today and see what I can come up with.
The boss frame is actually the default position; I have no idea where else to put it.
The DPS meter is very random, it's just there because that's where it appeared on the screen when I messed around with it. I'm tempted to put it aligned with the target frame so it needs moving up a little bit to see how that looks.
The number 10 is the stacks of the debuff and if I overlay my combo points you miss half of the border because of the different levels; no matter what levels I try they just won't appear the health bar even if I set the health bar levels to 1 and the combo points to 10 >_<
Here's a video of me raid leading with the same addons. They've been edited differently but the core layout is still the same.
I couldn't imagine what it would be like on a dot heavy class like a kitty druid having to stare at tiny debuff icons with only a hard to see sweeper that doesn't give you actual times and tiny buff icons by your map for things like savage roar (or whatever its called, there is another buff to track as well but I forget the names though)again with nothing but a sweeper on the small icons.
Either way as I said before it looks good but I think it lacks some details like more indepth tracking for buffs and debuffs that are required for min/maxing dps.
Last edited by bOOURNS; 2013-01-25 at 12:45 PM.
I'm not Care, but I know his UI and his playstyle well, on something like a Rogue the only thing you need to worry about is Slice 'n Dice it's just a case of occassionally glancing at your buffs and your Combo Points and making an educated decision on whether to dump using say Eviscerate or refresh Slice 'n Dice. But if I were playing say a feral druid or affliction lock this would not be my UI style of choice, you'd definitely DEFINITELY have to have some form of debuff/dot tracker.
I want a pixel based theme because i think they look great and work as they intend to do but most of all the screen on the machine is 13". On the other hand i cannot use a pixel UI because of the resolution, if i lower the resolution the focus is fucked up..
Could you paste you're font somewhere for me please?
In your combat screenshot there seems to be a lot of overlapping in the middle of the screen. I also think the buffbars are space-inefficient there. Have you tried replacing them with buff icons?
The only other thing I noticed are the bars on your dps meter and the (boss?)-timers to the left of your screen. You probably prefer it that way, but I personally would have a border on these bars and maybe add a thin outline to the font.
Ariadne are you considering uploading that UI anywhere by any chance ?