I don't think you understand what absolute power value means. Sinister strike costs 50 energy (for argument's sake); rogue has 156 absolute power value (as in energy). He can use Sinister strike now.
Either that or I haven't understood what you're saying.
@Arborus I like it, looks neat.
Absolute power is the current numerical value of mana/energy/rage/focus. So if you have 160000 current mana, you have 160000 absolute power. If you have 100 energy, you have 100 absolute power. If you have 0 rage you have 0 absolute power. I'm assuming Arborus will cut it down to 3 or less digits. So 100 energy will still be 100, but 160000 mana will just be 160, and 160 mana will be 0.1 (or just 0) mana.
Power is often more important than HP. Healers need to keep track of their mana, dps and tanks their resources. Many classes are gated or based around managing their resources.
While health is important to know- and it's there as a bar and again in my raid frames- the exact number isn't needed. If I'm a dps, I'm going to use defensives and healthstones, etc. as I need them but my precise health amount is still irrelevant. If I don't receive sufficient healing, I will die. The same is true as a tank. If my hp dips low, I can use a defensive, active mitigation, etc. to capitalize on what is likely high levels of Resolve, however the exact amount of hp I have is irrelevant.
My two max level toons at the moment are Resto Druid and Brewmaster Monk, so this is why I prefer to display Power rather than HP. If I were playing something like Warlock, I'd change it to display Soul Shards, Demonic Fury or Burning Embers- rather, I'd track whatever is relevant to the class.
Here's my most recent edit to my UI. Tried to cut down screen clutter. I still think I can do more.
I'm with Arborus on this one. It might just be that I get really excited about unique unit frame solutions, but there's really something to that line of thought if you like minimalism. Reduce (or throw out in some cases) what's unnecessary, blow up what's important. For a while on my ret pally, my player frame was nothing more than a 1px tall health frame (I think I may have posted a screenshot of it earlier in the thread). No text, no power display. HoPo, target health, and a couple of CDs were all I needed to see (I set up MSBT to play a sound if I was at low health and was looking elsewhere, but it ended up never being an issue).
I never considered the actual power value as being important for a healer, though, so I'm interested in what you have to say about that, though maybe it's a bit off-topic. I don't think I've ever had a text for power on my resto druid. Only ever used a percentage text on my arcane mage.
Let's not get defensive over a critique offered to someone else, okay? The original question was genuine and polite. No need for snark.
Due to things like Everburning Candle and Mana potions, I like to know mana values over percentage. I know the candle returns ~10k mana and a potion ~34k, so I want to use them when I won't waste the mana gain- and the candle I want to use as often as possible. I have a WeakAura that displays when it's off CD and I'm under a certain mana threshold, but I still like to see have something a bit less mindless, I guess. I also have mana costs for certain spells memorized a bit, so I know when I can cast something like Swiftmend + Wild Growth, whereas it'd take a bit to get used to what % mana corresponds to that.
It also reminds reminds you that you're in DPS spec when you have only have 30k mana :P Mana could go either way with absolute power vs percentage. Agree on the topic though, in the previous screenshot I linked I have absolute power value showing, because knowing what % of health you're at doesn't really tell you anything that a bar doesn't.
Just finished skinning Hermes to fit under my minimap. The box above will show a big timer for time in combat, and maybe some other meta-information (ideas? maybe time to die/raid DPS?).
puu.sh/ged4M/995e8a175d.jpg
Since mana costs are a percentage rather than a fixed amount, mana amount to me makes more sense as a percentage display rather than a numerical value.
Non-mana resources I think are better as a numerical value.
If you are going to make decisions based on the amount remaining anyway.
This is an idea folks! everyone gets so caught up in other crap. Gosh damn. Some of you are coming off like real dicks.. if you have a suggestion or question be nice about it.. its a unitframe IDEA.
I think its an unique way to almost put a border around whether is Power or HP number, but then have your border tell you information as well. Personally I think functionally, if it could maybe change colors if you hit 50% 30% etc visually it would serve better as a faster "twitch" indicator(basically "oh crap im low!"). For each person everyone has their own likes/dislikes, for example Birg shaman UI I just couldn't tell what was going on with no number values, but it was just fine for him.
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Does your Skada Pop up above your garrison durability bags etc..? it looks like a TukiUI edit and i see you are casting wrath, but are you healing or dps? sorry i dont play the caster class of druids. i almost feel like there should be a background panel that matches your grid health bar colors behind your gold fps and all that along with the social friends and guild there. I am also wondering how do you track dots, heals or dps?
@post above me: http://www.wowdb.com/spells/158504-dream-of-cenarius
Probably the biggest thing that rppm trinkets include is the feelings of rage and joy of an unstable bi-polar person when your dps sways back and forth faster than a pregnant woman's emotions.
armory - retired