Originally Posted by
jamaknmecrzy
1. DK + Hunter + holy pally is a decent combo however the only realcc you have is a hunter trap so you all will more than likely have problems being cc'd yourselves.
2. You have no real burst damage. You haven't specced into anything that will take down your opponent very fast save for howling blast.
3. bloodworms are useless in arena, they take 3 talents points you could be using elsewhere. They also have a relatively low proc rate and will die at the first aoe that comes around such as a howling blast or an arcane.
4. In a 3v3 self heals wont matter as much because they're going to realize that you're blood immediately cause of the aura and go straight for the hunter. Thus killing your squishiest and most bursty teammate. In a 2v2, however you would probably do very well.
5. Your job is not to keep your group up, that's the pally's job, your job is to keep dps off the pally and to kill. Instead of death gripping someone right off the bat, try waiting til a melee goes for your healer then pull him off at max range with a nice chains of ice follow up.
6. The permanent ghoul as well as self ghoul do in fact work in arenas, however the self-ghoul is a chance on death not 100%.