Unintentional instance saving
We did speak with some of the developers about this recently. While I'm unable to comment on your specific suggestions, I'll say we were all in agreement that something needs to change with raid IDs. On the one hand, we are happy that pick-up groups have a wider array of options at their disposal, whether it be 5, 10, or 25 man content. On the other hand though, it's currently too easy to end up saved to an instance that's been cleared, or close to it, without knowing ahead of time this will happen.
We've been looking at player feedback in this regard, and are working to develop a better interface to warn players that will be saved to an instance that's been partially, or completely cleared. This is something that might not happen in 3.1, but we'll be discussing this further internally in the near future. (
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Druid (
Skills List / Talent + Glyph Calc.)
Savage Defense
It isn't intended as a buff or nerf per se. As many players have surmised, we want to make gearing as a bear tank more interesting, yet we don't have a lot of room to expand on stamina, dodge or armor. In this case the specific numbers are not as important as the general idea, though we also think the specific numbers are a really good place to start. (
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Hunter (
Skills List / Talent + Glyph Calc.)
Plans to changes hunter ammos in 3.1.0 cancelled
One of the things we have been trying to do more of is give players a sneak peak at what we are working on. The risk of course is that players become disappointed or even outraged when some of the changes don't come to pass. The traditional Blizzard tight-lipped responses and invocation of "soon" are partially for this reason. It used to be that everyone found out about class changes through patch notes.
Blizzard uses the development model of iterative design more than almost anyone else in the industry. We go through a ton of changes before you see a fraction of them. (
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Mage (
Skills List / Talent + Glyph Calc.)
Arcane Barrage Nerfed
A last minute change was made to the mage Arcane Barrage spell which reduced its spell power coefficient. This change did not make it into the 3.0.9 patch notes. We will be carefully evaluating this change and its effects on game balance in both PvE and PvP. If you have constructive feedback to provide, please do so in this thread. (
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Priest (
Skills List / Talent + Glyph Calc.)
Hymns
Keep in mind that the changes we listed as a possible for the future patch are just a short list. I believe Ghostcrawler did say that Hymns are something we'd like to look at, but I couldn't say specifically if anything is planned for them just yet. (
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Warlock (
Skills List / Talent + Glyph Calc.)
Warlock Pets
We're looking into making further improvements (though there is no current ETA) for these pets, however, specifics haven't been locked down. We'll let you know when more information becomes available on this subject. (
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