Hi!
Someone posted this thread on the EU raids and dungeons forums that I think more people should see. I am not the original poster however, but another forum user called Capote
I agree with everything thats stated in this text below, and think more people should see it. If anyone can post it on the US Raids forum aswell that would be great.
The original thread is located here: https://forums.wow-europe.com/thread...13133702&sid=1
"Hello.
I made this post as a reply to the thread "Ulduar - How Though?" ( http://forums.wow-europe.com/thread....13092020&sid=1)
(My original post can be found here: http://forums.wow-europe.com/thread....sid=1&pageNo=5)
This is a subject I've given a great deal of thought lately, since I care a lot for this game, and altho I am only a subscriber amongst millions, a voice can be heard through the masses if expressed right.
Since my original post got such a nice feedback (thank you guys, I appreciate it a great deal everyone who replied), I decided that I was so happy with my original statement I want more to see it.
It goes as follows..
__________________
Blizzard gained 11.5 million customers based on a recepie that involves so much more than just the endgame instances.
Altho, despite the popular belief that instances "cant" be available to a select few because this and that, I somewhat seem to recall that the 11.5 million figure was released at the end of TBC.
When I first started raiding myself I always figured that people in better gear were simply amazing, and oh how much I had to accomplish before I could even be near their quality.
Instances like Black Temple and Mount Hyjal were something to aspire to, and something I personally found really enjoyable looking forward to.. to the day me and my guild would be good enough to challenge the last bosses of SSC and TK and finally enter the very end of raiding in Hyjal, and finally attune to the motherload, The Black Temple.
Attunements and "hard" instances arent bad for the game, they are bad for people who are impatient and do not wish or do not have time to invest any sort of dedication into a living world created by Blizzard.
The argument is that everything should be accessible to everyone.. but WHY?
When you give everyone access to every last strip of content you remove these aspects:
1) The sense of accomplishment of graduating to the next level of raiding
2) The work and anticipation behind qualifying for entry to the endgame.
3) The uniqueness and separation from the very best to the very worst.
There is nothing wrong with being unable to see everything. Atleast you have something to work for, and someone to look up to.
Endgame raiding is for a lot of people a form of eSport, a way to shine in their game and reap the rewards of their efforts. I can understand that Blizzard feels a need to "back down" so to speak after Sunwell, it was a hard instance and it left very little chance to the flawed or unfocused raider. It was also by far the best instance in TBC.
Not only because it was a real challenge to the endgame raiders, but because it also represented a separation between the casual and the professional. (no need to comment on this, i understand the actual contex).
So why should the casuals be barred from seeing the content others can see? Well, because its endgame. You have a motherload of a virtual world to play around in, and as with everything, nothing should come free. Sure you pay to play, but you only pay to create your level 1 character. What you do with it later is your own choice, and how much time and effort you'd like to put in should also be your own choice, but there should always be something or someone to aspire to.
One can make the claim that high end guilds are selfish, that their motivation to protest is because they want the gear/progress and everything that comes with it for themselves.. understandable if you are on the other end of the table, its frustrating to be openly denied what others have seen before you.
I myself like to claim that "scrub" guilds, or less performing guilds if you will, are selfish for insisting. Selfish for insisting a free way to the endgame, while they should really, as any guild be earning the right to play where so many have earned the right before them. Attunements, hard progress, accomplishments over a long period of time. This is what makes raiding fun, and interesting. Its interesting to monitor other groups progress, at any level. Competition inspires.
WoW may be built for the casual player, because its so easy. But completely deterring from the recepie that got Blizzard the _huge_ playerbase it has to today may be a dangerous path to take.
As any active player I looked forward to the expansion like christmas eve, it was so exciting, me and my guild cleared sunwell long before 3.0, and we looked at the others on our realm dash through the content at 3.0 and being oh so proud. Guilds that spent months clearing and progressing hyjal/bt after they removed attunements and increased accessibility. People get cocky when they reach the end of a long journey, altho they never realised they should never have reached it. In reality.
Naxxramas 25 is a entry level dungeon built around a asumption that everyone who plays the game is new. I read Ghostcrawlers posts and sometimes cringe a little, but mostly since Im not a new player. I never understood the need to make a raid instance based around a asumption that everyone needed a entry level instance to make themselves aquinted with raiding.
Isnt this a insult to litterary everyone who reached the end in both Vanilla and TBC? As stated. ". If Naxxramas was the introduction to raiding 101 class for players who have never raided before, think of Ulduar as the second year class."
So what about us who graduated? Should we look for a new job in another game? I happily pay my monthly fee to pay WoW, its a brilliant game and I help run my guild at the best of my ability, its a community I wouldnt want to be without. But what do one do when the community is worn tired of a instance so easy, as i mentioned earlier, should only be classified as a insult to everyone else who isnt a beginner.
Naxx was fantastic, let it rest in piece and not be remembered as a travesty. Considered your endgame instance has been lag ridden like *nothing* before since week 2, I'm surprised we havent all quit.
When Ulduar comes, everyone will have access to it the same day, the same content and the same chance to progress. This also means that any guild that failed Naxx (how extremely amazing that may be,seriously) will follow. Ulduars gates will become a hub of lag and misery and the servers wont be stable for atleast a month, if that.
I wish upon a star that the game developers will look into their hearts and rethink their idea of accessibility and difficulty. We've been raiding endgame that takes excactly 1 night to clear for 3 months. As I said, there is nothing wrong with making people work for it. And if working for it is a bad thing, then you dont deserve to go all the way to Icecrown Citadel.
WoW didnt loose players during sunwell becuase it was too hard. they lost players because it was in the middle of the summer, sunwell was just the excuse. They all returned from summer break when wotlk hit, not to mention the horribly failure of AoC.
I'm actually begging on my knees that you dont stop releasing content that leaves reason for other players to aspire to someone more experienced then they are. Its what made WoW fun for me when i was a newbie, and Im sure its the same way for anyone who gets the feel for the game and starts looking deeper into it. Uncovering a new world and a new group of players that go where you havent is always interesting, but the myths and admiration get lost if there is nothing to be curious about anymore.
Please leave something to the imagination, not all to the fact.
"