Even next patch, a priest won't run out of mana, I never have to stop casting currently, and with the change they're increasing our in casting regen, but reducing out of casting, so as long as Im always in FSR, my regen stays the same.Originally Posted by Raptorg
Anyways, the damage would be roughly the same, instead of 9k on a melee attack, he might take 10k, and not avoid them.
But he takes 9k from a breath instead of 35k, and has no need to avoid fire walls.
Overall, probably same damage.
But I've NEVER had a tank die to sarth from not having enough healing and having him go down slowly, the only time a tank has ever died for us, is someone missing their Wings, Sacrifice, Roar of Sacrifice etc, and him getting one shot.
Since that's not really possible with a voidwalker, it mights the fight trivial.