Originally Posted by
FallenPie
Chiming in a little late on this, but here's my 2 cents to the OP.
It's already been mentioned, but you are way over hit cap, unless of course you _never_ run with a shadow priest. With cataclysm and Misery that's six percent hit you don't need to worry about (and for alliance folks, 7 percent.) The dps loss you see from not capping your aff spells is negligible, and far less than the dps loss you'll see from sacrificing other stats to get it capped.
You are using flame caps and speed pots, yes? Flame caps seem to be a kind of forgotten consumable these days-they're a fantastic boost to any fire based caster.
You might also want to consider replacing two of your tier pieces, particularly the chest piece if nothing else. The lock 4 pc bonus is a LOT crappier than it sounds...it's been calced out to be a 30 dps gain at best, and you can easily get more dps than it can ever provide via the higher stats that are a number of non-tier pieces. If you're skeptical...well, just think about how often you have to tap with boss fights being as short as they are nowadays. Unless you're doing something truly stupid like tapping to keep the buff on you.
You should either go for 0/20/51 or a 2/13/56ish build--they both calc out to be the same dps wise, 2/13/56 actually simcrafts out as _very_ slightly higher than the UP build, but again...the difference is so slight I can't see anyone claiming that it's truly "the master destro build". I myself prefer 2/13/56 because it makes you just a bit _less_ dependent on your imp, for those fights where the imp cannot survive, or for those cases where your imp, heaven forbid(because, you know, this NEVER happens), dies.
For the 2/13/56 setup you might want to consider swapping the Immo Glyph or Imp glyph for the CoA one, but otherwise the playstyle is exactly the same.
As for the threat thing...I don't know why this myth persists. All destro builds invariably have 10 percent threat reduction via talents, and the "best" aff builds don't have room for Imp. DS(their threat redux talent)...and, in addition, destro has the luxury of being able to stop dps at a moment's notice, more or less, unlike aff. I've also noticed that destro seems to have a much easier time with non-patchwerk (i.e. fights you have to...you know...move?) than affliction does. May just be me, but it seems like destro can 'stick and move' a lot more fluidly. Not at all disputing the superiority of aff in a stand and fire slugfest, mind you...I just think the gap is _highly_ exaggerated.
The only other thing I've noticed with your gear is that you seem to have overvalued crit and undervalued haste. I'd chuck five or six percent of your crit chance in favor of, say, double your current haste. It bugs me that the idea that destro "needs" to crit is still around...