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  1. #61

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Holy crap, is that DPS neck with strength?

    Thank you Blizzard, for doing the right thing. Pallies/DKs/Warriors everywhere thank you.

  2. #62

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    so can you buy deadly gear with the new badges... lol

  3. #63

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    K, here is my question, will tier 8 and other gear buyable with items of emblem of valor (ulkaudar gear) will be bether than actual content 25 man? it should it will be so stupid that tier 7.5 will be bether than 8, so i just can save 3 tons of emblems of valor and get a lot of **kin* updates the day of release?.

  4. #64

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by Golfire
    K, here is my question, will tier 8 and other gear buyable with items of emblem of valor (ulkaudar gear) will be bether than actual content 25 man? it should it will be so stupid that tier 7.5 will be bether than 8, so i just can save 3 tons of emblems of valor and get a lot of **kin* updates the day of release?.
    No, ulduar gear requires new badges that drop on ulduar

  5. #65

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by EndGame
    Badge gear should never be better than than gear that is dropped by the bosses that drop the badges.

    I could see these new items being on par with naxx-25 or slightly better at best.
    You get badges from killing bosses.. so why should the gear not be on the same level as the gear that drops off the bosses with the badge?!?

  6. #66

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Ulduar 25 man gear uses new badges and the 10 (i think) uses valor emblems.

  7. #67

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by MuTe
    Define the difference between QQ and stating an opinion. Imo QQ = complaining about other classes, and calling out nerf. What i am doing is giving my opinion about my own class.
    Now about hitrate on PVP gear, i never had to choose between Hit or Crit. Both were represented since seasons 3 and 4 on PVP gear, so in that case i now do have to sacrifice stats in order to cap. And other classes will also, but thats besides the point, and i havent said they didnt.

    In TBC i had a crit chance of 42% and hit capped as BM with at the end of S4 with maxed out PVP gear. Now im at 36% crit at maxed out Deadly gear, and are hit capped thx to Focused aim and Accuracy on 2 handers. But im Survival specced now wich gives some extra crit chance. As BM i have a 32% crit chance, thats 10% less then i was as lvl 70. The burst has gone up, and hp didnt scale well with that in arena. Blizzard stated the next season HP will scale more, and burst will go down. PVP gear will become better, and weapons are comparable to Ulduar weapons. This give me the impression that they are trying to fix the flaw by just sitting the current mistake out, and wait for the next season.

    Most top rated hunters are Naxx geared, and barerly wear resilience. PVE gear has more hit rate on them, and if you do arena in it you dont need that much as you just stated. The miss chance is not 8% but 8.something %, and 9 to be sure u are capped. I dont mind not being capped. I was merely stating that pvp gear has bad itemization, plus the fact there are no weapons available at savage/hatefull level, and even deadly arent competitive compared to raid weapons.

    Doesnt RNG on crit / hit decide the outcome of a match? When i miss my killshot, i believe it does. Same with the fact if it crits or not. This was not a QQ, just an opinion and a personal obervation from playing arena at high ratings wearing PVP gear.
    PvE vs. PvP is Damage vs. Survivability.

    So it's basically Hit vs. Resilience and dmg stats (i.e. STR on plate) vs. Stamina

    Blizzard did all that wrong in TBC, giving way too much Hit rating on pvp gear (that's one of the reasons why ppl would prefer the easy to get PvP gear over PvE gear, even with the wasted budget on Resilience, you still get an epic gear with a good amount of dmg, high CRIT, stamina and HIT rating).

    For some class/specs, it was even easier, like ret paladins, since they didn't had that much Hit on Tier gear (and none on S1/S2, but a good chunk of STR, even more than Tier 4/5 sometimes) and you could use all +hit pieces from both sets (i.e. T6 pieces + S3 pieces) since they probably never used the same gear slots on same Tier/Season (Blizzard wanted to do that or was just lucky?)

    Now they're doing it right, you don't want to use PvP gear on PvE because now that wasted budget on resilience is a heavy burden on your dps + no hit.

    They just need to fix the other way (pve to pvp) since it's not that easy to choose between high dmg pve gear vs. pvp gear FOR pvp.

  8. #68
    The Lightbringer Levva's Avatar
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    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Could you possible edit the front page article and change the Mail gear description from "Hunter gear" to "Mail DPS gear", its pissing off the Enhancement Shamans a little Although tbh they are so deliriously happy with the Unleashed Rage expertise changes and freeing up of talent points that they possibly haven't all noticed.

    Similarly the "Shaman Healer Gear" really ought to be "Healer/Elemental Gear"
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  9. #69

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by DirewolfX
    Oh, and GG casuals... no more gear progression for you. If you're done running all the heroics, you might as well go play something else until next xpac.
    This is so incredibly funny. You see the problem is that the comments from test realm about Uludar is that its a joke on normal mode. They aren't going to suddenly turn up the difficulty. They are going to keep it the way it. Uludar will be a JOKE on easy mode. People don't want to admit it but it will be. The best gear will be from hard mode and that is what most guilds will go after. However, casuals will clear Uludar on easy mode in pugs probably 2 months after it is out. You fail to realize that Blizzard learned where their money actually comes from and spends much more time keeping those players happy then wasting time on your hardcore attitude.
    I used to be hardcore, then I discovered how fun it is to get laid on an almost daily basis. I'll take sex over WoW any day, so now I'm casual.

  10. #70

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by Ares42
    Talking about being the same sort of pieces, necklace and belt, and tier chest. Also the fact that it's only ilevel 226, most of them are barely upgrades to heroic Naxx gear.
    Uludar 10 is 213. Uludar 25 will be 226 except the last boss (most likely) which will be 239 and then hard mode loot will probably also be 239. Right now KT loot, 2drakes (25), and Malygos are all 226. Blizzard is not making huge item jumps in Wrath. Then again, they didn't really make that huge of item jumps in TBC either.
    I used to be hardcore, then I discovered how fun it is to get laid on an almost daily basis. I'll take sex over WoW any day, so now I'm casual.

  11. #71

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by Ikkatsu
    A group of random players who very rarely, if at all, play together and therefore have no synergy.
    This is so incorrect its not even funny. If you know how to play your class and are familiar with other people's classes then you don't need "synergy" to be successful. You just need to know what the hell you are doing and be familiar with what the hell others should be doing. If anything, it is scrub guilds that fail at running content because of a lack of synergy. These same scrub guilds are made to look even worse by GOOD pugs. Yes you can have good pugs and BAD guilds.
    I used to be hardcore, then I discovered how fun it is to get laid on an almost daily basis. I'll take sex over WoW any day, so now I'm casual.

  12. #72

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by Canopus
    I am actually curious about something. I was reviewing the new gear and items that is coming out for 3.1 and I noticed that all the gear for spellcasters has spell power/damage and spell haste. I am beginning to wonder if Blizzard is phasing out spell hit and spell crit on items all together. Please correct me if I am wrong.

    Correction: The new caster belt and caster legs have spell crit on them. But again, it seem the majority of the new gear is favoring spell haste.
    You are going to base this on emblem of conquest rewards when there are 14 bosses in Uludar, 1 in VoA 2.0, and probably one in OS 2.0 (if it exists which I just assume it does). That is kind of a huge stretch. It might be that they simply don't want these items to be best in slot so they are going out of their way to make sure that they aren't for most classes, but undoubtedly 1 or 2 of these items will probably end being best in slot just like at 213.
    I used to be hardcore, then I discovered how fun it is to get laid on an almost daily basis. I'll take sex over WoW any day, so now I'm casual.

  13. #73

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by Levva
    Similarly the "Shaman Healer Gear" really ought to be "Healer/Elemental Gear"
    Actually that's not Elemental gear. MP5 is for healers. Elemental Shamans don't need it what-so-ever. There hasn't been any Emblem gear for Elemental Shamans starting with Emblems of Valor. Thanks Blizzard >

  14. #74

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by LavaDuck
    So, any news on Impact getting removed from mage fire tree? It's just as much RNG stun as Blackout was.
    much MUCH worse tbh

  15. #75

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by LavaDuck
    What's the point of making cloth legs have fancy graphic if you just put a robe over it anyway ???
    Yeah, I think Blizzard needs to give clothies a variety of choice - either a tunic OR a robe when selecting gear. It's just one of those customization things that I would really like to see happen.

  16. #76

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by coldfusion06
    Yeah, I think Blizzard needs to give clothies a variety of choice - either a tunic OR a robe when selecting gear. It's just one of those customization things that I would really like to see happen.
    Now this is an intelligent post. I've have been think about this for years since WoW first started. I know there are options in the game menu to allow to display or not display your gear from your perspective. But, other players can see your gear as long as they have their option set to display them. As far as this post is concerned, they make a great point. What is the point in making the gear look all pretty and fancy, when your robes will simply cover everything. Unless the robes themselves are open to display what your are wearing underneath.

    And a funny thought came across my mind. I was playing Dragon Quest VIII on the PS2 the other day while the servers were down. I am hoping WoW eventually comes out with either boxers or lingerie for tailors to make. Be real funny to running around and see a tauren or another off the wall race wear boxers or lingerie LOL
    Work in Progress....

  17. #77

    Re: Emblem of Conquest Loot and PTR Testing Schedule

    Quote Originally Posted by Arkstok
    No, ulduar gear requires new badges that drop on ulduar
    I think what he meant was, currently, you can buy T7.5 and Naxx level gear with Emblems of Valor. When Ulduar comes out, T8.5 and T8 will come out; since tier 8.5 will be 25, and T8 will be 10m, will T7.5 be removed from the Emblem of Valor vendor. However, since Ulduar 10m and Naxx 25m will use same ilevel gear, then its a safe bet to say that T8 will not be an upgrade to T7.5 other then visuals and 4pc bonus.

    In regards to the rest of the gear, i don't think they are going to add any new Valor item gear besides the T8 pieces. Which means that any gear found in Ulduar 10m will be a sidegrade to Naxx 25. This will probably slow down gear upgrade progression and you wont see the radical jumps as in BC.

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