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  1. #141

    Re: PTR Patch 3.1.0 - Build 9658

    Quote Originally Posted by evoslayer
    sorry if other people have already posted discussion on this but i didnt feel like reading 152 comments,

    Does anyone think the glyph of envenom will really be useful,

    that is to say will it be able to replace the glyph of rupture, because it definately wont be replacing the glyph of mutilate or the glyph of hunger for blood for pve dps,

    has anyone done the math?
    I am thinking, Mutilate, Envenom and Hunger for blood glyphs. Three major glyph slots you know

  2. #142

    Re: PTR Patch 3.1.0 - Build 9658

    aura mastery from pala seems to get replaced with a 2min CD ability that lasts for 10sec. not sure what it does yet, since they didnt edit the spell description yet.
    but its already castable and looks like that:



    edit: ah nvm:
    Aura Mastery: Now makes anyone affected by Concentration Aura to be immune to Interrupt and Silence mechanics and increases the effectiveness of all other auras by 100%. Lasts 10 sec. 2 min cooldown.

  3. #143

    Re: PTR Patch 3.1.0 - Build 9658

    I don't get it Why remove BotY and place a noblegarden meta achievement that obviously won't be up this year? Now everybody has to wait another year whether or not you had BoTY. Atleast I won't need to be subscribed every month to get the brews I guess.

  4. #144
    MuTe
    Guest

    Re: PTR Patch 3.1.0 - Build 9658

    Glyph of Aspect of the Monkey: No longer works while under the effect of Aspect of the Dragonhawk.

    hahahaha! Oh sorry, i lolled a bit to hard on this one. Why not just REMOVE the useless glyphs instead of nerfing them to the ground........

  5. #145

    Re: PTR Patch 3.1.0 - Build 9658

    Quote Originally Posted by Ghormrand



    Couple of items I saw on the PTR
    HOLY HUNTER STATS SWORD!

  6. #146
    MuTe
    Guest

    Re: PTR Patch 3.1.0 - Build 9658

    looks rather fake to me

  7. #147

    Re: PTR Patch 3.1.0 - Build 9658

    Quote Originally Posted by MikHaven
    Test the Content themselves, we have seen several bugs and issues that should be caught in internal testing.

    The fact of the matter is they use the PTR as an internal test case, and this is not really the best idea for content on this level.
    You seem to have the impression that Blizzard doesn't have a QA dept testing things. They do actually. It's usaully a few builds ahead of what's on live or on the PTR. So bugs that may of come up on the PTR they might of already seen and logged.

    I don't know what the answer is, but honestly Not testing and putting it on live, and Testing it through the PTR is not the only way to do this. It woulnd't cost Blizzard THAT much money to hire 25 decent testers, heck prob even pay them $10 an hour. I know I would do it.
    They have their own internal testing team. Unfortunately there is 3 things it can't replicate no matter how hard they try.

    Firstly there isn't any way they can match the sheer amount of numbers possible on the PTR. They have 11 million players any one of which has the possiblity of being able to install the PTR and use it. Most times that I've on the PTR there has been around 336-400 players online at that one time. Anyone of these players can submit valuable feedback,observations and test data.

    Secondly not everyone uses the same hardware and software setups. That's another big advantage of the PTR - they get a testing lab that is effectively the size of most of their player base. Thats an insane amount of different video cards , drivers , operating system versions , CPUs etc etc etc.

    Lastly in a formal QA testing department they can only really do logical list of things based testing. That is they write out a list of tests with things like "test hitting this mob x times" or "open this UI element x times" , "what happens if we do this". Stuff they predict the players will either do or break. What they can't predict is the more chaotic stuff. Ones where the players do stuff they didn't predict they would do. Or stuff they've never thought of testing..

    Quote Originally Posted by MikHaven
    The majority of testing can be behind closed doors for sure.
    It already is. They are usually a few builds ahead internally anyway. And let's not forget the internal testing on Diablo 3 , mystery MMO and Starcraft 2/3 going on right now

  8. #148

    Re: PTR Patch 3.1.0 - Build 9658

    It's late and I wanna go to bed so I'll keep this as short as I can

    7 New Inscription Recipes.

    From Inscription trainer up at the Argent Dawn tournament. Also from trainer in Dalaran.

    copypasta from another post on it :

    Glyph of Disease (Major)  (Death Knight) (Reqd. L55) Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration  (described as Glyph of Pestilence on mmo champion)

    Glyph of Dark Death (Major) (Death Knight) Increases the damage done by Death Coil by 15% (reqd. L.55) (new to me not seen on mmo champion)

    Glyph of Totem of Wrath (Major) (Shaman) When you cast Totem of Wrath you gain 30% of the totem's bonus spell power for $d (reqd. L50) (seen here previously)

    Glyph of Pain Suppression (Major) (Priest) Allows Pain Suppression to be cast while stunned (Reqd. L50)  (seen here previously)

    Glyph of Mutilate (Major) (Rogue) Reduces the cost of Mutilate by 5 energy (Reqd. L50) (seen here previously)

    Glyph of Monsoon (Major) (Druid) Reduces the cooldown of your Typhoon spell by 3 sec (Reqd. L50) (described as Glyph of Typhoon on mmo champion)

    Glyph of Earth Shield (Major) (Shaman) Inceaees the amount healed by your Earth Shield by 20% (Reqd. L50) (seen here previously)

    Screenshots

    http://picasaweb.google.co.uk/honeme...1PTRBuild9658#
    http://www.flickr.com/photos/7112171...7614837962965/

    PS No I'm not logging your keys on those URL's lol

  9. #149

    Re: PTR Patch 3.1.0 - Build 9658

    Quote Originally Posted by Rippey
    Yeah so what? If these easy bosses make it to live it would only take one week (max!) to clear Ulduar and everyone who cared would know tacs. So I don't really see your problem with them beeing tested and tuned on the PTR.

    You'd rather see them pumped into the live servers, broken and untuned, then testing them (if you really don't wanna know about the bosses, don't look ok?).

    You guys seem to QQ about every single thing Blizzard puts into this game, be it buffs, nerfs, new candy or TGC cards. Every fucking change is beeing laughed at, or called shit, because you think it's a nerf (or a buff to some class/area you don't like).

    Either stfu, accept the nerfs/buffs, or come with some constructive critisism.
    This guys speaks the truth. Forums have only become a massive amount of big QQ. This is even worse nowadays than on the "old times".

    Patches are WIP. So chill out.

  10. #150

    Re: PTR Patch 3.1.0 - Build 9658

    Quote Originally Posted by bluspacecow
    They have their own internal testing team. Unfortunately there is 3 things it can't replicate no matter how hard they try.
    Also, I have a feeling that they're not quite as talented, when it comes to thinking outside the box, as the playerbase. On the other hand, I'm not entirely sure the playerbase can be counted on to report everything they see (ie. Sarth+Reflective Shield), though the GM-monitered bossfights sounds like a way to do it.

  11. #151

    Re: PTR Patch 3.1.0 - Build 9658

    Lol @ Black Ice graphic.

    http://www.zetbit.com/sig-793881.jpg
    Farming Resist Sets & Attunements > Instance Gating

  12. #152

    Re: PTR Patch 3.1.0 - Build 9658

    Quote Originally Posted by Seditian

    So, why did they nerf viper sting again? Indeed, because priests couldn't dispell it. Return the old viper sting please.
    That nerf was for all priests specs not holy. If you read it's a 35 point talent meaning it's only going to be holy priests yet 2 other specs will not be able to remove it. Please read into this more before crying.

    Quote Originally Posted by Nasok
    Bye Bye last killable healer for a rogues in 2v2...good bye rogues in 2v2
    Can healers remove stuns, block interrupts, counter silences? You still have those arsenal in your rogue toolbox. Them dispelling 1 poison means you just have to play a different style as if it was a paladin/druid healer. Also most of the priests are disc so what are you worried about.

  13. #153
    MuTe
    Guest

    Re: PTR Patch 3.1.0 - Build 9658

    Quote Originally Posted by Cobra78520
    WOW Blizz is really pushing it on the nerfs on Death Knights

    their no longer Hero class but Mediocre Class now

    first they somewhat completely destroy dual Wield
    by removing HB dawn the tree and also Gargoyle also.

    Now they r incresing cooldowns on some skills that use to benefit Dw Dps.

    guess im back on my hunter since their somewhat beign fix now.
    Haha, i predicted this. DK's are most likely ppl that couldnt hit 2k ratings in arena with their mains, so they decided to go DK instead. Now that they are getting hit with the nerfbat, they reroll back. Your a traitor to the Hunter class /joke. But seriously, Hunter OWN DK's, and after patch even more so.. why ever reroll.

  14. #154

    Re: PTR Patch 3.1.0 - Build 9658

    Quote Originally Posted by Swift
    I don't get it Why remove BotY and place a noblegarden meta achievement that obviously won't be up this year? Now everybody has to wait another year whether or not you had BoTY. Atleast I won't need to be subscribed every month to get the brews I guess.
    Noblegarden is scheduled for April 12th to the 18th. That is five weeks away. It is possible that patch could go live for Noblegarden. Really, still too early to tell.

  15. #155

    Re: PTR Patch 3.1.0 - Build 9658

    "Blessed Hands: No longer reduces cooldowns of Hand spells. Instead, it improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%."

    Excuse me, but... doesn't Blessed Hands works always? I dont really understant why do I have to improve the efectiveness to 100%, then...

  16. #156

    Re: PTR Patch 3.1.0 - Build 9658

    Yeah, yeah!

    Players already know what blizzard puts up. Nothing new. Just more nerfs on top of the nerfs they nerfed a few days ago after having nerfed the previous nerfs due to the nerfs they implemented when first, they nerfed the nerfs they had previously nerfed due to the other nerfs they had added when first they thought of nerfing the nerfs which came to their minds before they ever thought of adding whatever it was they added to the classes.

    Just another nerf..er..another day in World of Nerf-craft.

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