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  1. #21

    Re: Finally, 100% extra crit dmg...

    The 200 extra dps you saw on a dummy will scale with raid-buffs to a bit more though.

  2. #22

    Re: Finally, 100% extra crit dmg...

    Correct me if I'm wrong here (I may be way off).

    Doesn't current Shadowform increase the BASE damage of all our DoTs by our crit chance? So... it doesn't scale with spellpower, just with more crit chance?

    Wouldn't causing DoTs to crit cause this to now scale with spellpower?

    I'm far from a theorycrafter or mathmagician, but unless I have a misunderstanding about how things work, this sounds logical. So it would make it possibly a nerf to low end gear, and a big buff to higher end gear.

  3. #23

    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by Mosshorn
    Correct me if I'm wrong here (I may be way off).

    Doesn't current Shadowform increase the BASE damage of all our DoTs by our crit chance? So... it doesn't scale with spellpower, just with more crit chance?

    Wouldn't causing DoTs to crit cause this to now scale with spellpower?

    I'm far from a theorycrafter or mathmagician, but unless I have a misunderstanding about how things work, this sounds logical. So it would make it possibly a nerf to low end gear, and a big buff to higher end gear.
    DoTs do scale with spellpower.


  4. #24

    Re: Finally, 100% extra crit dmg...

    I suppose I phrased that badly.

    DoTs scale with spellpower. Base DoT damage (which, to my knowledge, means before you add spellpower or buffs) scales directly with crit.

    Now DoTs will continue to scale with spellpower, but now DoT damage (including spellpower and buffs) will scale with crit. Right?

  5. #25

    Re: Finally, 100% extra crit dmg...

    It already scaled with crit, it'll just scale even better now :-)

    I don't understand the worry about doing less dps. It won't happend. Be happy for the pvp changes, and that we'll scale better with gear.

  6. #26

    Re: Finally, 100% extra crit dmg...

    The only fight I find myself near the bottom is Patchwerk. All other fights have some sort of movement involved or interrupt in form of raid damage or require aoe so it's not that bad. For example - Sapphiron. Our dots tick while it flies up, while mages can't do anything, let alone DKs.

  7. #27

    Re: Finally, 100% extra crit dmg...

    Right now SP's average 8.5th place out of 10 dps spots in Naxx according to http://wmo.178.com/rank/classrank/6. I think this will boost us up to 7th place, maybe 6th. It'll be decent. The best part is that we'll scale better. We started out dominating naxx and now at high gear levels we're falling way behind the top 5.

    FYI, Pallies and druids are the two hanging out with us at the bottom and given that Naxx is almost all undead I think ret pallies need PVE buffs more than we do. One could also argue that both pallies and druids bring more utility than we do.
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  8. #28

    Re: Finally, 100% extra crit dmg...

    When your target has 10 million HP, this isn't much of a buff (if at all depending on your gear).

    But when your target has 20,000 HP this is a huge buff, because your DPS has the possibility to do tremendous burst damage (even with just dots).


    So in essence its a PVP buff.

  9. #29

    Re: Finally, 100% extra crit dmg...

    So overall, will I be seeing a dps INCREASE or DECREASE after this change?

    I've been getting more crit items in anticipation for this patch.

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  10. #30

    Re: Finally, 100% extra crit dmg...

    noob question did they allow shadow power to work with our dots? this 200% is throwing me off a bit.

  11. #31

    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by nikari
    noob question did they allow shadow power to work with our dots? this 200% is throwing me off a bit.
    Did you bother to read this topic at all?

  12. #32

    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by Direshadow
    So overall, will I be seeing a dps INCREASE or DECREASE after this change?

    I've been getting more crit items in anticipation for this patch.
    We get an extra 6% crit on our DoTs from the new Mind Melt, and the new Devouring Plague talent to increase its damage, so against single targets it is a buff. However, we will do less damage on AoE pulls because next patch Pestilence will no longer spread Devouring Plague to other targets.

    So against bosses, a DPS increase. In AoE, a decrease because of the Pestilence change.
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  13. #33
    Scarab Lord AetherMcLoud's Avatar
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    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by Abandon
    We get an extra 6% crit on our DoTs from the new Mind Melt, and the new Devouring Plague talent to increase its damage, so against single targets it is a buff. However, we will do less damage on AoE pulls because next patch Pestilence will no longer spread Devouring Plague to other targets.

    So against bosses, a DPS increase. In AoE, a decrease because of the Pestilence change.
    Our 2 stupid Death Knights didn't have the ability to spread DP anyway, so its no dps loss for me at least. Stupid DK, I say that I focus him and his target and after like 5-8 seconds I will cast DP on his target, he agrees to spread it. But through the whole of naxx I always have only 1 DP ticking. Its always the same...
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  14. #34

    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by AetherMcLoud
    Our 2 stupid Death Knights didn't have the ability to spread DP anyway, so its no dps loss for me at least. Stupid DK, I say that I focus him and his target and after like 5-8 seconds I will cast DP on his target, he agrees to spread it. But through the whole of naxx I always have only 1 DP ticking. Its always the same...
    Same stuff pretty much. Kinda annoying.

    The only thing that bothers me with those changes is that I have to actually swap my gear for more crit. Loving my current setup with 565 haste, the changes are going to drop it my 100 at least. On the other hand I'll most likely step to those number as soon as I touch Ulduar gear. I'm around 5500-5750 on Patchwerk atm, over 5k on all teh spank'ish encounters.
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  15. #35
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    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by Direshadow
    So overall, will I be seeing a dps INCREASE or DECREASE after this change?

    I've been getting more crit items in anticipation for this patch.
    It's been tested and apparently it's a buff, not a big one though.
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  16. #36

    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by Annesh
    Let's be honest. AoE DP + Mind Sear was too good. Interesting and cool how it worked, but too good. Nothing can touch my aoe dps, ever.
    Rogues spamming FoK if they're talented for Focused Attacks can come pretty damn close. But that's more on the lower hp pulls like the skitterers in the spider wing.

    Overall though, yes, Mind Sear dominates AE.

  17. #37

    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by Annesh
    FoK needs a nerf imo.
    No, it doesn't. And who cares about aoe anyway, nearly everyone can aoe in wotlk, it's not like it takes any special skills to do so too.

  18. #38

    Re: Finally, 100% extra crit dmg...

    We lost the distinction the second we weren't the only ones providing mana. Also, I can't recall any of the shadowpriests asking for an AoE spell yet we were given two, yet one's going to be taken away. Not that I care for aoe, on Sarth + drakes aoe happens so fast you don't know what hit the mobs and is not a vital component of the encounter, just +dps on recount for us and dks.

    I'm a dwarf, and no - I won't qq about ze nerf, it was obvious that after wotf the same will happen to dwarfs :>

  19. #39

    Re: Finally, 100% extra crit dmg...

    Quote Originally Posted by Annesh
    The stuff to be excited for in 3.1 dwarfs the stuff to qq about.
    Funny choice of words there indeed in a patch that nerfs dwarves.

    Don't get me started on AoE. AoE has ruined this whole expansion for me.

  20. #40

    Re: Finally, 100% extra crit dmg...

    The only thing I really really hate about this expansion is how easy heroic 5 man dungeons are. They should be at least 3 times harder. I mean, if you can beat a boss at 1st try with tbc gear, aoeing your way there.. something isn't right. And we're supposed to play those instances during the whole expansion until 1 or 2 new come along with patches. That's just bad design there.

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