Page 1 of 5
1
2
3
... LastLast
  1. #1

    Ulduar and Emblems Loot, PTR Boss Testing

    Update 12:00 CET - The full Ulduar / Emblems loot list has been moved to this post

    Ulduar - Flame Leviathan Testing
    Boss Information
    Health - 20M (10-Man) / 62M (25-Man)

    Every 30 seconds he will switch targets to another siege vehicle, mark them, and follow them around. If you do not have two siege vehicles active then he will pick a different unit.

    He has a soft enrange due to Gathering Speed. You have to kite him, thanks to Battering Ram, and it becomes harder and harder to get away from him even with help from Steam Rush.

    • Flame Jets: Inflicts 2000 Fire damage to enemies around the caster. 50 yard range. Interruptable.
    • Battering Ram: a melee range attack, Rams the target, dealing damage and knocking it forward. Debuffs them with "Battering Ram": Damage taken increased by 100%.
    • Gathering Speed: periodically he moves a bit faster by gaining another stack of this buff. The stack is reset when he is stunned by Overload Circuit.
    • He also fires rockets constantly at the raid, doing about 700 damage each time they land (about once every 1-2 seconds)
    • He has 4 turrets. Passengers in the demolisher can be launched at him where they can destroy the turrets and then hit the Overload Circuit: stuns Flame Leviathan and causes him to take 50% more damage for 10 seconds.

    Player Vehicles
    The vehicles have a base HP that then increases based on the ilvl of your gear (tip: stop DE'ing trash epics with high ilevels and save them for Ulduar!)

    Salvaged Siege Engine
    This vehicle demolishes towers as you clear the gauntlet and kites the Flame Leviathan. It can carry a passenger.

    Driver
    • Ram: 15 yard range, 4 second cooldown, instant. Rams any enemies in front of the demolisher, dealing 5,400 to 6,600 damage and knocking them back. Also deals 2,850 to 3,150 siege damage to buildings.
    • Electroshock: 38 energy, 10 second cooldown, instant. Shocks all targets within a 25 yard cone in front of the caster. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 seconds.
    • Steam Rush: 40 Energy, 15 second cooldown, instant. Put the steam engine into overdrive for a short duration, rushing forward, dealing siege damage and knocking back enemies.

    Passenger
    • Anti-Air Rocket: 10 energy, 1000 yard range. Instant, 0.25 sec cooldown. Fires an explosive missile directly forward, detonating when it has travelled 100 yards, hitting any enemies within 10 yards.
    • Fire Cannon: 20 Energy, 10-70 yard range, Instant. Fires a cannon blast.

    Salvaged Demolisher
    This vehicle moves slowly but has ranged attacks and can even catapult its passengers. It can carry a passenger, who can grapple the pyrites from the ground and loads them one by one as abilities that deplete them are used. The primary use for them is giving 10 charges to the big nuke.

    Driver
    • Hurl Boulder: 10-70 yard range, instant. Hurls a massive boulder into the distance, dealing 13.5k to 16.5k damage to enemies within 8 yards of the target.
    • Hurl Pyrite Barrel: 5 Pyrite, 10-70 yard range, instant. Hurls an orb of blue pyrite into the distance, dealing 27k-33k damage, but consumes ammo.
    • Ram: 15 yard range, 4 second cooldown, instant. Rams any enemies in front of the demolisher, dealing 8,550 to 9,450 damage and knocking them back. Also deals 2,160 to 4,640 siege damage to buildings.
    • Launch Passenger: launches the Demolisher's passenger into the air.

    Passenger
    • Cannon: 40 yard range. Instant, 1 second cooldown. Fires an explosive missile directly forward, detonating when it has traveled 50 yards, hitting any enemies within 10 yards.
    • Grab Crate: 40 yard range. Instant. Use your hoook and chain to grab the targeted crate.
    • Reload Ammo: Loads 20 rounds into the demolisher's ammunition cartridge. Requires Liquid Pyrite.
    • Increased Speed: instant. Injects liquid pyrite into the engines, increasing movement speed by 100%. Lasts 1 min.
    • Load into Catapult: instant, 30 second cooldown. Load yourself into the catapult arm, using yourself as ammunition.

    Salvaged Chopper
    This motorcycle model is very fast and moves very adroitly (it can strafe, for example.) It can carry a passenger.

    • Sonic Horn: Instant, 20 energy. Sends a wave of force in front of the motorcycle, causing 3150 to 3850 damage to all enemy targets within 35 yards in a frontal cone.
    • Tar: Instant, 15 second cooldown. Drops a pool of tar for 45 seconds that slows the movement speed of enemies wihtin 10 yards. Tar can be ignited. Lasts for 45 seconds
    • Speed Boost: Instant, 50 energy. Fires the fuel injectors on the bike, increasing its speed by 100% for 5 seconds. (no cooldown)

    Fight Strategy
    Just read the StratsFu Strategy Guide.


    Ulduar - Kologarn Testing
    The testing of Kologarn is now done! Congratulations to Exodus, Not Steamboat, Alpha and all the other guilds who took down Kologarn on PTRs tonight.

    Health - 20.917M Kologarn, 5,22M for each arm (25-Man) / 5.2M Kologarn, 1.2M for each arm (10-Man)
    • Overhead Smash - The not so massive attack Inflicts Physical damage and decreases armor by 25% for 30 sec.
    • Petrifying Breath - Inflicts 18750 to 21250 Nature damage every 1 sec and increases damage taken by 20% for 8 sec. (Brittle Skin - Increases damage taken by 20% for 8 sec.)
    • Stone Grip - Squeezes the life out of the target, stunning it and inflicting 3700 to 4300 Physical damage every 1 sec until Kologarn's Arm sustains 450,000 damage.
    • Focused Eyebeam - Inflicts 3700 to 4300 Nature damage to enemies within 3 yards.
    • Shockwave - The shockwave from the massive arm sweep inflicts 11563 to 13437 Nature damage.


    Ulduar - General Vezax Testing
    The testing of General Vezax is now finished on EU PTRs, Ensidia killed him in both normal and hard mode in 25-man and received a bunch of new items.


    Abilities
    • Health - 30M (25-Man) / 7.7M (10-Man)
    • Shadow Crash - Fires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 20 sec, increasing magical damage dealt by 50%, reducing healing done by 50%, and reducing mana costs by 30%. (10-Man - 5655-6345 damage)
    • Searing Flames - Deals 13875 to 16125 Fire damage to all enemies within 100 yards, superheating their armor and reducing its ability to protect them by 75% for 10 sec. (2 sec cast time, interruptable)
    • Surge of Darkness - Empowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 50%, for 10 sec. (Self buff on Vezax, you have to kite him around the room while the buff is up, lasts 10 seconds)
    • Aura of Despair (Prevents mana regeneration from nearly all natural sources. Aspect of the Viper, Judgements of the Wise, Shamanistic Rage, and Spiritual Attunement remain at least partially effective. Also reduces melee attack speed by 20%.) is active throughout the whole fight, the only "normal" way to regain mana is to use potions. You can also destroy the crystals flying in the room, they will drop a green cloud on the ground and will restore your mana, they will also damage you for an equal amount of health points (1000 Mana regen = 1000 Damage), this buff stacks and will regen more and more mana (and deal more damage as well) over time. The hard mode version of the encounter require you to not use these clouds
    • After Vezax spawns the 8th crystal, he will also spawn an add with 8M HP (25-Man) / 2.3M HP (10-Man). This add will repeatedly cast Profound Darkness (Inflicts 500 damage to all enemies, and increases Shadow damage taken by 10% per application. Stacks up to 99.) and stack it on the raid, 20 debuffs means you will get 200% more damage from shadow spells (including Shadow Crash missiles from Vezax)


    Ulduar - Boss Loot
    The full Ulduar / Emblems loot list has been moved to this post

    PTR 3.1.0 Build 9637 - Emblem of Conquest Loot
    The full Ulduar / Emblems loot list has been moved to this post

  2. #2

    Re: Ulduar and Emblem of Conquest Loot

    There appears to be a (new) sound when shapeshifting now.

  3. #3

    Re: Ulduar and Emblem of Conquest Loot

    who killed it on hard mode??????????????????????????????

  4. #4

    Re: Ulduar and Emblem of Conquest Loot

    Quote Originally Posted by reckful
    who killed it on hard mode??????????????????????????????
    Exodus Of ysondre
    here the thread on it
    http://www.mmo-champion.com/index.php?topic=42798.0

  5. #5

    Re: Ulduar and Emblem of Conquest Loot

    Yummy, plate and 2hander. <3

  6. #6

    Re: Ulduar and Emblem of Conquest Loot

    *looks at IC loot and sighs lots* same sodding skins yet again for none tier loot... is this going to change btw? since looking at the same skins for the new tier content really does get old after a while, i mean c'mon! it was bad enough that tanking/dps/healing plate was the same bar different colours but still, having that yet again for the next content really makes me wonder if blizz has gotten bored with designs (yes i am concerned about my Vanity when it comes to gear :P)

  7. #7

    Re: Ulduar and Emblem of Conquest Loot

    Quote Originally Posted by Boubouille
    Most of the models here look like placeholders, for Ulduar weapon models please check this post
    Reading is hard

  8. #8

    Re: Ulduar and Emblem of Conquest Loot

    Quote Originally Posted by un_known
    *looks at IC loot and sighs lots* same sodding skins yet again for none tier loot... is this going to change btw?
    HOW DO I READ POST

  9. #9

    Re: Ulduar and Emblem of Conquest Loot

    So it looks like Fragments of Val'anyr only drop from hard modes, and only 1 at a time?

    Damn that mace is gonna be tough to get.

  10. #10
    The Hedgehog Elementium's Avatar
    Join Date
    Aug 2008
    Location
    MA, USA.
    Posts
    12,761

    Re: Ulduar and Emblem of Conquest Loot

    Quote Originally Posted by dtrmp4
    So it looks like Fragments of Val'anyr only drop from hard modes, and only 1 at a time?

    Damn that mace is gonna be tough to get.
    i think that's the point

  11. #11

    Re: Ulduar and Emblem of Conquest Loot

    Anyone else thinking of this when you see Kologarn?

    http://www.youtube.com/watch?v=KhoiBrZfmMU
    3:50+ (and yes the one playing is shit)

  12. #12

    Re: Ulduar and Emblem of Conquest Loot

    Quote Originally Posted by Chikina
    Anyone else thinking of this when you see Kologarn?

    http://www.youtube.com/watch?v=KhoiBrZfmMU
    3:50+ (and yes the one playing is shit)
    I was thinking

  13. #13

    Re: Ulduar and Emblem of Conquest Loot

    I really hope that the Fragments don't drop only in 25 man. Just because I do a 10 man doesn't mean I don't want a challenge. I just prefer a smaller group.

  14. #14

    Re: Ulduar and Emblem of Conquest Loot

    Quote Originally Posted by sainthubbins
    I really hope that the Fragments don't drop only in 25 man. Just because I do a 10 man doesn't mean I don't want a challenge. I just prefer a smaller group.
    And you get your challenge from doing the Hard Modes. They're not as hard as 25 man, so you don't get a legendary. Capiche?
    God doesn't kill People.* People who believe in God kill People.

  15. #15

    Re: Ulduar and Emblem of Conquest Loot

    *Cough* Sarth 3D *Cough*

  16. #16

    Re: Ulduar and Emblem of Conquest Loot

    Haha yeah, hard modes will probably be universally harder on 10 man throughout the expansion.

    Kind of lame they're intent on making the hardest shit give lesser loot, but whatever.

  17. #17

    Re: Ulduar and Emblem of Conquest Loot

    rofl they cant think of new styles? poor blizz... same expansion and all ready 2 Epics with same Style..
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  18. #18

    Re: Ulduar and Emblem of Conquest Loot

    Quote Originally Posted by MilkaMaus
    rofl they cant think of new styles? poor blizz... same expansion and all ready 2 Epics with same Style..
    READING THE POST IS HARD. They are placeholders.

    Also blues already said 10 man sarth 3drake is the exception where 10 man hard modes are harder than 25 man hardmodes, they aren't meant to be and that was an oversight.

  19. #19
    DarkAxius
    Guest

    Re: Ulduar and Emblem of Conquest Loot

    The most disappointing thing is how the itemisation of the 2h swords still does not remotely favour melee DPS.

    I would rather have strength instead of attack power. I know this would be less favourable to hunters, but using these swords simply means they don't scale with regards to Kings buffs at all. Sucks.

  20. #20

    Re: Ulduar and Emblem of Conquest Loot

    Where's the Elemental Shaman loot from the Emblems of Conquest Blizzard?!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •