Update 12:00 CET - The full Ulduar / Emblems loot list has been moved to this post
Ulduar - Flame Leviathan Testing
Boss Information
Health - 20M (10-Man) / 62M (25-Man)
Every 30 seconds he will switch targets to another siege vehicle, mark them, and follow them around. If you do not have two siege vehicles active then he will pick a different unit.
He has a soft enrange due to Gathering Speed. You have to kite him, thanks to Battering Ram, and it becomes harder and harder to get away from him even with help from Steam Rush.
- Flame Jets: Inflicts 2000 Fire damage to enemies around the caster. 50 yard range. Interruptable.
- Battering Ram: a melee range attack, Rams the target, dealing damage and knocking it forward. Debuffs them with "Battering Ram": Damage taken increased by 100%.
- Gathering Speed: periodically he moves a bit faster by gaining another stack of this buff. The stack is reset when he is stunned by Overload Circuit.
- He also fires rockets constantly at the raid, doing about 700 damage each time they land (about once every 1-2 seconds)
- He has 4 turrets. Passengers in the demolisher can be launched at him where they can destroy the turrets and then hit the Overload Circuit: stuns Flame Leviathan and causes him to take 50% more damage for 10 seconds.
Player Vehicles
The vehicles have a base HP that then increases based on the ilvl of your gear (tip: stop DE'ing trash epics with high ilevels and save them for Ulduar!)
Salvaged Siege Engine
This vehicle demolishes towers as you clear the gauntlet and kites the Flame Leviathan. It can carry a passenger.
Driver
- Ram: 15 yard range, 4 second cooldown, instant. Rams any enemies in front of the demolisher, dealing 5,400 to 6,600 damage and knocking them back. Also deals 2,850 to 3,150 siege damage to buildings.
- Electroshock: 38 energy, 10 second cooldown, instant. Shocks all targets within a 25 yard cone in front of the caster. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 seconds.
- Steam Rush: 40 Energy, 15 second cooldown, instant. Put the steam engine into overdrive for a short duration, rushing forward, dealing siege damage and knocking back enemies.
Passenger
- Anti-Air Rocket: 10 energy, 1000 yard range. Instant, 0.25 sec cooldown. Fires an explosive missile directly forward, detonating when it has travelled 100 yards, hitting any enemies within 10 yards.
- Fire Cannon: 20 Energy, 10-70 yard range, Instant. Fires a cannon blast.
Salvaged Demolisher
This vehicle moves slowly but has ranged attacks and can even catapult its passengers. It can carry a passenger, who can grapple the pyrites from the ground and loads them one by one as abilities that deplete them are used. The primary use for them is giving 10 charges to the big nuke.
Driver
- Hurl Boulder: 10-70 yard range, instant. Hurls a massive boulder into the distance, dealing 13.5k to 16.5k damage to enemies within 8 yards of the target.
- Hurl Pyrite Barrel: 5 Pyrite, 10-70 yard range, instant. Hurls an orb of blue pyrite into the distance, dealing 27k-33k damage, but consumes ammo.
- Ram: 15 yard range, 4 second cooldown, instant. Rams any enemies in front of the demolisher, dealing 8,550 to 9,450 damage and knocking them back. Also deals 2,160 to 4,640 siege damage to buildings.
- Launch Passenger: launches the Demolisher's passenger into the air.
Passenger
- Cannon: 40 yard range. Instant, 1 second cooldown. Fires an explosive missile directly forward, detonating when it has traveled 50 yards, hitting any enemies within 10 yards.
- Grab Crate: 40 yard range. Instant. Use your hoook and chain to grab the targeted crate.
- Reload Ammo: Loads 20 rounds into the demolisher's ammunition cartridge. Requires Liquid Pyrite.
- Increased Speed: instant. Injects liquid pyrite into the engines, increasing movement speed by 100%. Lasts 1 min.
- Load into Catapult: instant, 30 second cooldown. Load yourself into the catapult arm, using yourself as ammunition.
Salvaged Chopper
This motorcycle model is very fast and moves very adroitly (it can strafe, for example.) It can carry a passenger.
- Sonic Horn: Instant, 20 energy. Sends a wave of force in front of the motorcycle, causing 3150 to 3850 damage to all enemy targets within 35 yards in a frontal cone.
- Tar: Instant, 15 second cooldown. Drops a pool of tar for 45 seconds that slows the movement speed of enemies wihtin 10 yards. Tar can be ignited. Lasts for 45 seconds
- Speed Boost: Instant, 50 energy. Fires the fuel injectors on the bike, increasing its speed by 100% for 5 seconds. (no cooldown)
Fight Strategy
Just read theStratsFu Strategy Guide.
Ulduar - Kologarn Testing
The testing of Kologarn is now done! Congratulations to Exodus, Not Steamboat, Alpha and all the other guilds who took down Kologarn on PTRs tonight.
Health - 20.917M Kologarn, 5,22M for each arm (25-Man) / 5.2M Kologarn, 1.2M for each arm (10-Man)
- Overhead Smash - The not so massive attack Inflicts Physical damage and decreases armor by 25% for 30 sec.
- Petrifying Breath - Inflicts 18750 to 21250 Nature damage every 1 sec and increases damage taken by 20% for 8 sec. (Brittle Skin - Increases damage taken by 20% for 8 sec.)
- Stone Grip - Squeezes the life out of the target, stunning it and inflicting 3700 to 4300 Physical damage every 1 sec until Kologarn's Arm sustains 450,000 damage.
- Focused Eyebeam - Inflicts 3700 to 4300 Nature damage to enemies within 3 yards.
- Shockwave - The shockwave from the massive arm sweep inflicts 11563 to 13437 Nature damage.
Ulduar - General Vezax Testing
The testing of General Vezax is now finished on EU PTRs, Ensidia killed him in both normal and hard mode in 25-man and received a bunch of new items.
Abilities
- Health - 30M (25-Man) / 7.7M (10-Man)
- Shadow Crash - Fires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 20 sec, increasing magical damage dealt by 50%, reducing healing done by 50%, and reducing mana costs by 30%. (10-Man - 5655-6345 damage)
- Searing Flames - Deals 13875 to 16125 Fire damage to all enemies within 100 yards, superheating their armor and reducing its ability to protect them by 75% for 10 sec. (2 sec cast time, interruptable)
- Surge of Darkness - Empowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 50%, for 10 sec. (Self buff on Vezax, you have to kite him around the room while the buff is up, lasts 10 seconds)
- Aura of Despair (Prevents mana regeneration from nearly all natural sources. Aspect of the Viper, Judgements of the Wise, Shamanistic Rage, and Spiritual Attunement remain at least partially effective. Also reduces melee attack speed by 20%.) is active throughout the whole fight, the only "normal" way to regain mana is to use potions. You can also destroy the crystals flying in the room, they will drop a green cloud on the ground and will restore your mana, they will also damage you for an equal amount of health points (1000 Mana regen = 1000 Damage), this buff stacks and will regen more and more mana (and deal more damage as well) over time. The hard mode version of the encounter require you to not use these clouds
- After Vezax spawns the 8th crystal, he will also spawn an add with 8M HP (25-Man) / 2.3M HP (10-Man). This add will repeatedly cast Profound Darkness (Inflicts 500 damage to all enemies, and increases Shadow damage taken by 10% per application. Stacks up to 99.) and stack it on the raid, 20 debuffs means you will get 200% more damage from shadow spells (including Shadow Crash missiles from Vezax)
Ulduar - Boss Loot
The full Ulduar / Emblems loot list has been moved to this post
PTR 3.1.0 Build 9637 - Emblem of Conquest Loot
The full Ulduar / Emblems loot list has been moved to this post

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