* Battle Stance: Now increases armor penetration by 10%.
* Berserker Stance: Now increases damage taken by 5%.
* Charge: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.
* Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).
* Disarm: This ability now disarms ranged weapons as well.
* Heroic Throw missile speed increased.
* Intimidating Shout: Cooldown reduced to 2 minutes.
* Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 seconds (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. 5-minute cooldown.
* Talents
o Arms
+ Blood Frenzy improved to 2/4% increased damage.
+ Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
+ Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
+
New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat.
+ Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.
+
Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.
o Fury
+ Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
o Protection
+ Last Stand: Cooldown reduced to 3 minutes.
http://www.worldofwarcraft.com/patch...atchnotes.html
lol arms making a comback? btw these arent on the actual PTR yet, but its in the patchnotes