Originally Posted by
Dualkalibur
I'm not going to try and tell all rets how to play, but if I may suggest something for you to try, when you are about to go oom, switch to Seal of Wisdom(I'll assume the boss/mob already has judegement of wisdom applied, if not, go ahead and throw that on there too), and Hit Divine plea. Now thanks to the way the class is built, you have a slower weapon and only swing 3.4 seconds or so, giving 4% of your mana back per swing(if it procs but its proc rate is very high). So lets assume it goes off, and in the 15 minutes of Divine Plea, you also get 3 hits and get 12% mana back. 12+25%=37% of your mana pool back in 15 seconds. Then you switch back to your regular seal and resume dps.
This will drop your DPS, but our class isn't meant to be sustained DPS, its a burst dps class. Burst damage, wait, burst again. If we have to change to have a damage burst, damage burst, mana burst, damage burst, that may be a challenging new part to the Ret class, I'll give you that. But for raid utility, that 15 seconds you spend getting mana back to do your next burst can be a godsend to us healers and the rest of the raid. Now you have 15 seconds to analyze the raid, see who's close to the tanks for threat and throw hand of Salvation on them, and other helpful things that can be done. I understand Rets wanting to stick to DPS as the DPS tree, but paladins are just so damn useful, I can't help but NOT want one in a raid for all they can do for us. Damage is almost a second thought for having a paladin around.
Any raider leader who would kick out a paladin for not topping the meters but putting out good burst damage and huge raid utility(3% increased damage, increased crit, increased damage with imp BoM, aggro reducing HoS, emergency LoH on the tank, if a tank dies and gets battle ressed, paladin can LoH to get him topped up quick to get him back in there, etc) is an idiot in my book.