Originally Posted by
Bullshifter
GCD= Global Cooldown- anything you do generally invokes a GCD.
RP= Runic Power- and when I say never let it cap, what I'm referring to is the fact that every rune you use is going to generate RP- RP is used for attacks, so if you are running around with your RP sitting at 100, you're losing out on damage you can be doing- so you never want to let your RP cap out at 100, or sit there for any length of time if you can help it- you don't benefit from the damage your RP can be doing, and the side benefit of your strikes is accounting for nothing. That make sense?
If your next strike (SS, BS, anything that uses runes) is going to force your runic power to the cap or over- you are better off dumping a bit of runic power with a Death Coil, and THEN using runes for a strike, since the runes refresh via the mechanic I explained. That is maximising the use of your runes and your runic power.
I was looking at your armory and have a suggestion or two there as well. I would replace the AP/STAM gems that you have in your helm and belt for STR/STAM gems to get better value out of having to use the purples to meet your meta gem requirements. After accomplishing that, I would replace any other gem that isn't +16 str, with a +16 str gem. You don't need to gem for hit or crit or expertise. Str has more value than any of those stats, even below the hit cap. I don't think that will drop you all that far below the hit cap as it stands now. You would lose 36 hit, which would put you at 248 hit. That's plenty close enough to the hit cap of 263, but if you really prefer to be over hit cap (remember str is stronger than hit even below hit cap- but some people just prefer to not miss ever, which i can understand), I would then change out your glove enchant to the +20 hit enchant, putting you at 268. I think that would optimize the gear you presently have.