Thread: Ret Ideas

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  1. #21

    Re: Ret Ideas

    i havent had the time yet to read the full post except for OPs post that is, will read comments off others in a while,
    imo you have some good ideas especially the added CS effect, maybe you should post it on wow forum

    as to the spec, from pve point off view it might be usefull to get the tallent in prot that will replace kings on
    tier 1 called "divinity" as it ups heals on you and by you by 5% (which is again usefull in both pve and pvp)
    especially concidering that us emo's will be even worse now without the mana regen.

    i understand that most off you believe the tallents arent done and for all our sakes i hope your right however
    should they be done, the only advantage i can give is that we dont have a pvp or a pve spec we can spec
    good into both the same time,

    i myself made this one


    http://talent.mmo-champion.com/?pala...1&version=9684

  2. #22

    Re: Ret Ideas

    One of the problems about people being 2 shotted by the evil Ret monster comes from SoC.

    Some poor sap is walking along, this plate armoured loon with a 2 hander the size of himself jogs menacingly towards him. Said sap stands there trying to figure out if we are attacking them or power walking passed them. The Evil Ret Monster enteres melee range, the pain begins;

    Melee
    SoC proc
    JoC
    throw in a Crusader strike for good measure, slap 40% of the attacks as crits
    Then a 6 second stun and they eat that most of that again.

    Thus, said poor sap is left in a 6 foot hole and faster than the retrolling he just recevied is already alt tabbed and on the forums seeking a support group for the Retrolled.

    It's not Ret's fault our burst comes from a roll of the dice, its all due to Seal of Casino and its 'will it/wont it blow someone up' effect.

    We need more sustained DPS, controllable burst like most other classes and a mofo'ing secondary ability on CS. 41 points for a free auto attack is crap.

  3. #23

    Re: Ret Ideas

    Bah.. I think we all know where it will end..
    Paladins will get DW and told they're fixed... Just like teh shamunz
    (This signature was removed for violation of the Avatar & Signature Guidelines) :-(

  4. #24

    Re: Ret Ideas

    gief dw 2handers

    double proc seal + more white dmg + lots of crit % imba....

    sad sap is walking around and gets wut?

    2x3k crits with 2.4 and 2.4 weapon (white) [6k]
    2x proc crits 5k each (yellow) [10k]
    cs [3k]
    ds? stun? hammer?

    take your pick

  5. #25

    Re: Ret Ideas

    Quote Originally Posted by Astray

    Seal of the Martys/Blood is the PvE Seal. It does damage at the cost of the paladins own life. It should be enough damage to make it unreasonable to use in PvP and not too much too heal while in groups.
    The problem here is: the seals damage is almost nothing, the judgement is a lot and too bursty. They could change this, so that the selfdamage from the seal is a bit more and the judgements a bit less and maybe build in some "cannot exceed 20% of the paladins life"
    The penalty itself should remain, its what makes the seal special.
    Quote Originally Posted by Astray
    the seals damage is almost nothing, the judgement is a lot and too bursty
    eehm not sure what your saying m8 the seals dmg if you add it all up is still quite high and can still be the factor that kills you when your on low hitpoints,
    trust me, it happened to me on sartharion on sunday, i molested myself on the 2nd drake with the curse (yes i know not good)
    and then instead off running out i continued attacking (i know i know) and killed myself without judging (course this may have been also due to the curse)

    ps. we did kill him later on so we got the title

  6. #26
    Pit Lord iktankniet's Avatar
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    Re: Ret Ideas

    Quote Originally Posted by sillverhair
    gief dw 2handers

    double proc seal + more white dmg + lots of crit % imba....

    sad sap is walking around and gets wut?

    2x3k crits with 2.4 and 2.4 weapon (white) [6k]
    2x proc crits 5k each (yellow) [10k]
    cs [3k]
    ds? stun? hammer?

    take your pick
    dream on dude..1h weapon dmg is lower. they still have a high average dmg because there faster.

    judgement wil be lower. CS will be lower. seal dmg will be lower. these attacks scale from max weapon dmg. try to use a 1h now just for fun. you'll get the idea


  7. #27

    Re: Ret Ideas


    they should up the % proc of soc to make it more interesting and make haste scaling with soc

    but they should remove the recoil on seal of blood


  8. #28

    Re: Ret Ideas

    hence why it said 2h...

  9. #29
    Pit Lord iktankniet's Avatar
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    Re: Ret Ideas

    Quote Originally Posted by sillverhair
    hence why it said 2h...
    ah sorry..didnt read it too well. still some things that i said stay.

    dream on dude...

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