Glyph of Seal of Blood : Chance on hit equal to your crit chance to also having your seal and judgement recoil damage hit your enemies of the equal damage it does to yourself.
We need dps after all ;D
Always more dps ......
Glyph of Seal of Blood : Chance on hit equal to your crit chance to also having your seal and judgement recoil damage hit your enemies of the equal damage it does to yourself.
We need dps after all ;D
Always more dps ......
that would make crit to your primary stat, maybe :Originally Posted by Narveid
totaly signedOriginally Posted by Narveid
so the glyph would chance like this:
Glyph of Seal of Blood/Maytr: As long as Seal of Blood/Maytr is active you gain Mana equal to 10% of the amount of the reserved healed.
That would give us SA back and wouldn't have too many side effects.
Doubt it would make your crit into a primary stat. The recoil of seal damage is very low, so not a very high income of dps if you would use the recoil damage as damage there, and the judgement happens once every 7 seconds. Fully raid buffed, people have loads of crit, included some fights (like Loatheb) where you get extra, and strength is a primary source of dps, having something to do in all of our attacks.
Glyph of the Sacrificial Beacon
When you receive damage as a result of Seal of Blood / of the Martyr, you cause damage equal to the amount self-inflicted to all enemies within 10 yards.
Variations:
Change to a chance-based proc to reduce overall DPS.
Glyph of Tempered Zeal
The damage caused to yourself is negated whenever you critically hit with the effects of Seal of Blood / of the Martyr.
Glyph of The Overzealous
When the self-damaging effects of Seal of Blood/ of the Martyr cause damage greater than x% of your current health, your next Exorcism has a 100% chance of refunding it's mana cost.
Variations:
Add a 100% chance for Exorcism to crit against all targets.
Include non-ret abilities as SoB/Martyr is baseline, such as Holy Shock or Avenger's Shield
Glyph of Blood-soaked Earth
Your Consecration spell's total damage is increased by an amount equal to the self-inflicted damage caused over the last 3 seconds by the effects of Seal of Blood/ of the Martyr.
(Changes made for clarity, thanks to fox112)
Glyph of the Lamb
If the self-inflicted damage caused as a result of your Seal of Blood/ of the Martyr or Hand of Sacrifice spells is more than x% of your current health, your next Holy Light spell cast within 6 seconds will be instantly cast.
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New Reckoning Bomb?Originally Posted by Retrogames
That'd be so unfair if you had a single target boss with adds that appear at some point in time, such as Gluth, where you could just drop an insane amount of aoe damage.
But with the change to spiritual atonement I think we do need some sort of help in another aspect.
I'll go back and change the wording to reflect the desired effect; the amount of self-inflicted damage from your last SoB/otM spell is added to Consecration; it's not a constantly scaling effect. Sorry for the confusion.Originally Posted by fox112
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- & Author of -
Glyph of Seal of Blood
Whenever your judgment of blood critically strikes, your next ability used within the next 6 seconds requires no mana.
There, now we have a choice on how to spend the mana, we still need crit, and can optionally choose to pop an instant FOL for free to combat the recoil.
Your signature is too big, please read the rules.
It is not a paladin's quest to tank, to heal, or to dish out the damage.
Instead, the paladin’s quest is to win, by the light, using any means possible.
#1.
I dont think the glyph will be some kind of "must have dps increase"
And i really hope they dont balance ret´s mana around some crappy glyph mana effect.
#2.
This Avatar is so cool~ ^.^
Originally Posted by Blizzard Entertainment
Looks Seal of Blood/Martyr already piss of healer becose we take large amount of dmg all the time. Its like 5k or more self dmg every 7sec + raid dmg.
We need to lower the recoil on judgements, its just too high.
They say that SoC is for PVP, but is not, all Rets in high ratings use Blood/Martyr becose the dmg is ALOT higher. Just need a good healer.
If they add a mana regen as a glyph it will be mandatory for all rets, and a glyph should not be that dramatic in playstile of a class. Its should be a choice of the player.
so here is my version of this glyph.
Glyph of Seal of Blood
Your judgement of blood/Martyr Recoild Damage is reduced by 50%. But increases the CD on your next judgement spell by 1 second.