It clearly states that you cannot charge for services related to the add on. The curse downloader is an add on related service. As I said, its vague enough that Blizzard could certainly go after them.Originally Posted by bluspacecow
It clearly states that you cannot charge for services related to the add on. The curse downloader is an add on related service. As I said, its vague enough that Blizzard could certainly go after them.Originally Posted by bluspacecow
I think the spirit is they don't like charging to download the addon prevent you from downloading an addon.Originally Posted by K21Nova
Let's look at that policy again shall we ?
Distributed free of charge ?All add-ons must be distributed free of charge. Developers may not create "premium" versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on.
Check!
Addons with additional for pay features ?
None !
Charge money to download an addon ?
Nope not charging for people to click a button to download the addon
Charge for services related to the addon ?
Yeah this will need some clarification. Especially since technically this could cover advertisements on addon sites . Will this mean addon sites will now have to close ?. Don't worry tho Kaelten's asking Blizzard for some clarification
otherwise require some form of monetary compensation to download or access an add-on?
Nope. They're not charging people to click a button to download an addon. It's just more buttons so hence takes longer.
IMHO i don't see anything in there about make it slower or harder to download an addon being bad.
Which is exactly why Kaelten's asking Blizzard for a little clarification.Originally Posted by nazrakin
Because it's vauge enough to also include page advertisements on addon sites.
So does this mean that Zygor can no longer charge for his in-game leveling guide add-on?
that's a bitch move blizz. although my addon is free of charge knowing i can't, one day, if i wanted, charge for something I worked hard on is kinda bullshit.1) Add-ons must be free of charge.
All add-ons must be distributed free of charge. Developers may not create "premium" versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on.
Why? So they can make sure it contains no malicious coding? Because we've had so many problems with people getting keylogged by actually lua files, right?2) Add-on code must be completely visible.
The programming code of an add-on must in no way be hidden or obfuscated, and must be freely accessible to and viewable by the general public.
good rule. I support it to the fullest.3) Add-ons must not negatively impact World of Warcraft realms or other players.
Add-ons will perform no function which, in Blizzard Entertainment's sole discretion, negatively impacts the performance of the World of Warcraft realms or otherwise negatively affects the game for other players. For example, this includes but is not limited to excessive use of the chat system, unnecessary loading from the hard disk, and slow frame rates.
I support this too. Ads have no place in this game.4) Add-ons may not include advertisements.
Add-ons may not be used to advertise any goods or services.
I recognize donation requests in addons are fine as long as they aren't annoying. If they are limited to a small pertain of the main box i don't see the problem but i'll let this one slide.5) Add-ons may not solicit donations.
Add-ons may not include requests for donations. We recognize the immense amount of effort and resources that go into developing an add-on; however, such requests should be limited to the add-on website or distribution site and should not appear in the game.
Good rule.6) Add-ons must not contain offensive or objectionable material.
World of Warcraft has been given a "T" by the ESRB, and similar ratings from other ratings boards around the world. Blizzard Entertainment requires that add-ons not include any material that would not be allowed under these ratings.
Wait I can make addons that are against the ToU and EULA? Since when? Sounds like this one is just to cover your own butt if something goes wrong.7) Add-ons must abide by World of Warcraft ToU and EULA.
All add-ons must follow the World of Warcraft Terms of Use and the World of Warcraft End User License Agreement.
Didn't they do this already?8 ) Blizzard Entertainment has the right to disable add-on functionality as it sees fit.
To maintain the integrity World of Warcraft and ensure the best possible gaming experience for our players, Blizzard Entertainment reserves the right to disable any add-on functionality within World of Warcraft at its sole discretion.
So does that mean that I can sue Blizzard for all the stealing of my intellectual properties now as everyone who likes my addons steals the code and adds it to their UIs?
With the 'wide open' concept, all the code is there ready for anyone to do with as they wish. Even stuff, that I've written and have ownership of.
PS..No I don't have addons but just throwing this out there as everyone is bringing up the looseness of the language of the agreements.
Personally I see nothing wrong with Carbonite. Sure yes I can download 15 different addons and almost do the same thing, but none of those addons are updated a few times a month if any. It makes the game more enjoyable knowing that my addon 'suite' is going to work when I log in and if it suddenly gets broken, in a day if that it will be fixed. Now with this development policy, blizzard is saying that you cant hold ownership on any code you write for an addon, and everything becomes public domain..Umm, sorry that isnt right.
If you ask Kaelten, I'm sure he disagree. Opposite to common belief, bandwidth is not free.Originally Posted by Meebo
What Blizzard is trying to prevent is major add-on authors like Carbonite to profit on add-ons.
And to bring more developers in though the "open source" spirit, by banning obfuscated code.
They've done your first suggestion before when they removed the ability for a script to act in your stead without a button click, such as autocleansing, and they can do it again.Originally Posted by chrisminis
If they can't do so without breaking something that they want to keep in the game functionality, then they can just as easily announce that, due to noncompliance with the rules, the use of X addon is now a bannable offense, and since they know exactly what addons you use, they can easily track down those who are using them.
In the end of the day, are you writing add-ons for money or for fun? Nobody say you have to distribute your add-ons. And if you do, is it not for the love of the community?Originally Posted by theKarn
No, so others can maintain and renew otherwise obsolete/abandoned code. And to help new authors learn from other add-ons.Originally Posted by theKarn
This is in the heart of almost every programmer who ever released a piece of open-source work. It's part of the programmer community. But I sense you're not part of that?
Authors should keep donation requests to their website and the source code.Originally Posted by theKarn
The rule is only about visual content. You're free to advertise your website and ask for donations in the source code.
You didn't play in WoW:Classic I can guess. Cosmos had issues that was close to breaking the ToU several times.Originally Posted by theKarn
There have also been developed a add-on that changed the GM Help Frame with help of a separate application and some memory hooks. Which allowed in-game browsing. That's clearly against the rules.
It's mostly to cover their own ass, yes, as the current 'de facto rules' are: "if it's doable with the available API, it's legit".
The last paragraph is just a legal statement. It's not relevant for regular users.Originally Posted by theKarn
I code because I love coding. :PIn the end of the day, are you writing add-ons for money or for fun? Nobody say you have to distribute your add-ons. And if you do, is it not for the love of the community?
Meh, You have a point I guess but why should this be a rule?No, so others can maintain and renew otherwise obsolete/abandoned code. And to help new authors learn from other add-ons.
This is in the heart of almost every programmer who ever released a piece of open-source work. It's part of the programmer community. But I sense you're not part of that?![]()
I'm part of the I do what I love community lol
putting your website in your addon could be considered advertising.Authors should keep donation requests to their website and the source code.
The rule is only about visual content. You're free to advertise your website and ask for donations in the source code.
I started in 1.10. Cosmos came CLOSE to breaking the ToU, but they never truely broke it. W/e they did was surely fixed quickly along with decurse/cleanse being put on the GCD to fix that addon exploit.You didn't play in WoW:Classic I can guess. Cosmos had issues that was close to breaking the ToU several times.
There have also been developed a add-on that changed the GM Help Frame with help of a separate application and some memory hooks. Which allowed in-game browsing. That's clearly against the rules.
It's mostly to cover their own ass, yes, as the current 'de facto rules' are: "if it's doable with the available API, it's legit".
No, it means they can deny use of any addon, helpful or not, depending on how they feel that day. I know blizzard has only went after things that have a negitive impact of the game but who's to say the will not go after Bartender because it modifies the visual experiance of the game?The last paragraph is just a legal statement. It's not relevant for regular users.
I get where you are coming from, but I believe that is why Blizzard said nothing about people taking donations still.Originally Posted by theKarn
In the sense of charging for people to use your add-on(i know yours is free, saying it for general purposes) then you would be making money off their program. Yeah you wrote the code for the add on, but without the game, add-ons dont really amount to much.
Regarding any supposed intellectual property for addon developers I think one major point is being overlooked. That is that any addon that does anything remotely worthwhile must make use of the wow api library (owned by blizzard), and by making use of that in an addon you implicitly agree to to their terms.
It's more than simply saing an addon needs wow to exist in, an addon is literely built out of components blizzard created and provided. Top to bottom blizzard holds all the cards where addons are involved.
While, I like the idea of all add-ons beings free... I think this kinda sucks. I mean what's the difference between an add-on that enhances the features and user experience of a game versus something like McAfee anti-virus for Windows or RegCleaner? These softwares don't work independently from Windows, they enhance the user experience of Windows.Originally Posted by alt
Of course Microsoft allows software development like this for their product, whereas Blizzard doesn't.
Anyway, maybe Blizzard needs to host their own addons site, put up ads, and share profits with the developers like Google shares profits with YouTube contributors.
Additionally, it would help Blizzard's image if when they blatently copy and integrate an addon into the game themselves that they reward the developer in some way... maybe through a monthly addon contest with a cash prize.
wait wait. so you're saying blizzard owns my addon? That's something I'm not willing to accept.Originally Posted by calico0
Think of it this way:Originally Posted by theKarn
The Blizzard UI API is a bunch of Chimps, each capable of doing certain things when told how to.
You are a Chimp Trainer, capable of telling the Chimps what you want done.
You can write whatever kind of cool and unique scenarios (addons) you want to get those Chimps to jump through their hoops, or balance balls on their heads, or throw feces at gold farmers, but at the end of the day, BLIZZARD OWNS THE CHIMPS, and you are considered to have entered into an agreement with them in order to have been allowed access to knowledge of what instructions those Chimps will follow.
Your scripted scenarios are yours, but they are still useless without the Chimps, and BLIZZARD OWNS THE CHIMPS.
You are welcome to remove all of blizzard api from your addon, you should own what is left. Naturaly it would become about as useful as a mesh umbrella.Originally Posted by theKarn
Wtf??? u had to pay for carbonite, for zygor, for x addon that required payment?.... come on... this is internet, if i like the stuff i might buy it if not... /shoo:P :<
Yes u can make a bot to... actualy atm u can use an injection tool that will remove all lua limitations and u can(not limited to) bot easy with an addon (even better then in classic wow eh? :P ), yes this is illegal but... fish bots/glider/etcWait I can make addons that are against the ToU and EULA? Since when? Sounds like this one is just to cover your own butt if something goes wrong.
You are very much incorrect. Interfacing with an API does *not* transfer intellectual property rights. It's quite the opposite, it grants an implied license.Originally Posted by Keldin
The difference is that before this announcement, there were no restrictions on that license. Now there are. They won't ever own the code, but they can take action against you if you operate outside of their licensing rules.
See that's what I thought. Hell blizzard doesn't even technically own LUA in the first place. they are using it under the MIT licensing agreement.Originally Posted by drakonblayde
They own their specific implimentation of LUA I suspect.Originally Posted by theKarn