Thread: Ret Ap from Str

Page 1 of 2
1
2
LastLast
  1. #1

    Ret Ap from Str

    I've bin seeing alot of posts about what should / could be done to fix our dps issue in the upcoming patch.
    Glyphs, talent changes, spell changes, but I'm yet to see what seems to me an easy fix without overhauling some major mechanics of the spec.

    At present and I'm sure its the same on PTR we gain 2 ap per str. I know we get more from talent, buffs, and whatever else.

    So heres my sort of solution, change the base amount of AP we gain from str to 3 or 2.6 or 2.8 whatever would help balance out the dps from spells and strikes that have ap in their equations. Because from what I've seen that Blizz is trying to do and the suggestion I've seen tweaking every spell glyph and talent 5% here 15% there just seems like alot of work for a similar end result that I think we could get from an AP increase.

    So please let me know what ya think and no "OMG your noobness kills me". Just let me know if changing the AP would require a total rehaul of every spell strike and ability that depends on AP in its math.


  2. #2

    Re: Ret Ap from Str

    i think we would end up with a ton of attack power and be op. all blizz needs to do is adjust some spell coefficients and we'll be fine, or stop nerfing us every content patch only to realize a few incrimental patches later they over did it. then nerf us some moar :-(

    to the ground, f u gc.
    Angrychaír - 80 Ret Pally
    http://www.wowarmory.com/character-sheet.xml?r=Khaz+Modan&n=Angrycha%C3%ADr
    Retribution: working as intended.

  3. #3

    Re: Ret Ap from Str

    Ghostcrawler made a post just a few days ago that ret dps on ptr is way to low. this means they are actively working right now to increase it. I'd personally expect to see something in the way of divine storm buff and (hopefully) a divergance away from seal of Blood/martyr


    and its 2.2 ap, and your not a noob. and yes it COULD mean a total overhaul, but then that may be coming soon anyway.

  4. #4
    The Patient
    15+ Year Old Account
    Join Date
    Sep 2008
    Location
    Rochester, NY
    Posts
    264

    Re: Ret Ap from Str

    Actually if you factor in Divine Strength and Kings Ret gets 2.53 AP per point of Strength (base + on gear).

    The only reason I would disagree with you about moving away from Seal of Blood is that

    1) if Blizzard were to make Seal of Command the main Ret DPS seal by buffing it, PvPers would be whining, and regardless at that point Seal of Blood would then have no purpose, and would ultimately get removed, much like Seal of Leveling Weapon Skills.

    2) Blizzard is unlikely to do this because Ret is a burst-based spec as it is and Blizzard has stated multiple times that they want to move away from having so many RNG-based things, and Seal of Casino is a very good example of this.
    Solaron of <Old Guard>, Tichondrius US

  5. #5

    Re: Ret Ap from Str

    The saddest part is that we have all kinds of room in our Ret tree for new talents. With between 12-14 points unallocated to talents that increase DPS, this leaves Blizz all kinds of room to create talents for things we are missing, such as expertise, Armor -> AP, etc.

  6. #6

    Re: Ret Ap from Str

    If you include kings the formula is actually

    AP = 2(Strength x 1.25).

    2.53 is a rounded answer and is incorrect. Close, but incorrect.

  7. #7

    Re: Ret Ap from Str

    Quote Originally Posted by Adamson
    If you include kings the formula is actually

    AP = 2(Strength x 1.25).

    2.53 is a rounded answer and is incorrect. Close, but incorrect.
    The multipliers from Divine Strength and Kings are multiplicative, not additive.

    AP = 2 * (STR * 1.15 * 1.1)
    AP = 2 * 1.265 * STR
    AP = 2.53 * STR

  8. #8

    Re: Ret Ap from Str

    Quote Originally Posted by thajury
    The multipliers from Divine Strength and Kings are multiplicative, not additive.

    AP = 2 * (STR * 1.15 * 1.1)
    AP = 2 * 1.265 * STR
    AP = 2.53 * STR
    Ah, okay that makes a bit more sense now. Thanks.

  9. #9

    Re: Ret Ap from Str

    You didn't really expect someone that's anal enough to mention in their sig that their crit should be 0.04% higher than it is to stay silent if they thought a number was just a tiny bit off, did you? Even if it's right and they don't know it?

    >.>
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  10. #10

    Re: Ret Ap from Str

    Quote Originally Posted by Tigercat
    You didn't really expect someone that's anal enough to mention in their sig that their crit should be 0.04% higher than it is to stay silent if they thought a number was just a tiny bit off, did you? Even if it's right and they don't know it?

    >.>
    Precisely

  11. #11

    Re: Ret Ap from Str

    Quote Originally Posted by Tigercat
    You didn't really expect someone that's anal enough to mention in their sig that their crit should be 0.04% higher than it is to stay silent if they thought a number was just a tiny bit off, did you? Even if it's right and they don't know it?

    >.>
    You would think by now he would have gotten that last point?

    Probably needs moar Hit rating; missing too often to get the skill point :P

  12. #12
    The Patient
    15+ Year Old Account
    Join Date
    Sep 2008
    Location
    Rochester, NY
    Posts
    264

    Re: Ret Ap from Str

    Quote Originally Posted by amk
    You would think by now he would have gotten that last point?

    Probably needs moar Hit rating; missing too often to get the skill point :P
    Oh no you didn't.
    Solaron of <Old Guard>, Tichondrius US

  13. #13

    Re: Ret Ap from Str

    This will change "its a pity there are'n that many neckaces, rings and cloaks with strength on them" into "why the f*** are there so...?!?"

    Strength already beats Hit, Crit , Exp and common sense, no need to "fix" us by making one stat even more superior.
    Originally Posted by Blizzard Entertainment

    Artefacts:
    • In ordner to better fit the current post-truth zeitgeist, we are going to rename alle occurences of "artefact" into "artebelieve".

  14. #14

    Re: Ret Ap from Str

    Quote Originally Posted by Strazback
    So heres my sort of solution, change the base amount of AP we gain from str to 3 or 2.6 or 2.8 whatever would help balance out the dps from spells and strikes that have ap in their equations.&#160;
    If they did that then they would have to increase the ap from agi for rogues/hunters/shaman. EDIT: Not to mention other classes that use str. Would be a pointless change as you could just buff paladin's slightly other ways much easier.

    This will change "its a pity there are'n that many neckaces, rings and cloaks with strength on them" into "why the f*** are there so...?!?"
    I've seen a few new of those with str instead of agi in the Ulduar loot, making my loot easier to get thank god.&#160; Drape of the Deadly Foe is just retarded to try and get...

  15. #15

    Re: Ret Ap from Str

    Quote Originally Posted by SKINCARESS
    it happens to rogues more then rets
    I'll second that = /

  16. #16

    Re: Ret Ap from Str

    I really like the idea of adding CS to RV.&#160; It seems odd to me that a talent that's supposed to mimic deep wounds only works off a couple abilities, whereas deep wounds is any crit.&#160; Now sure, it would be ridiculous for RV to work off any crit as long as it deals 10% of the attack's damage, but just two is a bit on the low side imo.

    Edit: Typos..
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  17. #17

    Re: Ret Ap from Str

    Quote Originally Posted by Tigercat
    I really like the idea of adding CS to RV. It seems odd to me that a talent that's supposed to mimic deep wounds only works off a couple abilities, whereas deep wounds is any crit. Now sure, it would be ridiculous for RV to work off any crit as long as it deals 10% of the attack's damage, but just two is a bit on the low side imo.

    Edit: Typos..
    /agreed

  18. #18
    I am Murloc! DaGhostDS's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Somewhere in the void
    Posts
    5,297

    Re: Ret Ap from Str

    Quote Originally Posted by Tigercat
    I really like the idea of adding CS to RV. It seems odd to me that a talent that's supposed to mimic deep wounds only works off a couple abilities, whereas deep wounds is any crit. Now sure, it would be ridiculous for RV to work off any crit as long as it deals 10% of the attack's damage, but just two is a bit on the low side imo.

    Edit: Typos..
    /agreed too

  19. #19

    Re: Ret Ap from Str

    you know at first i thought this would be a good idea as well, increasing the ap from divine strength, then i thought to myself, EVERY RET WOULD GO JEWELCRAFTING THEN lol

    JC is already better for ret than any other class in the game atm cause of our talent, imagine if they buffed it more? gg

  20. #20
    Deleted

    Re: Ret Ap from Str

    Quote Originally Posted by distantarray
    you know at first i thought this would be a good idea as well, increasing the ap from divine strength, then i thought to myself, EVERY RET WOULD GO JEWELCRAFTING THEN lol

    JC is already better for ret than any other class in the game atm cause of our talent, imagine if they buffed it more? gg
    We are getting 20 strenght gems in 3.10 not prismatic so the reason to get JC will be less interresting 27 strenght gems or 20 strenght and a some other kind of buff/scokets.
    you can only equip 3 prismatics so that is a total of 21 strenght more.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •