I have an issue with how this talent will work and it's real use for PvE. I can understand it's tremendous use in PvP, even for ret, but I really don't understand what they were getting at with it for PvE. I'd rather it was a passive ability still but instead of reverting back to its old effect why doesn't it increase the potency of each Aura by a conservative (aka not OP) way?
For instance: Aura Mastery 1 Talent Point
"Increases the effectiveness of the Paladin's Aura's by 20%. Additionally Aura's no longer effect your Global Cooldown."
To me that is a much more attractive talent, and works well for both Ret and Holy PvP and PvE Pallies. You have to look at it though the right way. For instance, I'm not saying that Imp Ret Aura should theoretically be increased by 20% to 23% Dmg and Speed. Instead rather, think of it as the Baseline abilities of the Auras. So for Ret Aura, it does 20% more damage when you're hit, and if you have Imp Ret Aura its benefit would now be 3.6%.
Or Conc Aura, its benefit would now be 42% rather than 35% (at baseline). 60% with talents. Devo Aura and the Resist Auras benefit the most, as they'd be 20% better and since their benefits are high already they'd improve the most.
One last thing is that this would not effect Crusader Aura (mounted speed increase), as that would just be downright unfair and OP.
Again this is a more attractive talent in my opinion now since not only does it reduce the notion that it could be OP in certain PvP situations, especially concerning Holy Pallies already dominant nature in current Arena, but it also gives a better benefit that is always active as it should be.
Of course constructive criticism is suggested and welcomed, but haters need not reply.
EDIT: Typo