My guess is that Blizzard knows what kind of trouble we have when it comes to kill a caster that is why they wanted to give CS a secondary effect just like Overpower (UA). I've been thinking about it and i thought the solution could be to use seal of justice to PvP
. That seal procs often but the poor seal does not do any damage and the target is immune after 2 stuns; that means u have to switch seals ==> waste time because of global CD and eventually oom early.
Solution:
Remove both seal of justice and seal of command from a game and get back to seal of the Crusader but this time, it would be a mix of both seals of command and justice. 8)
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Seal of the Crusader
Rank 1/1
Requires 10 points in Retribution talents
14% mana base
Instant cast
Give the Paladin's melee attacks a chance to stun the target for 2.5 sec or deal additional holy damage (based on Spell Power and Main hand weapon). Only 1 seal can be active on the paladin at any one time. Lasts 30 min
Unleashing the seal's energy will judge an enemy instantly causing holy damage (based on Spell Power and Main hand weapon). This attack will always be a critical hit if the target is stunned or incapacitated.
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This would be a purely pvp seal. its not like people use seal of command in PvE anyways and rarely do people use seal of justice in both pve and pvp. the seal of blood/martyr is risky in pvp as well.