Seal of Blood now makes all your melee attacks deal [ 48% of weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal's energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused


Seal of Command (missing the spellpower adding to the 0.45 mw )
Gives the Paladin a chance to deal [0.45 * mw] to [0.45 * MW] additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 2 min.
Unleashing this Seal's energy will judge an enemy, instantly causing [0.24 * mw + 0.16 * AP + 0.25 * SPH] to [0.24 * MW + 0.16 * AP + 0.25 * SPH] Holy damage. This attack will always be a critical strike if the target is stunned or incapacitated.

Omg this is fail hard core