Why would you nerf bloody vengence currently it does.
Everytime you crit you gain 3% melee dmg stacks 3 times.
There now nerfing it to 1% melee dmg and stacks 3 times.
This is one of bloods only moves that alows us to do somewhat dmg.
Why would you nerf bloody vengence currently it does.
Everytime you crit you gain 3% melee dmg stacks 3 times.
There now nerfing it to 1% melee dmg and stacks 3 times.
This is one of bloods only moves that alows us to do somewhat dmg.
Um, what? Where'd you get that from?
Go right to the home page and look at the new build says right on the bloody vengence tool tip only gives 1%.
Blood vengeance: your crit strikes gives you a 1%-2%-3% bonus to physical damage. Stack 3 times.
3% * 3= 9%.
Troll?
TBH after last build and the new nerf to Death strike ... they should atleast make bloody vengeance stack up to 5 times ... this is really shit .. i know unholy will beat Blood on dps but some ppl LOVE blood spec and got used to it, they gonna just ruin the fun of DKs and all dps will spec unholy, nerfing Death strike making blood really boring, ppl will put more Heart strikes in their rotation instead of doube DS .. so blood spec will be like spamming one button all the time
Or change it to increase also shadow damage by 9% like the paladin one.
As a Blood DK myself... Apples and oranges.Originally Posted by Brince
I agree Death Strike needed to be nerfed over all as it gave specs other than blood too much survivability, but Improved Death Strike should really have had compensation so that Blood wouldn't lose out on much needed DPS.
Agree with Brince, Bloody Vengeance is a blatant copy of the Paladin talent, but it doesn't benefit any of our spells unlike theirs. Extra shadow damage would be a great boost to our DPS, but wouldn't be too imba.
since PTR i've seen only nerfs to blood and buffs to unholy, come on blizz don't ruin the damn spec
QFT. Actually not totally true, they did buff blood at first but then after that first initial build buff they have been nerfing it into the ground every since. I'm quite saddened by what they are doing. Also I agree about bloody vengeance, it should do something to benefit your spells. I don't think I'd like that it just do shadow damage, really I think it should be a flat 9% damage increase with all they are doing to blood right now.Originally Posted by death-nightz
Blizzard's argument against this was that the majority of Blood DK damage is physical, which is not really the case for a Retribution Paladin.Originally Posted by Brince
Yes, lot of pala dmg is holy, but they still have in it physical dmg boost, and we havnet shadow boost witch is I think less boost than +physical to pala. ( but i never played pala, so i dont know physical vs holy dmg done)Originally Posted by aikouka
The spec was simply doing too much damage.Originally Posted by Mothhive
This is also why the same spec, no longer has access to the permanent ghoul.
People talk about this DS nerf, but my question is: why are they trying to make DS the new OB? I must have missed the reason they are trying to make us swap out the 2. I happen to like OB. :'(
switch to frost thenOriginally Posted by Tanked
Reject common sense to make the impossible possible!