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  1. #81

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote
    The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.

    Quote from: ds___swoosh on March 27, 2009, 07:16:42 PM
    And so we enter the World of StunCraft.............again.

    Quote from: Radak on March 27, 2009, 07:20:58 PM
    Actually this means the opposite. It says that the damage needed to break it has been reduces meaning it will break sooner.

    Quote from: Panoramixe on March 27, 2009, 07:30:41 PM
    Welcome to the world of warcraft, let's start the tutorial: stuns don't break on damage. See you again, same place same time for more awesome tips.

    These comments are referring to fears, not stuns.
    </tutorial>


    The comments were about the iniquity of stuns compared to the fears and cc's they nerfed. Why shouldn't stuns also break on damage. If they don't, stun classes will have a significant pvp advantage over classes with the other forms of cc.

  2. #82

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    stuns breaking on damage wouldn't make sence for many classes. the reason they nerfed fear to break early was that warlocks chain feared a player untill he was dead. not many classes can "chain-stun". a ret pally can stun once every 30 sec (talented) and in season 6 it will be nerfed to once every 40 sec. a mage's deep freeze stun breaking on damage would be hilarious, it wouldn't be much different than a regular frost nova then, you can chain-deep freeze. However i don't think this fear nerf should count on the priest fear as they cant spam that in any way, its fine as it is.

  3. #83

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by delage35
    The comments were about the iniquity of stuns compared to the fears and cc's they nerfed. Why shouldn't stuns also break on damage. If they don't, stun classes will have a significant pvp advantage over classes with the other forms of cc.
    Stuns are way shorter than fears, and your target doesn't range himself when stunned. Also, they cannot be spammed, unlike most fears. Honestly, as a melee class, if I get caught without a way out of fear (such as when they've already spammed it and forced me to burn my "outs") and run in a straight line away from a ranged DPS for 8-12 seconds, I'm pretty much in big-um heap trouble by the end.

  4. #84

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    To the people complaining about one rogue change...we dont need any buffs (also remember that this is just a few Build notes. thats not the only change were getting).

    I'm not sure about pvP but I am really satisfied where we are at in PvE. Would you rather have more, unnecessary changes*? A whole list of buff that would just get overturned anyway?

    *= Like the HfB nerf. It was fine the way it is, and I dont see how rogues have trouble keeping it up. I'm probably one of the most ADD rogues out there but I still manage to keep HfB up, keep SnD refreshing, while constantly moving (think the Grobbulus, Heigan fights), and watching other things like the threat meter and etc. If I can do it, I think anyone else should be able to. :|

    Sure they made it easier but Im a believer in 'If it aint broke dont fix it'
    Plays: Ayalafatalis (80 UD rogue), Benedicttine* (70+ UD priest), Hygelac (70+ Troll Hunter), Hauntress (70+ UD Death Knight). Sentinels US server

  5. #85

    Re: 3.1.0 PTR Patch Notes Update - 03/27


    I would like to propose a possible fix to the mage class. I am not sure how to get it ot the developers so I decided to post it here.

    It seems to me that a lot of trouble with new mage build could be fixed with a buff to the mana gem. The 2 piece bonus for T7.5 will be lost, and even with that mana wa a big issue fo rmages. I see a couple of possible solutions.

    1. A glyph that allows double mana return for mana gem

    or

    2. A change in the talent tree. Most likely an addition to Student of the mind that increases mana gem return by 33/66/100.

    I think a change to the talent tree is probably the best solution since SoM will be a nice talent to have with the changes in Spirit usage, and it is a mechanic should be in place without giving something else up.





  6. #86

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by ayalafatalis
    To the people complaining about one rogue change...we dont need any buffs (also remember that this is just a few Build notes. thats not the only change were getting).

    I'm not sure about pvP but I am really satisfied where we are at in PvE. Would you rather have more, unnecessary changes*? A whole list of buff that would just get overturned anyway?

    *= Like the HfB nerf. It was fine the way it is, and I dont see how rogues have trouble keeping it up. I'm probably one of the most ADD rogues out there but I still manage to keep HfB up, keep SnD refreshing, while constantly moving (think the Grobbulus, Heigan fights), and watching other things like the threat meter and etc. If I can do it, I think anyone else should be able to. :|

    Sure they made it easier but Im a believer in 'If it aint broke dont fix it'
    NO ! Ok maybe rogues were fine if they were on top DPS which... they are not unless you raid runs suxx... -.-
    If you don't have at least one TG war, 1 Hunter, 1 Mage , 1 Elemental Shaman or 1 DK in front of you in every raid boss your guildies are doing something wrong... Just so that you know.(except if you are HAT in which you top the meters on Loatheb...)

    You would be right if i saw nerfs to those classes dps... but til now... only Wars got nerfs to PvE Damage...

    edit: i forgot to say i love the way blizzard only tells one line for rogues... LOL (3% of best 500 PvP players are Rogues...3%...)

  7. #87

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by shenlong
    any rage class can do alot of damage in a small time frame if u let them have all the rage they want. and a bear that can spam maul has all rage he wants.

    My nax geard retri paladin hits smaller crits when his wrath up and it dont has 30k hp and 80140130041 armor. M8 it was the bear god.

  8. #88

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by srayi

    My nax geard retri paladin hits smaller crits when his wrath up and it dont has 30k hp and 80140130041 armor. M8 it was the bear god.
    see there's your problem, you're worried about his armor, as a priest you should stop trying to melee the bear to death, really.

  9. #89

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Originally Posted by Blizzard Entertainment
    Feral Attack Power: Heirloom weapons now correctly grant the amount of attack power in Cat, Bear, and Dire Bear Forms that is stated on the weapon tooltip. In addition, the attack power bonus will now work properly for druids below level 60.
    And which Heirloom (2H) weapons would a levelling feral wear?

    Originally Posted by Blizzard Entertainment
    Predatory Strikes: This talent now properly affects the attack power gained from weapon enchants.
    Well that's nice - has anyone tested yet whether this affects the Berserking proc, too?
    It looks great, but Will It Mog?

  10. #90

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Are people actually complaining about not having to run to a lexicon every time you change glyphs? Really?

  11. #91

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by delage35
    Quote
    The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.

    Quote from: ds___swoosh on March 27, 2009, 07:16:42 PM
    And so we enter the World of StunCraft.............again.

    Quote from: Radak on March 27, 2009, 07:20:58 PM
    Actually this means the opposite. It says that the damage needed to break it has been reduces meaning it will break sooner.

    Quote from: Panoramixe on March 27, 2009, 07:30:41 PM
    Welcome to the world of warcraft, let's start the tutorial: stuns don't break on damage. See you again, same place same time for more awesome tips.

    These comments are referring to fears, not stuns.
    </tutorial>


    The comments were about the iniquity of stuns compared to the fears and cc's they nerfed. Why shouldn't stuns also break on damage. If they don't, stun classes will have a significant pvp advantage over classes with the other forms of cc.
    Wrong: stuns will be stronger than some CCs (not counting that fear gets people to range which gives the ranged classes a big advantage so its not even worse) but you can't measure all class balance by one ability, that's stupid. Classes have other things and most of the classes that have these abilities have ranged damage for instance which is a big advantage against a lot of other classes. Not to mention abilities that actually do damage, unlike rogues.

  12. #92

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by Pokchop
    Are people actually complaining about not having to run to a lexicon every time you change glyphs? Really?
    This is just an unneeded change for the worse elitist to think they are better by having a bunch of glyphs at hand and always changing between fights, and saying you suck if you don't do that.

    I'm not saying everyone is like that, thats an extreme example...

    I think...

  13. #93

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Taunt changes are ridiculous. Hunters are supposed to kite. This is great nerf to kiting concepts..
    Still working on my original cool saying..

  14. #94

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    I've quit the wow account when the first feral nerfs were posted. As I see I was right to do so because even more nefs were do to the druid. As long as people just repec or reroll, it means they don't mind the shit blizzard is doing. As long as you keep paying the subscription it means you're ok with all the crap they do.

    You know, there are other games out there.....

  15. #95

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by tar01
    I've quit the wow account when the first feral nerfs were posted. As I see I was right to do so because even more nefs were do to the druid.
    Oh you poor, stealthing, self-healing, stun escaping, criting like hell thing....

  16. #96

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by tar01
    I've quit the wow account when the first feral nerfs were posted. As I see I was right to do so because even more nefs were do to the druid.
    I assume you haven't been playing very long yet. I think the 2.0.10 bear HP, Armor and threat nerf, based on performance in levelling dungeons in mostly quest greens and blues, before most people actually started raiding, was way harsher than this one.
    There were several other patches were ferals were nerfed (usually to be buffed again later) and this one is only drawing so much attention because a) the test phase is rather long and b) more noobs that complain about everything are playing nowadays.
    It looks great, but Will It Mog?

  17. #97

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by Nulgar
    I assume you haven't been playing very long yet. I think the 2.0.10 bear HP, Armor and threat nerf, based on performance in levelling dungeons in mostly quest greens and blues, before most people actually started raiding, was way harsher than this one.
    You got to be joking. The 2.0.10 nerfs were not even close as bad as what's coming in 3.1. Armor was nerfed because there was tanking leather with bonus armor on it and feral weapons with armor. You could reach armor cap with crafted and rep items. Hell, I've had more armor with raid gear at lv70 than I've seen on 3.1 PTR. And the hp nerf? Sure the hp to stamina change was bad, but at least the stamina buffs were multiplied by the bear form.

    Don't forget back then feral druids were the only tanks that would decently tank dungeons cause warriors were only single target tanks and paladins weren't tanks back then. As tanks for filling the tanking role in TBC blizzard nerfed feral druids to the ground. Reroll the wrong class and you might end up nerfed to the ground in the next patch.

    It's time to move on and forget about this game.




  18. #98

    Re: 3.1.0 PTR Patch Notes Update - 03/27

    Quote Originally Posted by tar01
    It's time to move on and forget about this game.
    Well bye then, what's still keeping you here?
    It looks great, but Will It Mog?

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