So while waiting for my class to start I got bored and started thinking up some ideas for the Ret spec...some of these might bleed over to other specs but since i play ret its where i have the most knowledge.
DISCLAIMER: I do not really think any of these would be implemented but i was trying to come up with ways that the ret spec was a little more fun and less "o that CD is up let me hit it now"
DISCLAIMER 2: i suck at coming up with names so they in turn also suck
Crusader's Shield: Allows the Paladin to equip a 2 handed weapon in the main hand and a shield in the off hand.
Divine Barricade
The Paladin bunkers down with his/her shield reflecting the next 4 damaging attacks back at random enemy targets. Does not affect attacks from behind. Does not break CC effects
-Channeled
-6 sec duration
-75 sec CD
Rebuttal (Passive)
When the Paladin blocks or partially blocks an attack there is a 5/10/15% chance to refresh the CD on Judgement and Crusader Strike (was also thinking it could just effect Exorcism since it has a lengthier CD and now part of our rotation)
Enchanted Divinity
Imbues the Paladin's shield with divinity increasing the damage of the next Judgement by 30% or the healing by the next Flash of Light by 50%
-2 min CD
Charge of the Crusader
Fills the Paladin with zeal increasing movement speed by 25%, attack speed by 40%, and cannot be stopped unless killed. However, the Paladin cannot cast any healing spells and the use of Divine Shield is locked out for the duration.
-25 sec duration
-5 min CD
-May not be purged or spellstolen
Improved Charge of the Crusader
While under the effects of CotC healing received is increased by 10/20%, stamina and strength is increased by 5/10%, and the cooldown is reduced by 30/60 seconds
Holy Absorption
Allows the Paladin to have a chance to block ranged magical attacks by a percent equal to 60% of their current block chance
Glyph of the Righteous (used to be Spotlight)
Places a holy glyph on the ground. When a party or raid member stands on this glyph they share CC effects with the Paladin but the duration for each effect is reduced by 50%. Also, haste and healing effects are increased by 15% but 20% damage taken by one member is shared with the other.
-2 min duration
-3 min CD
EDIT (new ideas)
Fallen Hero
When the Paladin dies all party members within 30 yards are healed for 30% of the Paladin's max HP over 12 seconds.
-Ticks 3 times (every 4 seconds)
-Crit chance based on the Paladin's
-Yes I am saying a tick has a chance to crit
Wrath of the Passed
When a party member dies within 30 yards of you, you gain Retribution. Retribution increases your haste by 10% and causes 50% of your Crusader Strike damage and your Divine Storm damage to be considered Holy.
-Lasts 30 seconds
-Haste can stack 3 times
Fist of the Heavens (ya i kno we got divine storm but i still like this way better so bear with me)
Brings the wrath of the heavens down upon your enemy striking them with a Holy Bolt dealing 1000 + (SP*.2) + (AP*.2) and interrupts spellcasting for 2 seconds (was also thinking instead of the spell interrupt it could have a daze effect but whatever works)
-20 sec CD
-20 yard range
-51 point Ret Talent
-SoC should be baseline and you can move all other tiered abilities down. (Sanc Ret goes to where SoC is, Repentence goes to where Sanc Ret is.....and so on)
Imp FotH
Causes the Holy Bolt to spread out from the enemy it struck healing any party or raid members or damaging any enemy players for 20/40/60% of the damage done and reduces the CD by 2/3/5 seconds
Feel free to tweak numbers as you see fit and leave feedback. Once again just kind of random thoughts that might make the class a bit more fun to play.
UPDATE 2:
Justice of the Divine
Enables your Ret Aura the ability to crit by 33/66/100% of your crit chance and when your Ret Aura or Eye For An Eye abilities crit there is a 8/16/25% chance to place a debuff on your target allowing the use of your Hammer of Wrath
-Debuff lasts for 4 seconds (That way you can't get 2 in on the same debuff)
Improved Crusader Strike
Causes your Crusader Strike to ignore 10% of your opponents armor and places a debuff on your target increasing Holy damage taken by 2%
-Debuff lasts 10 seconds
-Can stack 5 times