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  1. #61

    Re: Ulduar Legendary Mace, Blue posts

    100% Agree, legendary is... legendary. Its the pinnacle of achievement, there is no "fair" there is no "balanced" there is no "casual" it's NOT for everyone...sorry. Legendary items were perfect back in the MC days, ridiculous drop rates, stupidly expensive and THE BEST, none of this s4 swords being better then a legendary.

  2. #62

    Re: Ulduar Legendary Mace, Blue posts

    I'm just tired of people constantly complaining about 25 man raids giving better rewards than 10 man raids.

    It gets old.

    25 man raids require more people, more time, more concentration, and have higher standards for instance/encounter abilities, hence, they give better rewards. I read some guy post that he prefers to raid with 10 people in a smaller group, and he doesn't want to put up with 25 peoples' bull.

    There's your reason they get better rewards than you.
    "This expansion could have used more of Nozdormu. I think all he did was show up shirtless to Thrall's wedding."

    -Anonymous priest

  3. #63

    Re: Ulduar Legendary Mace, Blue posts

    I disagree, 10 mans are more demanding than 25mans in terms of individual performance. Everyone must be at the top of his game, no room for slacking.
    How many times have we seen 25man PuGs with people in green/blue gear doing 700dps just because the guys that pull 4-5k dps can drag them along? Heck I killed KT 25 in T6 with old gems and enchants.

    Lets not forget that in 25mans you ALWAYS have ALL raid buffs, where in 10mans you cant. Often you will have only 1 paladin, maybe even no paladins...ever tried to heal without BoW/BoK? Sometimes you will have no shaman...so no pritty totems.
    The buffs you get in 25mans are ridiculously good. I dont even pay attention to my mana bar with so much regen i get.

    The only challenging aspect for 25mans is for the raid leader organizing groups etc. So actually the part BEFORE starting a certain boss is the hardest. However the need for individual performance is severly decreased in 25 mans. As for immortal/shocking....well that is actually all about ONE PERSON screwing up...and NOT about raid coordination and skill. So the hard thing about it is that in 25man you have more possibilities of having noobs in the raid.

    If a person stays in those voidzone things that KT pops up...no healer in the world can save him...if some noob fails at frogger...same thing.

    Of course Sarth3d 10man comes along to prove exactly that. The hardest encounter in the game that is for 10 man, needs gear from 25man instances and exceptional performance from ALL raid members.

  4. #64

    Re: Ulduar Legendary Mace, Blue posts

    I wonder how long it will take for somebody to get it.

    Wait.
    Just a Fox, a whisper.

  5. #65

    Re: Ulduar Legendary Mace, Blue posts

    I'm kinda confused now (again):

    The changelog says 3/6/9% expertise for Unleashed Rage (Shaman Enh. Talent).

    I remember Ghostcrawler noting that these are actual 3/6/9 points of expertise and not a relative bonus. Did this typo sneaked in again or was it changed to a percentage add for real?

  6. #66

    Re: Ulduar Legendary Mace, Blue posts

    Quote Originally Posted by Stroumfaki
    I disagree, 10 mans are more demanding than 25mans in terms of individual performance. Everyone must be at the top of his game, no room for slacking.
    How many times have we seen 25man PuGs with people in green/blue gear doing 700dps just because the guys that pull 4-5k dps can drag them along? Heck I killed KT 25 in T6 with old gems and enchants.

    Lets not forget that in 25mans you ALWAYS have ALL raid buffs, where in 10mans you cant. Often you will have only 1 paladin, maybe even no paladins...ever tried to heal without BoW/BoK? Sometimes you will have no shaman...so no pritty totems.
    The buffs you get in 25mans are ridiculously good. I dont even pay attention to my mana bar with so much regen i get.

    The only challenging aspect for 25mans is for the raid leader organizing groups etc. So actually the part BEFORE starting a certain boss is the hardest. However the need for individual performance is severly decreased in 25 mans. As for immortal/shocking....well that is actually all about ONE PERSON screwing up...and NOT about raid coordination and skill. So the hard thing about it is that in 25man you have more possibilities of having noobs in the raid.

    If a person stays in those voidzone things that KT pops up...no healer in the world can save him...if some noob fails at frogger...same thing.

    Of course Sarth3d 10man comes along to prove exactly that. The hardest encounter in the game that is for 10 man, needs gear from 25man instances and exceptional performance from ALL raid members.

    While I understand your point, it is moot.
    1) You are not considering difficult encounters, Naxx is a joke. Take almost any of the SW fights no way in hell you are carrying anyone through (pre nerf), keep in mind you may not have a appropriate view of the topic if you never did these encounters.
    2) Fight mechanics change from 25-10 man now, you will see more complexed fights being simplified for 10 mans.
    3) Space, the instance remains the same size expect on mimiron (or other aoe bosses) to have a lot easier time spreading out in 10 man vs 25 etc..
    4) Look at the 10 man 3d sarth 76sec kill, it is not possible in 25 because the hp scaling isn't proportional to number of players.

  7. #67

    Re: Ulduar Legendary Mace, Blue posts

    Quote Originally Posted by Be11o
    4) Look at the 10 man 3d sarth 76sec kill, it is not possible in 25 because the hp scaling isn't proportional to number of players.
    actually it is possible.... we killed him this way few days ago
    and i belive many other guilds did that as well... much easier tbh http://www.wowmeteronline.com/combat/2930031#damageout

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