I have kind of stolen this idea from Diablo 2.
But how would you all feel if Blizzard ever implemented class specific items?
These should be bound to a small set of classes (or even all classes except 2-3). They already have this feature available on some items (think Warglaives) yet i would like to see it more. And with unique side effects.
Also i would like to see more items with added resistance, instead of wearing a stam+resistance item. This in term would be a change of (for example) itemization, and allow even more flexible items.
An Example:
Handgarment of Unsacred Flames
Binds when picked up
Hands Cloth
437 Armor
+68 Stamina
+96 Intellect
+128 Spirit
Durability 135 / 135
Classes: Warlock, Mage
Requires Level 80
Equip: Increases spell power by 81.
Equip: Increases Fire haste rating by 122.
Equip: Critical hits made with your Fire spells reduce the casting time of your next Fireball, and Incinerate spell cast within 6 seconds by 7%.
Another more specific example:
Neckguard of Excruciating Torment
Binds when picked up
Neck
+33 Stamina
+66 Agility (Rogue, Druid, Hunter)
+48 Strength (Warrior)
Classes: Warrior, Rogue, Druid, Hunter
Requires Level 80
Equip: Reduces damage taken from Bleed Effects by 7%.
Equip: Increases attack power by 84.
Equip: Your bleeding effects have a chance equal to your highest Critical Strike chance to increase your next auto-attack's or auto-shot's Critical Strike chance by 6% .
Or something totally cross-class:
Soulguarding Soothe-Walkers
Binds when picked up
Feet
Priest: 371 Armor
Paladin: 1242 Armor
+62 Stamina
+112 Intellect
+27 Shadow Resistance
+56 Spirit (Priest)
+34 Intellect (Paladin)
Durability 135 / 135
Classes: Paladin, Priest
Requires Level 80
Equip: Increases spell power by 81.
Equip: Increases your Power Word: Shield, and Sacred Shield spell's absorbtion gained from Healing Power by 5%.
Of course everything is possible in this way, and would allow for a more diverse game IMO.
Flamings? Suggestions? Tips? Spit it out here.

MMO-Champion
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