Thread: Post Your UI

  1. #5401
    Quote Originally Posted by Speedtrax View Post
    -snip-
    The lack of border on the target frame makes it look really weird and out of place. I also don't like how the debuffs show on the target frame, the same with the boss frame. I also think the datatext strips or whatever you want to call them should be the same height as the actionbar. (They seem to be off by a pixel or two) The same goes for the chat frame positioning, it should align with the datatext strip to make it look more slick.

    Fontsize on your damagemeter seems to be off by one. You might want to adjust the outline, it feels blurry as it is right now.

    Lastly, the textures feel blurry to me, maybe it'd look more slick with Flat or Plain or whatever it's called nowadays. The size of your player / target frame just screams for either of those textures, anything but those two would look pretty crammed in there if you know what I mean.

    My eyesight is terrible so all of this might be plain wrong.

    I do like the overall feel of the UI, though, don't get me wrong, just voicing my opinion that's all.
    Last edited by Sentrytotem; 2012-03-19 at 04:31 PM.

  2. #5402
    Quote Originally Posted by Sentrytotem View Post
    The lack of border on the target frame makes it look really weird and out of place. I also don't like how the debuffs show on the target frame, the same with the boss frame. I also think the datatext strips or whatever you want to call them should be the same height as the actionbar. (They seem to be off by a pixel or two) The same goes for the chat frame positioning, it should align with the datatext strip to make it look more slick.

    Fontsize on your damagemeter seems to be off by one. You might want to adjust the outline, it feels blurry as it is right now.

    Lastly, the textures feel blurry to me, maybe it'd look more slick with Flat or Plain or whatever it's called nowadays. The size of your player / target frame just screams for either of those textures, anything but those two would look pretty crammed in there if you know what I mean.

    My eyesight is terrible so all of this might be plain wrong.

    I do like the overall feel of the UI, though, don't get me wrong, just voicing my opinion that's all.
    I appreciate any feedback, good or bad. Any feedback is good feedback is what I like to say. However, most of the stuff you mentioned is wrong, I think it has something to do with the quality the screenshot comes off, belive me I've become quite picky when it comes to alignment and the bottombars are perfectly aligned with both the actionbar and the chat, as well as Tinydps.

    I do agree on the target debuff/buff bars, I've just been to lazy to set up raven, so I just went with the standard pitbull ones for now ^^
    Will be changed once I get around to it. The textures doesn't look like that in-game, once again I think it has something to do with the screenshot. They are actually quite plain and nice to look at in-game.

  3. #5403
    Quote Originally Posted by Speedtrax View Post
    Decided to have some fun and re-do my UI with some inspiration from Lolhand's UI design at page 255 I belive. With some personal touches, I think the result came out pretty good, still needs some tweaking. But made the UI with healing design in mind since I'm mostly just playing healers ^^




    Obviously I need to get rid of the blizz boss frames, thought they'd be removed after I added the boss frames for pitbull, appearantly not!
    Also I've fixed the alignment with Grid. Also the Grid layout is not mine, I'm using Edlyn's Grid Layout
    You've got some serious alignment issues going on.
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  4. #5404
    Quote Originally Posted by Speedtrax View Post
    I appreciate any feedback, good or bad. Any feedback is good feedback is what I like to say. However, most of the stuff you mentioned is wrong, I think it has something to do with the quality the screenshot comes off, belive me I've become quite picky when it comes to alignment and the bottombars are perfectly aligned with both the actionbar and the chat, as well as Tinydps.

    I do agree on the target debuff/buff bars, I've just been to lazy to set up raven, so I just went with the standard pitbull ones for now ^^
    Will be changed once I get around to it. The textures doesn't look like that in-game, once again I think it has something to do with the screenshot. They are actually quite plain and nice to look at in-game.
    I suspected that to be the case as well.

  5. #5405
    High Overlord Taik's Avatar
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    Quote Originally Posted by Taumma View Post
    Hey dawg, any chance you could tell me what add-on you're using to display your buffs, more precisely I'm interested in how you got your icons for watching executioner stacks, landslide etc.

  6. #5406
    Field Marshal Andosup's Avatar
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    As far as I recall he's said he's using : Clean icons - Thin and Weak Auras

    - - - - - - -

    Moved stuff around on my own ui, + using clean Icons as well.


    Just player frame + grid, with tinydps showing

    There's a slight issue with the class colors. But otherwise I like my ui

  7. #5407
    Quote Originally Posted by Andosup View Post
    As far as I recall he's said he's using : Clean icons - Thin and Weak Auras

    - - - - - - -

    Moved stuff around on my own ui, + using clean Icons as well.


    Just player frame + grid, with tinydps showing

    There's a slight issue with the class colors. But otherwise I like my ui
    what texture are you using for dbm?

  8. #5408
    Quote Originally Posted by Taik View Post
    Hey dawg, any chance you could tell me what add-on you're using to display your buffs, more precisely I'm interested in how you got your icons for watching executioner stacks, landslide etc.
    yeah, as stated previously i am using cleanicons and weakauras, they're set up after touchymcfeel's guide

  9. #5409
    Field Marshal Andosup's Avatar
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    Quote Originally Posted by dkimxd View Post
    what texture are you using for dbm?
    Using Quse Ui - Bosstyles with slight edits. Font, padding, bar height and some tiny things. :>

  10. #5410
    Quote Originally Posted by Andosup View Post
    As far as I recall he's said he's using : Clean icons - Thin and Weak Auras

    - - - - - - -

    Moved stuff around on my own ui, + using clean Icons as well.


    Just player frame + grid, with tinydps showing

    There's a slight issue with the class colors. But otherwise I like my ui
    Is this Weak Auras which you are using for your Proccs and Spells, and if yes how did you place your stack count on the border of the frame....if I try something like this it will be in the frame or outside the frame but not on the border...

  11. #5411
    Quote Originally Posted by Andosup View Post
    As far as I recall he's said he's using : Clean icons - Thin and Weak Auras

    - - - - - - -

    Moved stuff around on my own ui, + using clean Icons as well.


    Just player frame + grid, with tinydps showing

    There's a slight issue with the class colors. But otherwise I like my ui
    what is the name of the font you use for DBM and chat frame?

  12. #5412
    Sorry, this is the only "in combat" screenshot I have...

    "I want to die peacefully in my sleep like my grandfather, not screaming in terror like his passengers."

  13. #5413
    Field Marshal Andosup's Avatar
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    Quote Originally Posted by Brother View Post
    Is this Weak Auras which you are using for your Proccs and Spells, and if yes how did you place your stack count on the border of the frame....if I try something like this it will be in the frame or outside the frame but not on the border...
    Ah, nope, I use Tellmewhen. Lets you also choose where to have the stack text. Allthough getting it to be outline monochrome is a hassle with lua.

    Quote Originally Posted by hlx View Post
    what is the name of the font you use for DBM and chat frame?
    It's should be Hooge 0555. I tend to forget since they're all called skurri in my font folders xD

    It's the font for everything in my ui as well, not just dbm and chat. Well, 'cept for dbm messages. The font scales well up in size, but mainly only the numbers (see aura timers).
    Last edited by Andosup; 2012-03-21 at 04:37 PM.

  14. #5414
    Legendary! Evil Inside's Avatar
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    Pretty much the same for all my other toons too.
    Last edited by Treeston; 2012-03-21 at 05:11 PM.

  15. #5415
    Quote Originally Posted by Andosup View Post
    It's should be Hooge 0555. I tend to forget since they're all called skurri in my font folders xD

    It's the font for everything in my ui as well, not just dbm and chat. Well, 'cept for dbm messages. The font scales well up in size, but mainly only the numbers (see aura timers).
    I don't think hooge 05_55 has lowercase

  16. #5416
    Think it might be hooge 06_55

  17. #5417
    Field Marshal Andosup's Avatar
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    I took a backup and that says HOOG0555.ttf, so I just assumed it was that. Could've been misnamed before I downloaded it tbf :3

    Comparing it does look like the other one yes.
    Last edited by Andosup; 2012-03-22 at 12:12 AM.

  18. #5418
    Also if using windows (no idea about macs) if you double-click the font file in the folder it will open up in a viewer and should tell you the name of the font, irrespective of the file name.

  19. #5419
    Trying to go with a very clean yet nice looking UI.
    I'm thinking of changing my unit frame and I'm open to suggestions.

  20. #5420
    Think it might be hooge 06_55
    Last edited by Don88; 2012-03-22 at 01:12 AM.

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