Thread: Post Your UI

  1. #5861
    Epic!
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    Quote Originally Posted by Joyful View Post
    You cant see raid debuffs at all in those shots?
    Yeah, think I worded wrong.

    I mean the debuffs on the target that the whole raid applies. Armor Reduction, Damage Reduction, Attack Speed Reduction, etc. etc. It's the bunch of de-buffs that are underneath the target frame.
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  2. #5862
    Quote Originally Posted by carebear View Post
    Yeah, think I worded wrong.

    I mean the debuffs on the target that the whole raid applies. Armor Reduction, Damage Reduction, Attack Speed Reduction, etc. etc. It's the bunch of de-buffs that are underneath the target frame.
    Then I must say, it looks fucking amazing.

  3. #5863
    Mechagnome Ricen's Avatar
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    Quote Originally Posted by Mehman View Post
    an in combat shot would be nice. also it seems a little heavy on the left side, due to the map. also it's incredibly buttom heavy making it look bad in my opion, puting something on top of the screen would help it
    I get what your saying about it being left heavy, I might need to play with placement of Map + Chat box. Here is a raid shot.

    The big 100 is my focus. Figured that would be nice to see. Thinking about making the targets health the same way as my focus in the frames. Need to put in a enemy cast bar as well.

    Last edited by Treeston; 2012-06-30 at 07:04 PM.

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  4. #5864

    I've picked up some new hardware and have a few ideas for now to make an interesting UI.
    I blew everything out and I'm starting from scratch.

    Day 1: make some unit frames that update on events that I've fired rather than on combat log events. That'll let me put a "processor" between the combat log and the things that display data and do "clever tricks".

    I've lugged all the televisions into the house to make one giant wall of video-game nerdiness (and to test performance of an eyefinity setup). It's been pretty good so far: I'm probably going to go buy some regular computer monitors and keep it permanently. For now the giant pixels on the tv screens made pixel fonts actually viable - normally I hate those.
    Last edited by Treeston; 2012-06-30 at 07:04 PM.
    A new UI series for 5.2Steal my old UILearn about WeakAuras • Nobody to raid with right now so no PVE videos.

  5. #5865
    Pandaren Monk Fred Rupprecht's Avatar
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    Quote Originally Posted by Ricen View Post
    Very minimalistic. I love it, don't change a thing.

  6. #5866
    Quote Originally Posted by carebear View Post
    Working on target debuffs for raid leading. Need to figure a few more things out though. Let me know what you think.



    Black on black Unit Frames, you know I would shoot you in the face if I knew you. That and the spacing of your buffs don't really go to well with the spacing of target debuffs/raid debuffs etc. imo.

  7. #5867
    Quote Originally Posted by evn View Post
    Day 1: make some unit frames that update on events that I've fired rather than on combat log events. That'll let me put a "processor" between the combat log and the things that display data and do "clever tricks".
    Can't wait to see more...
    Would you mind clarifying how your "combat log processor" concept is implemented and what "clever tricks" you're thinking of?

  8. #5868
    High Overlord transorD's Avatar
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    Go ahead and tell me how bad it is....

    http://img.photobucket.com/albums/v2...811_232112.jpg

  9. #5869
    Quote Originally Posted by transorD View Post
    Go ahead and tell me how bad it is....

    http://img.photobucket.com/albums/v2...811_232112.jpg
    Haha!


    Heres my ui

    http://i50.tinypic.com/6idx7r.jpg

    With the middle bar changing color as I reach eclipse



    todo list:
    change or increase font size of the chat
    add focus and target of target
    fix nameplates
    Last edited by Jagsvarbrehh; 2012-06-30 at 09:55 PM.

  10. #5870
    Quote Originally Posted by evn View Post

    I've picked up some new hardware and have a few ideas for now to make an interesting UI.
    I blew everything out and I'm starting from scratch.

    Day 1: make some unit frames that update on events that I've fired rather than on combat log events. That'll let me put a "processor" between the combat log and the things that display data and do "clever tricks".

    I've lugged all the televisions into the house to make one giant wall of video-game nerdiness (and to test performance of an eyefinity setup). It's been pretty good so far: I'm probably going to go buy some regular computer monitors and keep it permanently. For now the giant pixels on the tv screens made pixel fonts actually viable - normally I hate those.
    How wide is that widescreen?

  11. #5871
    Quote Originally Posted by transorD View Post
    Go ahead and tell me how bad it is....

    http://img.photobucket.com/albums/v2...811_232112.jpg
    How??? I never understood what people saw in the default UI. I just can not play with it. Let alone having a ton of stuff on screen. I've been in the beta since like ever and I've never played it because I can't stand the default UI at all. It's just so ugly and cluttered.

  12. #5872
    Here is my visible UI There is some hidden action bars aswell (shown on mouse over)
    https://lh6.googleusercontent.com/-a...112_002735.jpg

    Please tell me what your thoughts are on the UI!

    Please make some sort of thumbnail if you want to embed an image.
    ~ Treeston

  13. #5873
    Pit Lord
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    Quote Originally Posted by Joyful View Post
    How wide is that widescreen?
    3 monitor i suppose

  14. #5874
    Quote Originally Posted by Joyful View Post
    How wide is that widescreen?
    Just shy of 4 meters wide. I was waxing my floors and moved all the furniture and electronics into bedrooms - I've wanted to try an eyefinity setup for gaming for a while so I took the opportunity. It's neat but the giant pixels and poor colour gamut of televisions make for pretty crumby computer monitors. It has convinced me to look into buying a more 23" displays for my computer a regular setup.

    Would you mind clarifying how your "combat log processor" concept is implemented and what "clever tricks" you're thinking of?
    Typically UI elements are linked up to events that cause them to do stuff like update. Your unit frames listen for spells dealing damage to you and when they hear that, they'll scamper off to redraw themselves. There's a very direct event => do calculations => update display sequence that happens.

    I'm imagining a system where UI elements redraw themselves on a schedule (say once ever second for example). Instead of asking warcraft for information about unit buffs/debuffs/etc directly, it an addon I've written that consolodates data.

    So your health frames say "it's been a second, hey touchy: what HP do I have?" and I'll respond with an answer.

    The way I generate that answer can vary. If I've noticed that health is going up and down by ~2k all the time I might just replay "you're still at 100%, don't worry about it" even though you're only at 99.5% HP at that exact second. If I notice something important (ie: you just took 150k damage) I might scream "Hey, unit frames! update right now!" and they'd do their redraw routine ahead of schedule. I might say "update your display 3x more often" if I notice you're standing in fire, etc.

    What's cool is you can extend that - I could maybe make cooldown auras that are clever enough not to say "use all the things" on ultraxion when DBM says that fading light or hour of twilight are going to cast in the next 5 seconds.

    Imagine unit frames that change color based on incoming DPS and raid timers. IE, I'm tanking an amalgamation - my processor notices the raid is doing 300,000 DPS to it. It notices it has 3M HP -- that means it'll know that it'll be dead in 10 seconds and it should warn me: change the name/health red so I notice that I have to do something with it (ie: move it over bloods). Maybe I could have it notice that my amalg has 6 stacks of blood on it and display my "use shieldwall" button before it actually gets to 9 stacks. I could have it scream "slow down" in /s if it notices that it has <10 seconds to live but only 5 bloods are dead on the ground.

    Imagine if I could say "show the external raid cooldowns that are up" as a result of DBM noticing that big damage is about to come in, or a tank is sitting at low health for a long time without needing to re-code that for every single aura.

    Maybe an aura that watches DPS going into your target, estimates it's time-to-die, and displays information to an arcange mage to spam AB now because it'll be dead before you're OOM. or maybe "don't blow AP now, it's about to phase change".


    You can do that sort of thing now but it's complicated and involved. I'd like to see if I can't make that a little easier. Rather than being driven by stuff happening in the combat log I want them to be driven by the game state changing in some important way. Maybe that state changes as a result of single entry, maybe it changes as a result of a dozen entries + events fired by boss mods, or /yells. Either way I want the ability to make my UI elements 'have a memory' and be able to do some prediction rather than just mindlessly parroting back game state.
    Last edited by evn; 2012-07-01 at 12:09 AM.
    A new UI series for 5.2Steal my old UILearn about WeakAuras • Nobody to raid with right now so no PVE videos.

  15. #5875
    Field Marshal Andosup's Avatar
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    On the discussion of the default ui. It's not as bad as it used to be. Atleast now you can have party frames look like raid frames and the ability to move/unlock the player/target frames. My main problem with the default used to be the frames being so far away up in the corner. Target debuffs, health, spell cd's and your own raidawareness too far away from each other. It's ok now tho :> atleast just to play beta.

    --------

    Quote Originally Posted by Andosup View Post
    Decied to try out a retro wotlk style minimalistic setup. I'm not sure which one is best. :< Help?

    Last edited by Andosup; 2012-07-01 at 02:57 AM.
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  16. #5876
    I like the new one better.

    And the default ui still looks ugly as shit to. I'd rather have my UI look good and still be functional as well. I'm a tank, so maybe that has something to do with why I hate the default UI so damn much. I like having my health, target, etc in the middle of the screen and nothing else shown basically unless it's something I NEED to show, etc.

    Also, it has to look good to for me.

    Here's my new one:

    Last edited by Bryce; 2012-07-01 at 06:07 AM.

  17. #5877
    Dreadlord Cycobi's Avatar
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    Quote Originally Posted by evn View Post

    I've picked up some new hardware and have a few ideas for now to make an interesting UI.
    I blew everything out and I'm starting from scratch.

    Day 1: make some unit frames that update on events that I've fired rather than on combat log events. That'll let me put a "processor" between the combat log and the things that display data and do "clever tricks".

    I've lugged all the televisions into the house to make one giant wall of video-game nerdiness (and to test performance of an eyefinity setup). It's been pretty good so far: I'm probably going to go buy some regular computer monitors and keep it permanently. For now the giant pixels on the tv screens made pixel fonts actually viable - normally I hate those.
    If you don't mind me asking, what font are you using for your cast bar text? I know it's a pixel font but it's one I particularly like but I sadly can't seem to find anywhere :<

  18. #5878
    Quote Originally Posted by evn View Post

    I've picked up some new hardware and have a few ideas for now to make an interesting UI.
    I blew everything out and I'm starting from scratch.

    Day 1: make some unit frames that update on events that I've fired rather than on combat log events. That'll let me put a "processor" between the combat log and the things that display data and do "clever tricks".

    I've lugged all the televisions into the house to make one giant wall of video-game nerdiness (and to test performance of an eyefinity setup). It's been pretty good so far: I'm probably going to go buy some regular computer monitors and keep it permanently. For now the giant pixels on the tv screens made pixel fonts actually viable - normally I hate those.
    What font is that for the names of yourself and target? Thanks

  19. #5879
    Quote Originally Posted by Zwair View Post
    What font is that for the names of yourself and target? Thanks
    Avanti, or less likely Century Gothic.

    They're both very similar.

    http://www.911fonts.com/font/downloa...ular_14179.htm
    http://www.911fonts.com/font/downloa...gular_4365.htm
    Last edited by Cowt; 2012-07-01 at 02:00 PM.

  20. #5880
    Quote Originally Posted by evn View Post
    Once again you deliver a sweet UI. Will there be a YT series of how to set this up aswell?
    Looking forward to seeing more on this.
    No Envy, No Fear


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