Some great ideas here. thanks.
Very nice Cohesion edit. But where did the AB's go D:
Last edited by Rollover1212; 2012-07-30 at 05:26 PM.
Nimryas - EU-Kazzak ~ My youtube channel
I make a new UI at least every expansion (Sometimes more than that).
This is what I am working on for MoP. Keep in mind, this an early draft so I dont have everything positioned right and I haven't made things like raid frames and such, but i was just wanting feed back on the direction I am taking it. The borders of all the panels are class colored so that will change and I have or will have panels behind things like the raid/party frames, boss frames, extra action buttons, the alt bar, the mirror bar and the cast bars.
Your feedback is most welcome.
Also on the image- your Debuffs or buffs on the Right unit frame are running into the zone for your two meters- Shrinking the meter zones or pushing your buffs size smaller, or unit frame up a little should help this and keep them lined up (what I think your trying for any way)
last edit hope- I know you said you don't pvp, but if people like your UI and want it and do PvP, you'll need to move the resource tracker at the top of the screen- with enough buffs in place, they will become hard to read, also your buffs are a little off center (probably because of the resource problem)
As far as anyone else using it, I haven't thought of sharing. I have some really hacked together code to get stuff to work.
I will work on some of those changes and post an updated one (and also post some from my other classes I play like my Pally, Hunter, and Warlock). Thank you for the feedback.
Pretty damn clean, but what's with the damage meter, and what could possibly be a threat meter next to it, be doing visible in BGs? Just seems like extra clutter that could be mitigated.
what I hear you saying is its going to do this:
To me that's a Little Wonky, even if you get it lined up right so that at max buffs/ debuffs they are equal length, the build up too that and out side of raids will seem off placed.
its cool that your doing the whole coloration by class thing, as long as the borders don't cause such a contrast that they draw attention away from the actual game. As personal reference, I prefer "invisible" borders for every thing, allows me to more neatly micro manage shit. Also you don't need Move every thing for the Resource change, if your familiar with the blizzard's addon code- just go there and change it, refine it or something.