Thread: Post Your UI

  1. #6141
    Quote Originally Posted by xxf2dxx View Post
    I'm half expecting someone to make comments about the number of abilities required to play a mage.

    Pretty damn clean, but what's with the damage meter, and what could possibly be a threat meter next to it, be doing visible in BGs? Just seems like extra clutter that could be mitigated.
    I dont PVP. I was only there because it was the quickest way in the MoP beta to get into a raid like environment for screenshots. As far as the number of abilities to play a mage, well the majority of them are keybound to MB4 and 5 (with alt, shift,ctrl, alt+shift, shift+ctrl and alt+ctrl) and MB6-8 being keybound to F10-F12. I use Bindpad for that. The only reason some of those things are on the 2 action bars is because they are either rarely used items like buffs and food or I need to see the cooldown (like IceBlock) (and a few are just taking up space on the bar so it doesnt look empty)


    ---------- Post added 2012-07-31 at 09:49 PM ----------

    Quote Originally Posted by Ichy View Post
    Or in contrast to your Target buffs interfering with skada (skada being to big and matching Chat) is to scale chat down a little too to fix it. As to your buff/debuff design

    what I hear you saying is its going to do this:

    Buffs =================
    ================ Debuffs.

    To me that's a Little Wonky, even if you get it lined up right so that at max buffs/ debuffs they are equal length, the build up too that and out side of raids will seem off placed.

    its cool that your doing the whole coloration by class thing, as long as the borders don't cause such a contrast that they draw attention away from the actual game. As personal reference, I prefer "invisible" borders for every thing, allows me to more neatly micro manage shit. Also you don't need Move every thing for the Resource change, if your familiar with the blizzard's addon code- just go there and change it, refine it or something.

    The buffs are more like
    ===========BD===========
    =========== ===========

    with growth to the left from center for buffs and to the right from center for debuffs.
    Last edited by wolftech; 2012-07-31 at 09:55 PM.

  2. #6142
    Ok, now that makes sense.

  3. #6143
    Quote Originally Posted by Rusk View Post
    I made the UI myself and the unit frames are STUF.
    Made some more minor changes, managed to get the enemy castbar to look better and i changed the targets buffs so the omnicc text dont go in to each other.
    A download will be up on wowinterface.com in the near future for the following resolutions -> 1280 x 1024, 1680 x 1050 and 1920 x 1080.


    Hello,

    Has your UI been uploaded yet?

  4. #6144
    Quote Originally Posted by Orcatron View Post
    Hello,

    Has your UI been uploaded yet?
    Not yet, but i am working on it.

  5. #6145
    Last edited by xtothx; 2012-08-02 at 06:06 PM. Reason: host change

  6. #6146
    Mechagnome Ricen's Avatar
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    Safe ^ And very good! I like the way your unit frames are set up! Very sleek look!

    When a wild forum troll appears

  7. #6147
    Quote Originally Posted by xtothx View Post
    Hello, I can't post pictures or links, so please - copy&paste

    i.minus.com/ibpncB90jM698e.jpg
    Quick question, what font did you use? Been looking for a font with constant lowercase letters in a square pixel design like that.

  8. #6148
    Quote Originally Posted by xtothx View Post
    Hello, I can't post pictures or links, so please - copy&paste

    i.minus.com/ibpncB90jM698e.jpg
    The "art" around the action bar and unit frames are nice. I like that.
    I'm a mess of unfinished thoughts

  9. #6149
    Quote Originally Posted by xtothx View Post
    Hello, I can't post pictures or links, so please - copy&paste

    i.minus.com/ibpncB90jM698e.jpg
    Very "Ish"! Looks good!

    PS - I think you're one post away from posting links, so respond!

  10. #6150
    Quote Originally Posted by xtothx View Post
    Hello, I can't post pictures or links, so please - copy&paste

    i.minus.com/ibpncB90jM698e.jpg
    Awesome. Really a good work.

  11. #6151
    Quote Originally Posted by Raizenyokai View Post
    Quick question, what font did you use? Been looking for a font with constant lowercase letters in a square pixel design like that.
    It's called superpho. I uploaded it for you here

    Thanks to all for kind words.
    Last edited by xtothx; 2012-08-02 at 11:42 AM.

  12. #6152
    One question, the panels left and right, and below the action bars are class colored? Are they 2 fixed textures? (one is mirrored, I guess)
    I'm a mess of unfinished thoughts

  13. #6153
    Yes they are class colored, though it is colored by player's class, not target's. There are 2 textures: the one around action bar is always visible, and the one around unit frames is parented to target frame.

    Sorry for my english, but I hope I made this clear.

  14. #6154
    The textures are made by yourself or you used a texture pack of some sort?

  15. #6155
    I made them in Photoshop.

  16. #6156
    Quote Originally Posted by xtothx View Post
    I made them in Photoshop.
    Beautiful.

    On a side note, is there anyway we can get/use those percents on the left/right middle screen and only that?

  17. #6157
    Quote Originally Posted by xtothx View Post
    I made them in Photoshop.
    I expcted this in some way - kudos again, you've done a really good work.

  18. #6158
    Quote Originally Posted by manu9 View Post
    Beautiful.

    On a side note, is there anyway we can get/use those percents on the left/right middle screen and only that?
    Thanks!

    It's addon called OnScreenHealth.

    Thanks everyone again

  19. #6159


    I am about to redo my entire UI, so I want harsh criticism on my current one so I know what to do and what not to do.

    (Somebody thumbnail it for me please, idk how )
    Last edited by Treeston; 2012-08-03 at 02:13 PM.
    In honor of all the kids bringing up my avatar:
    Quote Originally Posted by obdigore View Post
    Wow, for someone with a trollface avatar, you are pretty bad at this.

  20. #6160
    To many actionbars especialy if you can track CD's via Cooline or fortexorcist.
    Horbile font for combat text
    Try to gather info for rotation in one area : cooldowns , procs etc.
    You realy need to know and see the dps of 12 ppl in detail all time? imo make dps meter smaler!! ->same for treath meter
    If you wana be smart adjust Skada/Recount in that way that you have 1 window that shows Treath in combat and DPS out of combat.
    Try to use same borders in UI and skins for your icons.

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