Thread: Post Your UI

  1. #6261
    Quote Originally Posted by Sagryth View Post
    http://i.minus.com/ibrbFkzBhB8pj9.png (don't know how to make pic smaller so just linked it)
    Pretty much done now, tweaks here-and-there with time, perhaps.
    I will add to the suggestions Cowt gave you.

    1. What the heck is going on with your button skin? The edges are an uneven thicknesses on every button. Your buff icon border (on your unit frames) looks great but it needs to be changed to black, I'm not quite sure why its currently white.
    2. Do you frequently forget your own name, class, level and race? If not, you don't need that information on your play frame.
    3. Unless you use this UI for serious PvP, you also don't need to know the text values of your target's power or their race.
    4. The blue color you are using for your power is ugly and distracting. It's too vibrant.
    5. Add some borders to your rep bar.
    6. The spacing and placement of your data texts seems completely random, none of them are lining up with anything.
    7. I am all for decorative paneling in a Ui, but the lines going from your target to ToT frame seem visually unnecessary.
    8. Your ToT frame could stand to be a bit thinner, perhaps the same thickness as your Recount bar.

    GL
    <3
    Ish

  2. #6262
    Mechagnome Ricen's Avatar
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    Well here is what i got. Hopefully the screenys came out good.

    http://i.imgur.com/n0DgI.jpg -Combat
    http://i.imgur.com/nlNpb.jpg -Raid idle

    *The res on my mac is too high, just zoom in close to see what the font looks like on my screen. Cant seem how to make the screenshots come out right.

    ---------- Post added 2012-08-13 at 09:38 PM ----------

    Quote Originally Posted by Quse View Post
    http://pixelfonts.style-force.net/

    A few nice ones there as well.

    Frucade Regular is what I currently use and love it; used RondaSeven until swapping to this, both are very similar though.
    Thanks Quse! I might use some of these

    When a wild forum troll appears

  3. #6263
    Quote Originally Posted by Ricen View Post
    Well here is what i got. Hopefully the screenys came out good.

    http://i.imgur.com/n0DgI.jpg -Combat
    http://i.imgur.com/nlNpb.jpg -Raid idle
    This is what I see http://screencast.com/t/PQwHPivPRvO
    Please take it as constructive criticism, rather than me tearing your UI a new one... :P

    I should point out that I have zoomed in to see it closer, but your resolution is way bigger than mine, and I couldn't get a decent screencap to point out my issues when it was zoomed in hehe

  4. #6264
    Blademaster SellionDK's Avatar
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    http://berraweb.se/public/sellionui.jpg - I like to be able to see what's going on at all times, some people think it's to cluttered but it is really all that I need and I don't find it messy at all.

  5. #6265
    Quote Originally Posted by Ricen View Post
    Well here is what i got. Hopefully the screenys came out good.

    http://i.imgur.com/n0DgI.jpg -Combat
    http://i.imgur.com/nlNpb.jpg -Raid idle
    This could be a result of poor jpg, or some voodoo involving your retina screen, but it seems to me that your fonts are slightly too large. Is their size set to either 8 or 16?
    also slapping some outline on those missing one would help aswell.

  6. #6266
    Field Marshal Senit's Avatar
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    Quote Originally Posted by Pixil View Post
    This is what I see http://screencast.com/t/PQwHPivPRvO
    Please take it as constructive criticism, rather than me tearing your UI a new one... :P

    I should point out that I have zoomed in to see it closer, but your resolution is way bigger than mine, and I couldn't get a decent screencap to point out my issues when it was zoomed in hehe
    Best critique I've ever seen.
    "¡Ustedes no tienes nadie mas para pelear! ¡Llena tus bolsillos y dejarse en paz, o quedar y pelear conmigo, y morir!"
    Senit UI -- outdated. Update... soon... maybe...

  7. #6267
    Here's my new one, inspired by a few in this thread. I'm not done yet though, still a few tweaks left.


  8. #6268
    new screen with finished nameplates (more or less, everything can be improved) - sorry for low reso, i'm on the notebook.


  9. #6269

  10. #6270
    High Overlord
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    [QUOTE=Cham;17975749]Here's my new one, inspired by a few in this thread. I'm not done yet though, still a few tweaks left.

    Hey, Cham. What are you using there? Is that an oUF layout?

  11. #6271
    Mechagnome Jaja's Avatar
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    Currently designing new UI. I'm just wondering can anyone here help me with 1 or 2 things.

    I'm looking to use recount but HATE the original skin. I am using Tukui with most opions disabled as a workaround but there has to be an easier way :P (I'm not good with LUA code)

    I'm also looking to have DBM different, really thin bars with text / timer text outside on top. (No luck with in game options)

    A combat text addon like MSBT that actually shows right spell icons

  12. #6272
    Quote Originally Posted by SellionEU View Post
    http://berraweb.se/public/sellionui.jpg - I like to be able to see what's going on at all times, some people think it's to cluttered but it is really all that I need and I don't find it messy at all.
    I think the issue is more that there are lots of different sized fonts and lots of borders that don't match. And that GOD-AWFUL Porky text! (promise me you'll change that lol)
    Also, is the target of the target of the target really so important? :P
    And Sexymap. *cringe* I would always suggest replacing that with some nicer AddOn.
    However if you're fine with it, then why change it!?

    Quote Originally Posted by Senit View Post
    Best critique I've ever seen.
    Thankyou Senit! I'm just trying to help afterall.

    Quote Originally Posted by Jaja View Post
    Currently designing new UI. I'm just wondering can anyone here help me with 1 or 2 things.

    I'm looking to use recount but HATE the original skin. I am using Tukui with most opions disabled as a workaround but there has to be an easier way :P (I'm not good with LUA code)

    I'm also looking to have DBM different, really thin bars with text / timer text outside on top. (No luck with in game options)

    A combat text addon like MSBT that actually shows right spell icons
    After recently switching to Skada from Recount I can only suggest that you do the same. Skada is a much better AddOn in my honest opinion. Looks much nicer and is very easy to work with!

    As for the DBM thing: http://www.wowinterface.com/download...I-DBMSkin.html
    (You need to re-apply this skin every time you update DBM though as it goes inside the DBM files)

    Not sure what you mean by the last point. I've personally never had any problems with the icons on MSBT.

  13. #6273
    Mechagnome Jaja's Avatar
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    Quote Originally Posted by Pixil View Post
    After recently switching to Skada from Recount I can only suggest that you do the same. Skada is a much better AddOn in my honest opinion. Looks much nicer and is very easy to work with!

    As for the DBM thing: http://www.wowinterface.com/download...I-DBMSkin.html
    (You need to re-apply this skin every time you update DBM though as it goes inside the DBM files)

    Not sure what you mean by the last point. I've personally never had any problems with the icons on MSBT.
    DBM skin is perfect TY!

    Well when I used sinister strike on my rogue the mutilate icon showed :P

    Will try Skada later on.

  14. #6274
    Quote Originally Posted by Jaja View Post
    I'm looking to use recount but HATE the original skin.
    Considering you can turn any Recount element either off or transparent; I see no reason why its skin would be an issue.

    You can change the texture and font to your liking. Change the colours to suit your needs. And make the header transparent, and create your own header in kgPanels or something similar.

    Making Recount look exactly the way you want it isn't out or reach.

    - I personally don't like Skada because of how it logs the data. And as of some patch in WotLK; it is no longer significantly lighter on the RAM, which was the main reason to use it in the first place.

  15. #6275
    Field Marshal Senit's Avatar
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    Quote Originally Posted by Jaja View Post
    A combat text addon like MSBT that actually shows right spell icons
    xCT
    /10 chars
    "¡Ustedes no tienes nadie mas para pelear! ¡Llena tus bolsillos y dejarse en paz, o quedar y pelear conmigo, y morir!"
    Senit UI -- outdated. Update... soon... maybe...

  16. #6276
    Quote Originally Posted by Gymertron View Post
    Hey, Cham. What are you using there? Is that an oUF layout?
    It's STUF! I'll see if I can find a screenshot with better quality though, default ones turns out grainy.

  17. #6277
    Quote Originally Posted by Coldkil View Post
    new screen with finished nameplates (more or less, everything can be improved) - sorry for low reso, i'm on the notebook.

    Here we go Cold, brace yourself, I know you can take it

    1. I don't like the data text at the top, nor do I enjoy the panel for your data text touching the edge of the screen. Nothing else touches the edges of the screen. I would put the data text panel below the chat frame to consolidate the areas that contain text information.
    2. The inconsistent spacing for your data texts is like nails on a chalkboard
    3. I don't like anything about your ToT frame. The scale, placement, text alignment...all can be tweaked.
    4. The target frame lacks reliable class identification. I would swap the health texts on your target frame so that the % value is on the right and mirrors your player's power value. Then you can make the target's health % text class colored to add reliable class identification and also mimic the class coloring of your player's power text.
    5. Speaking of your player's power text...I would code the player's power text to display as red when in combat, green (or blue) when resting, and class colored when neither resting or in combat. This will allow you to remove those dots that you are using for combat/resting notification.
    6. I know it wont change anything but I am still going to say it; I hate the portrait overlay. It's unnecessary and visually distracting.
    7. Your cast bar edges don't line up with the paneling behind your unit frame texts. It looks to be off by 1 px.
    8. Lastly (for now :P)...your nameplates. The spell icon display on the nameplate cast bar doesn't look like it has a 1px black border. Also, I don't like the red aggro outline on the outside of the health bar. Couldn't you aggro color the name itself on the name plate? Red name is high aggro, yellow is medium aggro, green is little aggro...something like that. I think the health bar aggro outline looks out of place in this Ui design.

    Keep up the great work
    <3
    Ish

  18. #6278
    High Overlord
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    Quote Originally Posted by Cham View Post
    It's STUF! I'll see if I can find a screenshot with better quality though, default ones turns out grainy.
    Oh, cool! I'm working on something very similar using Stuf atm which will become an oUF layout eventually (when I know exactly what I want which may take a while hehe).

  19. #6279
    Quote Originally Posted by Pixil View Post
    Here you go I tried my best to get a decent screenshot, but I couldn't resist smashing the LFR guys :P
    http://i.imgur.com/fIgwR.jpg
    The post I quoted is a few weeks old but does anyone know if the poster has put out a download link or if it is a download from someone else?

  20. #6280
    Quote Originally Posted by Ishtara View Post
    Here we go Cold, brace yourself, I know you can take it

    1. I don't like the data text at the top, nor do I enjoy the panel for your data text touching the edge of the screen. Nothing else touches the edges of the screen. I would put the data text panel below the chat frame to consolidate the areas that contain text information.
    2. The inconsistent spacing for your data texts is like nails on a chalkboard
    3. I don't like anything about your ToT frame. The scale, placement, text alignment...all can be tweaked.
    4. The target frame lacks reliable class identification. I would swap the health texts on your target frame so that the % value is on the right and mirrors your player's power value. Then you can make the target's health % text class colored to add reliable class identification and also mimic the class coloring of your player's power text.
    5. Speaking of your player's power text...I would code the player's power text to display as red when in combat, green (or blue) when resting, and class colored when neither resting or in combat. This will allow you to remove those dots that you are using for combat/resting notification.
    6. I know it wont change anything but I am still going to say it; I hate the portrait overlay. It's unnecessary and visually distracting.
    7. Your cast bar edges don't line up with the paneling behind your unit frame texts. It looks to be off by 1 px.
    8. Lastly (for now :P)...your nameplates. The spell icon display on the nameplate cast bar doesn't look like it has a 1px black border. Also, I don't like the red aggro outline on the outside of the health bar. Couldn't you aggro color the name itself on the name plate? Red name is high aggro, yellow is medium aggro, green is little aggro...something like that. I think the health bar aggro outline looks out of place in this Ui design.

    Keep up the great work
    <3
    Ish
    Everything can be done, but the aggro thing is not as easy as it seems. Nameplates don't have an unitid, so it's difficult to come out with a good aggor thing (the script i sue now for coloring the heathbar simply doesn't work). This is a temporary solution - i simple changed the texture of the standard wow aggro glow.

    EDIT: suggestion over ToT/pet/focus frames? as for now they are all like this.
    EDIT2: spell icon actually has the border, dunno why the screen does display it so bad. In game is fine.
    EDIT3: player power text is power colored, the power bar is class colored. i can change it easily anyway, but i don't want to make power bar power colored (i simply hate that lol).
    Last edited by Coldkil; 2012-08-14 at 09:19 PM.

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