Thread: Post Your UI

  1. #6421
    High Overlord Nyq's Avatar
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    Quote Originally Posted by Joyful View Post


    Think I made all the fonts get a outline and I added a border to what I could. Switched some stuff around as well.
    you going to make this available for download? very nice job!

  2. #6422
    The Lightbringer Joyful's Avatar
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    Quote Originally Posted by Nyq View Post
    you going to make this available for download? very nice job!
    No, not really. To much hassle that I really can't be arsed going through. Sorry =/

  3. #6423
    Quote Originally Posted by Joyful View Post


    Think I made all the fonts get a outline and I added a border to what I could. Switched some stuff around as well.
    I would probably change your cast bars to hundredths of a second instead of thousandth, as that accurate is pretty much unnecessary.

    Don't quite understand the asterisks on the scrolling combat text, is that showing what damage you are dishing out? You could also filter out full overheals and heals under a certain number, helps take care of some spam. I filter out heals under 3k.

    Something seems to be overlapping the Consuming Shroud at the top of the screen.

    Your buffs on the top right could be a bit smaller, they seem a bit large.

    Minimap buttons.

    Stretch the width of your chatbox to match your raid frames.

    Are you using Skada? I would like to know how you made everything the same color and with the class icons.
    Omnipotent WCL || Omnipotent Site - Support our streams! || Worst Btag Ever: Slenderman#1355 || Temporarily retired from raiding. Soon™.

  4. #6424
    Mechagnome Ricen's Avatar
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    Quote Originally Posted by Taumma View Post


    Very much a WIP, a lot of inspiration taken from Joyful and some from Touchymcfeel as well.
    I like this simplistic functional look. Its not messy, its not minimalistic, its just like ahh, nice.

    Good job, I approve.

    When a wild forum troll appears

  5. #6425
    The Lightbringer Joyful's Avatar
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    Quote Originally Posted by Jeremypwnz View Post
    I would probably change your cast bars to hundredths of a second instead of thousandth, as that accurate is pretty much unnecessary.
    Yes, something I added before when I was working with quartz, never something I found annoying or to much information from.
    Quote Originally Posted by Jeremypwnz View Post
    Don't quite understand the asterisks on the scrolling combat text, is that showing what damage you are dishing out? You could also filter out full overheals and heals under a certain number, helps take care of some spam. I filter out heals under 3k.
    Right is the damage/healing/dispelling/interrupted I do, left is what happened to me. Probably increasing the spam filter for mop, got it at 1.5k I think.
    Quote Originally Posted by Jeremypwnz View Post
    Something seems to be overlapping the Consuming Shroud at the top of the screen.
    Its cast bar from tidyplates, the nameplates addon.
    Quote Originally Posted by Jeremypwnz View Post
    Your buffs on the top right could be a bit smaller, they seem a bit large.
    I'm assuming you mean left, I find they to be big enough to find stuff in combat but small enough to not be too much.
    Quote Originally Posted by Jeremypwnz View Post
    Minimap buttons.
    There's the one that I use because of WiM.
    Quote Originally Posted by Jeremypwnz View Post
    Stretch the width of your chatbox to match your raid frames.
    Yes, that is something I keep forgetting to change when I log in
    Quote Originally Posted by Jeremypwnz View Post
    Are you using Skada? I would like to know how you made everything the same color and with the class icons.
    I set a color for the bars and then there's a new feature in the latest updated for skada that have the option to show class icons.

  6. #6426
    Quote Originally Posted by Joyful View Post
    There's the one that I use because of WiM.
    You can put it on the top right side inside your minimap so it fits to the other mm buttons and don't look out of place.
    I'm a mess of unfinished thoughts

  7. #6427
    So, I guess I forgot what normal icons looked like =| Went back to regular, non-stretched icons and I'm just as ok with the stretched/rectangular look I had gotten used to.

    Darkened the transparent frame by a bit; tried 0.5 and really, really hated it.

    I still have to tweak the threat bar, but I decided to veer away from the sThreatmeter/Omen-esque list and go with a simple bar. The bar color makes it stand out less than I want it to, but it mirrors the player resource bar and, in my opinion, looks pretty sharp! But as much as I like it in between the buffs/debuffs on the target frame, I'll more than likely drop it below the frame to make it more obvious - only qualms I have regarding that placement, is a) doesn't mirror/match anything on the player frame, and b) might look weird. But I think it's a little too *not* noticeable under the buffs/debuffs - regardless of the threat bar color.

    Only shot I have from tonight with the threat bar (Tribes called my name instead):



    @Lyn
    Yeah I understood what you meant - fixed the boss frames. The button you saw in that last ss is the extra action button, which doesn't seem to be skinned properly. Not sure why, I'll try to figure out if it's something I did or something in rActionButtonStyler (probably my fault).
    Last edited by Quse; 2012-08-21 at 08:54 AM.

  8. #6428
    Quote Originally Posted by Quse View Post

    Only shot I have from tonight with the threat bar (Tribes called my name instead):

    Where is the threat bar? i cannot find it :*(

  9. #6429
    @ Quse

    Much, much better. Stretched icons doesn't look right. And I wouldn't change the chat font. Pixel fonts as chat are sh*t.
    I like it!
    I'm a mess of unfinished thoughts

  10. #6430
    Here's my current UI:

    (a bit newer SS: http://i.imgur.com/p4JAw.jpg)
    It's made for Razer Naga in mind. The four actionbars imitate keyboard and the Naga (for easier keybind memorisation).

    Also, here's my Panda-Proof UI that I'm working on for MoP:

    Besides minimap, only things that are shown are (probably) done.
    Last edited by Treeston; 2012-08-21 at 06:19 PM.

  11. #6431
    The Patient Manarak's Avatar
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    Quote Originally Posted by notalive View Post
    Here's my current UI:
    *snip*
    (a bit newer SS: http://i.imgur.com/p4JAw.jpg)
    It's made for Razer Naga in mind. The four actionbars imitate keyboard and the Naga (for easier keybind memorisation).

    Also, here's my Panda-Proof UI that I'm working on for MoP:
    *snip*
    Besides minimap, only things that are shown are (probably) done.
    Whats with all the empty buttons? Isnt it a bit of a waste of space if your only using the ones with an ability in?

  12. #6432
    Quote Originally Posted by Manarak View Post
    Whats with all the empty buttons? Isnt it a bit of a waste of space if your only using the ones with an ability in?
    from the looks of it, hes a level 1 on beta... doesn't have a lot of abilities.

  13. #6433
    Quote Originally Posted by Ichy View Post
    from the looks of it, hes a level 1 on beta... doesn't have a lot of abilities.
    I think he ment the pitcure above which is his main. And there is indeed much space!

  14. #6434
    Quote Originally Posted by Brother View Post
    I think he ment the pitcure above which is his main. And there is indeed much space!
    Did see that, though for some reason, maybe because of how its quoted, I thought he was referring to the bottom picture. Though what you said does make more sense when I look at the top picture- though a simple answer for that would be that the base UI was completed and doing it for testing while "filling" the buttons as he went along.

  15. #6435
    Quote Originally Posted by Lyn View Post
    @ Quse

    Much, much better. Stretched icons doesn't look right. And I wouldn't change the chat font. Pixel fonts as chat are sh*t.
    I like it!
    I hate the hell out of a pixel font in my chat font and thanks!

    Quote Originally Posted by Coldkil View Post
    Where is the threat bar? i cannot find it :*(
    It's right above the target frame under the buffs. I had the font hidden last night, but I added it back in, still not sure how I feel about it yet. I still need to edit the threat colors to make them match the overall "brightness" of the other colors and make it stand out more.



    forgot to up the screenshot quality on beta =/
    Last edited by Quse; 2012-08-21 at 05:21 PM.

  16. #6436
    Quote Originally Posted by Quse View Post
    Only shot I have from tonight with the threat bar (Tribes called my name instead):
    1. You have two sets of combat texts.
    2. Your tool tip text is minimal enough to be able to use your pixel font imo.
    3. Your warrior class color is quite...orange. It's not a design flaw, but it could stand to be a bit more tan-ish. Tan can still be vibrant
    4. The top left corner of the Ui seems very very heavy.
    5. The Target's and ToT's name texts are the only texts that drop below their respective frames. Any particular reason why? All other texts (excluding nameplates) are contained within their frame. The choice to exclude only the name texts on the target and tot frame seems rather random.
    6. I assume the frame on the right is a boss frame. Imo you don't need level text or exact hp text on this frame. Also, put the name inside the frame
    7. The outline on your chat text could be not quite so thick imo.
    8. Get rid of the error text imo.
    9. The party role indicator on your group frames could be bumped up a few pixels.
    10. Your stack count text on your auras could also be bumped inwards a few pixels. It looks messy sitting right on the edge of the icons.
    11. Do you need debuff type coloration for your debuff icons on the target frame?
    12. Your buff frame could use a flow scheme. Also, don't love the yellow time text. No other time text in the Ui is yellow.

    GL
    <3
    Ish
    Last edited by Ishtara; 2012-08-21 at 07:29 PM.

  17. #6437
    Mechagnome Ricen's Avatar
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    Quote Originally Posted by Quse View Post

    forgot to up the screenshot quality on beta =/
    How do you up your screenshot quality? One way I know of doesnt work!

    Looking to upload my UI with my new unitframes, its a huge improvement.

    When a wild forum troll appears

  18. #6438
    http://www.wowwiki.com/Changing_the_screenshot_format

    /console screenshotQuality 10 -> /console screenshotFormat tga -> photoshop export .png

  19. #6439
    Quote Originally Posted by Ricen View Post
    How do you up your screenshot quality? One way I know of doesnt work!

    Looking to upload my UI with my new unitframes, its a huge improvement.
    /console screenshotFormat tga -- changes the format to a higher quality one
    /console screenshotQuality 10 -- ups the .jpg quality.

    @ish
    1 - I got rid of Eavesdrop/cascade and wanted a way to still see inc dmg/heals. I tried using xCT as an outgoing dmg/healing replacement but hated it too much (I need to reduce the number of visible lines and font size of the inc text, though).
    2- Pretty sure I swapped in the pixel text for the tooltip sometime forever ago, don't really know why I didn't keep it. I'll give it a try again.
    3 - Haven't been happy with the warrior class color... ever ever.
    4 - The top left of the UI is just, dumb (and with dps frames, it'll be even heavier). Boss mod timers aren't normally there, it was just a quick and temporary placement, still not sure where to place them.
    5 - Name placement is just what came with the oUF layout, I think it looks good. I'll try fooling around with dropping the raid frame name to below the HP bar and see how it looks, but aside from that I don't see what else I'd really change.
    6 - I'll drop it to just the % value. I'll probably still keep the name below the frame to match the UF style, in addition, the boss castbar is the HP bar and I've dropped the castbar text inside the frame.
    7 - I think it's the shadow or something, that outline is the plain-jane "OUTLINE" and I didn't notice a difference when I set "THINOUTLINE" (are they even a different outline?).
    8 - Error text is gone, I haven't gone through and added in the monk texts (like not enough chi, etc...).
    9 - Forgot to bump them up with the latest changes!
    10 - Same as above, forgot about them.
    11 - I'm still working on buff/debuff junk on the target frame, but no probably not. Really only look at it when targeting a friendly unit.
    12 - Buff frame is about as default as it can get apart from skinning/size/placement. Outside of getting a new buff styling addon, I don't think there's much I can do about it. Come to think of it, I can probably just add a SetColor somewhere and change it. Rest of the timer texts (tullercc and UF's) just need to be changed manually.

    Thanks for the feedback - time to mess around with junk.

  20. #6440
    Quote Originally Posted by Ricen View Post
    How do you up your screenshot quality?
    You can also just paste it in MSPaint, or Photoshop, or any other image software, and save as whatever format you'd like.

    I use .png when I want quality.

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