Thread: Post Your UI

  1. #6941
    Quote Originally Posted by Sphexy View Post
    LUI changes colors for each class
    That's one of the better UI's I've seen, something you made yourself or did you put it together from various sources?

    Edit: LOL, my bad, didn't even notice you had said LUI
    Last edited by sonicrat; 2012-09-23 at 07:41 AM.

  2. #6942
    Stood in the Fire gunhound45's Avatar
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    Quote Originally Posted by keezy View Post
    -snip-
    Inspired by Kripparian?
    Quote Originally Posted by Aloodanis View Post
    Damn casuals and their vending machines. Back in my day, We had to go all the way from Orgrimmar to Desolace to pick up chips from the store. we had to do an extensive attunement quest to get into the store and we had to assemble 39 other people to fight the many other trash mobs, i mean trash food, to get to the chip isle. Oh and most of us couldn't even afford our epic car mount to drive there, we had to settle for our 60% bike mounts.

  3. #6943
    Quote Originally Posted by Quse View Post

    @jeremy
    Try a flat texture and see what happens ("Interface\\Buttons\\WHITE8x8").
    I've never liked Lifestep and I don't think it looks good in your last SS; that texture is awful, nothing to do with your setup.

    Try nearly anything else if you don't want a flat texture, but I thinkg Lifestep looks outrageously bad,. I'd take your last texture instead of Lifestep hands down.
    I'm a people pleaser, so I have 3 different choices. Personally, I think DarkBottom is a bit too dark, wish it was more like an upsidedown Gradient. I like Gradient, but I would prefer the darkness on the bottom. And BantoBar is just interesting.

    DarkBottom



    BantoBar



    Gradient



    (I probably could have just did a full size image links since these are kinda small)
    Omnipotent WCL || Omnipotent Site || Stream: 5-9pm PST Tues/Wed/Thurs || Worst Btag Ever: Slenderman#1355

  4. #6944
    Imho gradient is an awesome texture, but if you want i have a couple of flat textures which i'm using for my UI. If you want, send me a PM and i'll give you them (they are basically different gradiations of grey - try and look the one that suits you better)

  5. #6945
    The Patient Mutix's Avatar
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    Right had a play around after a few suggestions, perhaps some more work to do but this is where I'm at:

    Last edited by Treeston; 2012-09-23 at 11:19 AM.

  6. #6946
    Quote Originally Posted by Jeremypwnz View Post
    I'm a people pleaser, so I have 3 different choices. Personally, I think DarkBottom is a bit too dark, wish it was more like an upsidedown Gradient. I like Gradient, but I would prefer the darkness on the bottom. And BantoBar is just interesting.

    DarkBottom


    BantoBar


    Gradient


    (I probably could have just did a full size image links since these are kinda small)
    Darkbottom and Gradient look nice. Have you ever thought about putting a monochrome outline on the fonts in your UI?

    Quote Originally Posted by Mutix View Post
    Right had a play around after a few suggestions, perhaps some more work to do but this is where I'm at:

    so... many... different... fonts... can't...contain... BOOM *head explodes*
    Before you do anything else; please change the fonts and textures so they're all the same!

  7. #6947
    The Patient Mutix's Avatar
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    But Bazooka looks shitty on skada!

  8. #6948
    out of combat:


    in combat:
    Last edited by Viridya; 2012-09-23 at 12:53 PM.

  9. #6949
    Pixil cmon, you comment on everyone else just not me. Do you have any ideas how to improve my UI @ post 6941?

  10. #6950
    [QUOTE=Pixil;18530362]Darkbottom and Gradient look nice. Have you ever thought about putting a monochrome outline on the fonts in your UI?

    As far as im concerned Outline Monochrome fits just to pixelfonts , for normal fonts it looks blurry.

  11. #6951
    Quote Originally Posted by Diphal View Post
    Pixil cmon, you comment on everyone else just not me. Do you have any ideas how to improve my UI @ post 6941?
    I would add outlines to all your font strings. Skin your buffs similar to your action bars. Add borders to minimap and damage meter, similar to your unit frames. Match the name plates texture with the rest of the UI, possibly also make them square. I'd either hide or show the scrolling battle text, your solution of a middle thing just looks weird to me since it's unnoticable, practically invisible even, but yet there to take up space.

  12. #6952
    Quote Originally Posted by Deemaxm View Post
    Quote Originally Posted by Pixil View Post
    Darkbottom and Gradient look nice. Have you ever thought about putting a monochrome outline on the fonts in your UI?
    As far as im concerned Outline Monochrome fits just to pixelfonts , for normal fonts it looks blurry.
    Exactly. It's better a THINOUTLINE for standard fonts, the normal OUTLINE is way too big imho.

  13. #6953
    Here's my beta UI, I'm going to set it up here so I can just transfer it to live servers on launch and not slow down my dungeon/leveling group.

    Here's the links to all of them. http://imgur.com/J5syr,sxsTb,rs96p,q...,stm52,sX2qc#0

    Here's one on the dummies to position weakauras, etc.





    I still got to go through and hide the buffs on the actual bars above my player frame, doing that now for buffs/debuffs I have WAs for. Does everything look ok? Or should I move some of the auras closer to the bottom or out to the sides a bit more? And I'm going through and hiding the elvui buff bars that I don't need to see as well.

  14. #6954
    Quote Originally Posted by Sakpoth View Post
    I would add outlines to all your font strings. Skin your buffs similar to your action bars. Add borders to minimap and damage meter, similar to your unit frames. Match the name plates texture with the rest of the UI, possibly also make them square. I'd either hide or show the scrolling battle text, your solution of a middle thing just looks weird to me since it's unnoticable, practically invisible even, but yet there to take up space.
    Thx for your tips however there is reason for some mentioned things. Ive not skinned buffs/actibars under player and target frame because I dont want any additional addon. Any changes I can add must be made using addons I already have. Thats my rule

    Also I dont like borders. Only reason I have background textures behind auras and player frames is because its badly visible without any background.

    Font with outline is kinda personal preference. Ive tried it with and without outline and this is result

    At least I unified bar textures as you mentioned. I completely missed that on my name plates.

    And MSBT yeah, you are right its barely visible but thats how its meant to be. Im not looking at combat text during raids but sometimes I need to know for example if Im hitting more targets with my CL or not and it is visible good enough to check that. Maybe I could increase visibility about like 10%
    Last edited by Diphal; 2012-09-23 at 04:49 PM.

  15. #6955
    Out of combat:
    http://i.imgur.com/OrWuR.jpg

    Combat:
    http://i.imgur.com/k7anv.jpg

    Modified version of ElvUI.

    ElvUI
    DBM
    Tukui Skins
    CLCinfo

  16. #6956
    Quote Originally Posted by gunhound45 View Post
    Inspired by Kripparian?
    Haha, sure is.
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  17. #6957
    Quote Originally Posted by galook View Post
    Here's my beta UI, I'm going to set it up here so I can just transfer it to live servers on launch and not slow down my dungeon/leveling group.

    Here's the links to all of them. http://imgur.com/J5syr,sxsTb,rs96p,q...,stm52,sX2qc#0

    Here's one on the dummies to position weakauras, etc.

    -snip-

    -snip-

    I still got to go through and hide the buffs on the actual bars above my player frame, doing that now for buffs/debuffs I have WAs for. Does everything look ok? Or should I move some of the auras closer to the bottom or out to the sides a bit more? And I'm going through and hiding the elvui buff bars that I don't need to see as well.
    looks good to me, I would perhaps lower the icon size a tad, and like you said filter through the classbars in elv. Also change the fonts to one consistant font.

    Edit: you could also make the weakauars in to dynamic groups to make it "flow" a bit better with the icons. if you like that of course. imo you should ask for feedback but only apply what you feel needed or what would improve your ui, you shouldn't make your ui in a certain way just because someone else thinks it's better that way.
    Last edited by Xintic; 2012-09-23 at 06:14 PM.

  18. #6958

  19. #6959
    Updated my UI for Mop. Link Here and in Sig.



    (Ended up using Gradient Texture)
    Omnipotent WCL || Omnipotent Site || Stream: 5-9pm PST Tues/Wed/Thurs || Worst Btag Ever: Slenderman#1355

  20. #6960
    The Lightbringer Kouki's Avatar
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    Last edited by Treeston; 2012-09-24 at 11:39 AM.
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