I could probably bang up a basic example of a 'moving icon' style aura and a bar to display times fairly easily and then just post an import string. It's not particularly difficult to make a weak auras display that functions basically identical to the fx cooldown bar. The only down side is that you'd have to create auras for every ICD/cooldown/etc you want to track and you'll also be responsible for the 'complicated' triggers that might be required for some ICDs etc.
It's not an insurmountable challenge but there are enough edge cases that I didn't want to make it a tutorial video.
Last edited by Treeston; 2012-11-03 at 07:39 AM.
My Touchy Clone :-)
still a massive work in progress but getting there
Think all is clearly understandable beyond Weakaura groups so i will explain it short.
Over player unitframes there are 2 dinamic groups which show:
1. Trinket procs (grayscale)+ Tier 6 and defensive abilities that i should use on CD (green) <-left part
2. Important DPS procs - actions i has to use -important CD's ready to be used <-right part
3.Above all thoose icons there is my ignite tracker
4. Cooldowns are in a dinamic group under target unitframe.
Sorry for vuhdo option panel apearing in 3rd pic but couldnt find a quicker way to show raidframes.
Feedback highly apreciated
1: Why the mini-map? I mean, it's an 8th of the whole screen! In your raid shot for example I don't understand the purpose of such a large map.
2: Pretty much the same question about recount. What benefit is there for you in having such a large chunk of your screen eaten by your damage meter during a fight?
3: Raid frames. As a mage, why have your frames laid out by class and why so big (again)?
Personally I don't like it, but that's just my taste. When I see UIs like this where I don't understand the design though, rather than complain etc. I'd like to ask why it suits you and why you made the choices you did.
Questions aside, the mana bar is huge and I secretly like that. I can imagine incorporating that into a DeeUI type of interface...
The raid frames in the picture is in lfr and are much smaller in 10man raiding of course. I don't see how I could make the raid frames any smaller without losing the ability to see it as easily. I like being able to see people's health. The only problem with it is I can't set it up to show the hero debuff. Having it sorted by class I just find useful. The symmetry of the ui really works for me and my perfectionism and I like having a lot of detail.
Something I forgot to show is the focus frame which sits just to the left of the big blink button. When I'm raiding I can pretty much see everything useful by looking at my bars at the bottom of the screen. The health bar is more useful then the mana bar since mages can't go oom anymore.
WTB panda sunn-art =(
Like the guy before me, its big, its messy, theres a whole lot of totally useless stuff in it, too many buttons and it looks like u really click your pets abillity.It's tough finding addon's that do what you want but eventually I've managed to put together this UI. It has all the utility required to suit the playstyle of a mage and I couldn't live without it
Having a big mana bar could be usefull but if you play your mage right theres no need to even have a manabar atm.
1foot=30cm, a good distance is like 50cm and more!My ui is big because it's easier to see and I really don't find it restricting at all. There's no point in wasting unused screen space and I've never had a problem with not being able to see something. I do sit about a foot from my 23 inch 1080p screen which could have something to do with why it works so well for me.
If you need a big UI to see from 30cm you, and thats no offense, really need to go to your eye doctor because thats not normal.
Its not your job to look at their healthI like being able to see people's health
Its a thing i also had to learn when starting to dps (and i cant disable raidframes yet) but the best dps ust does what he does until he dies. Looking at peoples health is distracting and hesitating or giving up while the whole raid is dying can make the difference between victory and 1%wipe.
get vuhdo, afaik u can configure it to only show some debuffs. im not using it so sry i cant help u more in deph with it.he only problem with it is I can't set it up to show the hero debuf
To show you what you are doing here u have an example of how you UI looks(not ThAT bad though): http://img168.imageshack.us/img168/5716/watlt5.jpg
My pet's ability is bound to shift-2 and I definitely don't click it. I only click my major cooldowns, the large buttons and nameplates since tab targeting is so unreliable.
As for everything else it's really personal preference. My ui works fine for me and making it smaller with less things wouldn't improve my dps at all. Looking at the raid frames isn't a problem if you don't need to be looking anywhere else. I often find that during an encounter that I won't need to move and I can tell what I'll be casting the next few seconds. I already wear glasses and my eyes are terrible because I spend 95% of my time sitting in the dark looking at screens that are too close.
The main reason large is useful is I just find it quicker to see things and it's easier to see things in your peripheral vision. I also concentrate extremely hard during fights to the point where I get tunnel vision and I don't even notice the on-screen proc indicator's.