Here is my newest UI Modification , but it's still in Beta Version , although I must say that I got most of my ideas from Touchymcfeel's UI. (You can find a guide on how to make this UI here : http://www.youtube.com/watch?v=XQbQs...0&feature=plcp)
Any feedback is appreciated. ^^
Last edited by Treeston; 2012-11-08 at 06:59 AM. Reason: Feedback: Thumbnails.
-Matching all the fonts.
-You can definitely make the damage meter smaller.
-Tooltip is overlapping the quest tracker
-You don't need to see Motw on your buffs above your character frame.
-Top action bar seems to be spaced slightly different from the bottom two.
-There is a unit frame floating on the right in the quest tracker, not sure what it is but it doesn't seem like it belongs there.
Off-topic note. Treeston, we need someone like you in the Hunter forum "Post your UI" thread stat. So many giant screenshots. It's horrible.
Edit: After looking through here, thought I would adjust my UI a bit.
Epic Guild message of the day.
Mostly a "Which raid frames should I use?" situation. Been Grid for the longest time but I decided to see how SuF raid frames would look like. Now I'm kind of stuck between them. And if I were to take SuF raid frames, should I move the frames elsewhere or are they okay where they are at? (Left center anchor, y=0)
While it looks pretty I think you've lost a lot of functionality. ICDs, especially for a BM hunter can really increase your numbers quite a bit. Things like Scatter Shot can help a wild add on Will or Grand Empress, or a Master's Call on Stone Guard or Spirit Kings. While they certainly aren't commonly used abilities in PvE, knowing when they're available can be pretty important (and you may through a not shown CD bar, but in that picture it isn't shown). You're also showing target threat in two places. Not a big problem by any means but it is something that would bother me over time, however I'm not you so that may not matter.
Lastly, you can't see your feet in the picture you're showing. Moving the whole UI down could certainly help. On a similar note why show mana/rage/energy bars on your raid frame? You don't have a raid CD that could help someone. Take away your resource bar on your raid frames, subsequently move the raid frames down by how many pixels you've freed up. Move your action bars and player/target frames down accordingly so you can see your feet.
I hope I didn't come off as rude I just think you've got a pretty awesome base design and a few tweaks here or there could increase the functionality quite a lot.
Last edited by refire; 2012-11-08 at 02:59 PM.
Little bit out of date but it gives the general feel of my UI
Last edited by Treeston; 2012-11-08 at 08:47 PM.
Thanks Caiti for the Signature and Avatar
LED UI's tend to look amazing when you're not in a group, alone with just the unit frame up but messy when you're in a raid, so I'll post a vid in a raid =D
Pitbull/Grid2/Azcastbar/Bartender4 basically. Am going to do the gradient background seen on the target frame (orange to red gradient) with the player/focus/targets target frames too, when I can be bothered messing with Kgpanels again =D Combat log also needs a kgpanel just like skada has behind it, the chat window has it but I think i need to make a second that anchors to the combat tab So still some small tweaks to go.
Minimap and tooltips are hidden/shown with two macros (minimap is sexymap in the top right, tooltips are tiptac)
Used to use LUI but when in a BG or 25man raid Grid would always annoy me being on the right side, and no space in the middle for a 25 man raid, well now under my unit frame a 25man size grid fits without needing to resize or do a different profile, obviously if you have a smaller grid then it would fit in there even easier, mines quite large cos i raid 10 man and like it. =D so all good.
Last edited by Thorim; 2012-11-08 at 07:56 PM.
The Masque skin is called Shadow.
The unitframe addon I currently and will forever use is Stuf (Stellar Unit Frames). Easily the best and most configurable UF addon available. Of course, my unitframes were made using them plus adding kgpanels parented and anchored to the frames, but that is something I have almost always done with my UI's.
I have more UI screens incomming today. Have alot of UI's I have been working on.
Okay so here's a few of the other UI ideas I've been working on. Note that most are unfinished and are extremely likely to change. After clicking on thumbnails, i recommend right-clicking the image and selecting "View link in new tab" as the images are not fully sized to 1920 x 1080 so lots of things will not be pixel-perfect. Enjoy!
My MonoUI edit:
My "Techno" font UI:
My UI using a TextyUI baseline:
My ElvUI edit with some simple changes:
The ElvUI edit has since been made obsolete as Elv actually included options to make the UI pixel-perfect. I am not a fan of ElvUI that much, but he does come up with some interesting LUA that is fun to mess around with from time to time.