Thread: Post Your UI

  1. #8701
    Quote Originally Posted by twin2 View Post
    My WIP
    great ui, do you mind sharing it?

  2. #8702
    High Overlord eixx's Avatar
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    Hunter - Monk - Warlock - Shaman - Paladin
    <Immersion> - Alliance 25 man guild @ Frostmane Stream

  3. #8703
    decided to redo my ui again last night.. i know people hate non transparent chat windows, and more than one.. but it's what i like.
    once again started from QuseUI and changed a bit. wish i could use a better looking bar addon but bartender is just so easy to use. raid frames use Mlight healer raid frames. stacked above minimap. (also i need to move my damage meters)

    (STILL CAN'T POST IMAGES/LINKS just remove the space)

    OOC


    INC
    Last edited by Treeston; 2012-11-18 at 08:45 PM.

  4. #8704
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    Quote Originally Posted by Pixil View Post
    This UI looks familiar...
    I've taken inspiration from a lot of UIs in this thread, player and target frames are nearly a direct copy of yours, I love the style. The minimap is nice too, and I didn't want to mess around with the border for ages.

  5. #8705
    Still working on my UI, unitframes aint done at all, nor is map / info tags still fixing where its all gonna go.



  6. #8706
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    Quote Originally Posted by Supernex View Post
    Combat:

    Interested to know how you configured your debuffs? Did you go with the classic option instead of integrated and then just add in the bars under your Player Frame?

    What are those bars and timers next to your tooltip?

    Assuming this is Elv right? Looks very nice, given me some ideas

  7. #8707
    My current UI in progress that I copied from Kaitain:



    Combat:


    Need to find a better way to display all the buffs/debuffs I need to track in raids. Haven't found or seen a good solution yet. Tips are welcome.

    The idea behind this UI is to make it look nice but still be highly functional if you want to perform at top level in raids, which I feel very few UIs out there do.

    UI in action (highly unfinished): http://www.youtube.com/watch?v=oW_FOENws98

  8. #8708
    You sure you wouldn't like to abbreviate those names?
    Here's a piece of code(courtesy of touchymcfeel) that was meant for Pitbull, but that I think would work for WA(I'm assuming that's what you've used):
    Code:
    local abbr = Name(unit)
    if abbr:len() > 20 and abbr:find(" ") then
      abbr = abbr:gsub("([^ ]+) +",
        function(text)
            return text:sub(1,1) .. ". "
        end)
    end
    return "%s", abbr;
    also, do you really need to be reminded of your level, race and class? Wouldn't that be fairly obvious?
    and, thick outlines aren't very pretty.
    Last edited by tordenflesk; 2012-11-19 at 12:43 PM.

  9. #8709
    Quote Originally Posted by tordenflesk View Post
    You sure you wouldn't like to abbreviate those names?
    Here's a piece of code(courtesy of touchymcfeel) that was meant for Pitbull, but that I think would work for WA(I'm assuming that's what you've used):
    Code:
    local abbr = Name(unit)
    if abbr:len() > 20 and abbr:find(" ") then
      abbr = abbr:gsub("([^ ]+) +",
        function(text)
            return text:sub(1,1) .. ". "
        end)
    end
    return "%s", abbr;
    also, do you really need to be reminded of your level, race and class? Wouldn't that be fairly obvious?
    and, thick outlines aren't very pretty.
    Abbreviate what names? The level/race/class on player frame is just for symmetry. Thought that was fairly obvious. I have no out line what so ever on my unitframes. I have thin outline on my WA icons because they stand out more that way. Functionality>>Prettiness. That is why I don't use pixel fotns for anything I need to glance at quickly. And that is also why I don't tuck away my raid frames in corner.

  10. #8710
    Quote Originally Posted by Ariadne View Post
    My current UI in progress that I copied from Kaitain:
    .
    .
    .
    UI in action (highly unfinished): http://www.youtube.com/watch?v=oW_FOENws98
    Where's dat zerogravity!

  11. #8711
    Quote Originally Posted by Louna View Post
    Where's dat zerogravity!
    Rage quit.

  12. #8712
    Quote Originally Posted by Ariadne View Post
    Rage quit.
    Hahaha good to know gonna tease him later ^_^

  13. #8713
    Quote Originally Posted by Ariadne View Post
    Abbreviate what names?
    The ones of your target. You apparently want to cut them off, why not try to fit the whole name.
    Quote Originally Posted by Ariadne View Post
    I have no out line what so ever on my unitframes.
    I was talking about the ones on your castbar...
    Quote Originally Posted by Ariadne View Post
    Functionality>>Prettiness.
    Then why are you attempting to make it pretty?
    if you were going for pure functionality you wouldn't be doing some of the things you're doing. Using the same fonts, textures, shapes and placement goes a long way in making things predictable, with the added benefit of "not looking like shit"

  14. #8714
    Just a question to everybody out there that has these streamlined clean UI's without any actionbars: Do you just toggle them off for these pictures or are you memorizing 100+ keybinds? I just find it hard to believe one can remember so many keybinds to have no actionbars at all out while playing.

  15. #8715
    Quote Originally Posted by tordenflesk View Post
    The ones of your target. You apparently want to cut them off, why not try to fit the whole name.
    I was talking about the ones on your castbar...
    Then why are you attempting to make it pretty?
    if you were going for pure functionality you wouldn't be doing some of the things you're doing. Using the same fonts, textures, shapes and placement goes a long way in making things predictable, with the added benefit of "not looking like shit"
    Oh, the ones on cast bars. I hadn't noticed it. Thanks! They look like the unit frames font now.

    What I meant was that I am not going to remove functionality to make it pretty. I use same font except for damage meter because the font I use for unitframes is very pixelated at small sizes. My placement of stuff are ideal for me or any other player that wants to perform at max level. That much I know.

    Quote Originally Posted by Trollfaced View Post
    Just a question to everybody out there that has these streamlined clean UI's without any actionbars: Do you just toggle them off for these pictures or are you memorizing 100+ keybinds? I just find it hard to believe one can remember so many keybinds to have no actionbars at all out while playing.
    I remember all my keybinds. It's not really hard once you used them for a bit. I think I have like 60-80 keybinds in total.
    Last edited by Ariadne; 2012-11-19 at 03:26 PM.

  16. #8716
    Wow, thats just impossible in my world. Are you savant? J/K. Really pretty UI's though, I might borrow it for my Boomie/Warlock would it work as well as it does with your sp?

  17. #8717
    Field Marshal Algot's Avatar
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    That's really beautiful Ariadne. Reminds me a bit of Real UI, just prettier. D:

    The cast bar especially struck my eye, specifically the channeled effect. Which addon is that?

  18. #8718
    Quote Originally Posted by Algot View Post
    The cast bar especially struck my eye, specifically the channeled effect. Which addon is that?
    http://www.wowinterface.com/download...andTimers.html
    Most likely but you can get the effect you like with this as well
    http://www.curse.com/addons/wow/castbars

  19. #8719
    Field Marshal Algot's Avatar
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    Quote Originally Posted by Louna View Post
    http://www.wowinterface.com/download...andTimers.html
    Most likely but you can get the effect you like with this as well
    http://www.curse.com/addons/wow/castbars
    Cheers. I've been using Quartz for years and years. Heard a lot of good about Gnosis though, might give it a try.

  20. #8720
    Trying to go with a very clean yet nice looking UI.

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