Thread: Post Your UI

  1. #7341
    This is my UI. Gotta make a SS during an arena match or rbg


    Ah it's too big
    Last edited by Treeston; 2012-11-18 at 11:03 AM.

  2. #7342
    High Overlord
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    Work in progress. Things aren't aligned properly I know, mainly looking for feedback on design and placement of frames.

  3. #7343
    Quote Originally Posted by xhisors View Post
    haha i actually logged in just to ask if you ever uploaded your UI, mine is super similar to this but i like yours a lot better, you should upload it .
    Quote Originally Posted by ninetydays View Post
    ABSO LUTELY love this ui... if you want could u upload it so i could tinker with it?

    anyways.. current(modified QuseUI):
    (can't post images)
    i47.tinypic .com/rwpht2.jpg
    I have not uploaded my UI before and I'm not sure when I will get round to doing it, if I ever do :P
    At the moment it's just a UI for me personally, catering to my play-style which I imagine other people would not particularly like.
    Not to mention that a lot of AddOns that I use are out of date and can be be annoying to deal with, unless you're used to doing so, like me.

    Quote Originally Posted by OriginalVocalMix View Post


    Work in progress. Things aren't aligned properly I know, mainly looking for feedback on design and placement of frames.
    This UI looks familiar...
    *COUGH* *COUGH*
    But seriously, looks nice Looking forward to seeing the final result.
    I understand that you've not finalised the placements of everything, but my feedback would be to align the buffs/debuffs with the edge of the unitframes on the target frame, and maybe put the text inside the healthbar.
    Last edited by Treeston; 2012-11-18 at 02:08 PM.

  4. #7344

    AFKing showing bag frame


    Raid screenshot. The big number inside my own health bar is ignite size, and the red bar running behind it is its duration.
    The blizzard raid frame flyout panel keeps appearing after I reload my UI. Dunno how to get rid of it completely.

    Still need to get my boss mod to match my UI better. Used to have DXE back in wrath which I loved, but sadly, it's not updated for MoP.

  5. #7345
    Warchief Reqq's Avatar
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    Quote Originally Posted by Pixil View Post
    This UI looks familiar... *COUGH*
    I also took inspiration from your UI and made one similar - although not as minimalist as yours the way you've laid yours out is not only functional, it's also not cluttered and leaves plenty of room on screen for fire and other nasty shit..


  6. #7346
    Quote Originally Posted by Reqq View Post
    I also took inspiration from your UI and made one similar - although not as minimalist as yours the way you've laid yours out is not only functional, it's also not cluttered and leaves plenty of room on screen for fire and other nasty shit..

    This is the beginning of a great UI! Just need to make the textures, fonts and borders match. Also you may want to remove the second set of Rune timers in the lower right, and get yourself a nice minimap AddOn (Not sexymap. Just don't. ).

    Glad you're enjoying this new layout as much as I am! It's nice

  7. #7347
    Warchief Reqq's Avatar
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    Quote Originally Posted by Pixil View Post
    Also you may want to remove the second set of Rune timers in the lower right, and get yourself a nice minimap AddOn (Not sexymap. Just don't. ).
    Aha, yeah see.. DocsDebugRunes is a great addon - tells me how many stacks of Shadow Infusion I have (Just above runes) and also duration of DT. The problem is, you can't remove the runes so I just throw them in the corner out of sight until I can find an addon that will do all of the above without the runes I will switch. It is annoying though!

    I'll get to work on a map right away (since I'm fresh back to the game since June) and also, find a decent skin for my action bars!

  8. #7348
    I can't wrap my head around to where to put the Unit frames, or even better, a better looking one. Also thanks to Supernex for the coding for Hand of Gul'dan


  9. #7349
    decided to redo my ui again last night.. i know people hate non transparent chat windows, and more than one.. but it's what i like.
    once again started from QuseUI and changed a bit. wish i could use a better looking bar addon but bartender is just so easy to use. raid frames use Mlight healer raid frames. stacked above minimap. (also i need to move my damage meters)

    (STILL CAN'T POST IMAGES/LINKS just remove the space)

    OOC


    INC
    Last edited by Treeston; 2012-11-18 at 08:45 PM.

  10. #7350
    High Overlord
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    Quote Originally Posted by Pixil View Post
    This UI looks familiar...
    I've taken inspiration from a lot of UIs in this thread, player and target frames are nearly a direct copy of yours, I love the style. The minimap is nice too, and I didn't want to mess around with the border for ages.

  11. #7351
    Still working on my UI, unitframes aint done at all, nor is map / info tags still fixing where its all gonna go.



  12. #7352
    Quote Originally Posted by Supernex View Post
    Combat:

    Interested to know how you configured your debuffs? Did you go with the classic option instead of integrated and then just add in the bars under your Player Frame?

    What are those bars and timers next to your tooltip?

    Assuming this is Elv right? Looks very nice, given me some ideas

  13. #7353
    My current UI in progress that I copied from Kaitain:



    Combat:


    Need to find a better way to display all the buffs/debuffs I need to track in raids. Haven't found or seen a good solution yet. Tips are welcome.

    The idea behind this UI is to make it look nice but still be highly functional if you want to perform at top level in raids, which I feel very few UIs out there do.

    UI in action (highly unfinished): http://www.youtube.com/watch?v=oW_FOENws98

  14. #7354
    You sure you wouldn't like to abbreviate those names?
    Here's a piece of code(courtesy of touchymcfeel) that was meant for Pitbull, but that I think would work for WA(I'm assuming that's what you've used):
    Code:
    local abbr = Name(unit)
    if abbr:len() > 20 and abbr:find(" ") then
      abbr = abbr:gsub("([^ ]+) +",
        function(text)
            return text:sub(1,1) .. ". "
        end)
    end
    return "%s", abbr;
    also, do you really need to be reminded of your level, race and class? Wouldn't that be fairly obvious?
    and, thick outlines aren't very pretty.
    Last edited by tordenflesk; 2012-11-19 at 12:43 PM.

  15. #7355
    Quote Originally Posted by tordenflesk View Post
    You sure you wouldn't like to abbreviate those names?
    Here's a piece of code(courtesy of touchymcfeel) that was meant for Pitbull, but that I think would work for WA(I'm assuming that's what you've used):
    Code:
    local abbr = Name(unit)
    if abbr:len() > 20 and abbr:find(" ") then
      abbr = abbr:gsub("([^ ]+) +",
        function(text)
            return text:sub(1,1) .. ". "
        end)
    end
    return "%s", abbr;
    also, do you really need to be reminded of your level, race and class? Wouldn't that be fairly obvious?
    and, thick outlines aren't very pretty.
    Abbreviate what names? The level/race/class on player frame is just for symmetry. Thought that was fairly obvious. I have no out line what so ever on my unitframes. I have thin outline on my WA icons because they stand out more that way. Functionality>>Prettiness. That is why I don't use pixel fotns for anything I need to glance at quickly. And that is also why I don't tuck away my raid frames in corner.

  16. #7356
    Quote Originally Posted by Ariadne View Post
    My current UI in progress that I copied from Kaitain:
    .
    .
    .
    UI in action (highly unfinished): http://www.youtube.com/watch?v=oW_FOENws98
    Where's dat zerogravity!

  17. #7357
    Quote Originally Posted by Louna View Post
    Where's dat zerogravity!
    Rage quit.

  18. #7358
    Quote Originally Posted by Ariadne View Post
    Rage quit.
    Hahaha good to know gonna tease him later ^_^

  19. #7359
    Quote Originally Posted by Ariadne View Post
    Abbreviate what names?
    The ones of your target. You apparently want to cut them off, why not try to fit the whole name.
    Quote Originally Posted by Ariadne View Post
    I have no out line what so ever on my unitframes.
    I was talking about the ones on your castbar...
    Quote Originally Posted by Ariadne View Post
    Functionality>>Prettiness.
    Then why are you attempting to make it pretty?
    if you were going for pure functionality you wouldn't be doing some of the things you're doing. Using the same fonts, textures, shapes and placement goes a long way in making things predictable, with the added benefit of "not looking like shit"

  20. #7360
    Just a question to everybody out there that has these streamlined clean UI's without any actionbars: Do you just toggle them off for these pictures or are you memorizing 100+ keybinds? I just find it hard to believe one can remember so many keybinds to have no actionbars at all out while playing.

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