At the moment it's just a UI for me personally, catering to my play-style which I imagine other people would not particularly like.
Not to mention that a lot of AddOns that I use are out of date and can be be annoying to deal with, unless you're used to doing so, like me.
But seriously, looks nice Looking forward to seeing the final result.
I understand that you've not finalised the placements of everything, but my feedback would be to align the buffs/debuffs with the edge of the unitframes on the target frame, and maybe put the text inside the healthbar.
Last edited by Treeston; 2012-11-18 at 02:08 PM.
AFKing showing bag frame
Raid screenshot. The big number inside my own health bar is ignite size, and the red bar running behind it is its duration.
The blizzard raid frame flyout panel keeps appearing after I reload my UI. Dunno how to get rid of it completely.
Still need to get my boss mod to match my UI better. Used to have DXE back in wrath which I loved, but sadly, it's not updated for MoP.
Glad you're enjoying this new layout as much as I am! It's nice
I'll get to work on a map right away (since I'm fresh back to the game since June) and also, find a decent skin for my action bars!
decided to redo my ui again last night.. i know people hate non transparent chat windows, and more than one.. but it's what i like.
once again started from QuseUI and changed a bit. wish i could use a better looking bar addon but bartender is just so easy to use. raid frames use Mlight healer raid frames. stacked above minimap. (also i need to move my damage meters)
(STILL CAN'T POST IMAGES/LINKS just remove the space)
Last edited by Treeston; 2012-11-18 at 08:45 PM.
What are those bars and timers next to your tooltip?
Assuming this is Elv right? Looks very nice, given me some ideas
My current UI in progress that I copied from Kaitain:
Need to find a better way to display all the buffs/debuffs I need to track in raids. Haven't found or seen a good solution yet. Tips are welcome.
The idea behind this UI is to make it look nice but still be highly functional if you want to perform at top level in raids, which I feel very few UIs out there do.
UI in action (highly unfinished): http://www.youtube.com/watch?v=oW_FOENws98
You sure you wouldn't like to abbreviate those names?
Here's a piece of code(courtesy of touchymcfeel) that was meant for Pitbull, but that I think would work for WA(I'm assuming that's what you've used):
also, do you really need to be reminded of your level, race and class? Wouldn't that be fairly obvious?Code:local abbr = Name(unit) if abbr:len() > 20 and abbr:find(" ") then abbr = abbr:gsub("([^ ]+) +", function(text) return text:sub(1,1) .. ". " end) end return "%s", abbr;
and, thick outlines aren't very pretty.
if you were going for pure functionality you wouldn't be doing some of the things you're doing. Using the same fonts, textures, shapes and placement goes a long way in making things predictable, with the added benefit of "not looking like shit"
Just a question to everybody out there that has these streamlined clean UI's without any actionbars: Do you just toggle them off for these pictures or are you memorizing 100+ keybinds? I just find it hard to believe one can remember so many keybinds to have no actionbars at all out while playing.