Thread: Post Your UI

  1. #7881
    Quote Originally Posted by bOOURNS View Post
    Been toying around with some changes. ***NOT COMPLETE*** posting to show some progress



    The idea behind it is everyone and their dog has some ultra minimalistic. I'm trying to build something different in anyway i can, but still remain relatively clean.

    - Rectangle ActionBar Buttons (rarely do i see non square buttons)
    - Rectangle WeakAuras CD's to match ActionBar.
    - Zero spacings on most things (still need to adjust many things to match).
    - Everyone hates Portraits so i added one for target.
    - Blue/Grey HP bar color (health deficit is reaction/class color). Everyone seems to have either near black(dark grey) or class color. I had complaints with my previous white so change was made.

    Things still on the ToDo list.
    - Need to figure out how to adjust Raven's buff/debuff icons to match the rectangle look of the ActionBar/WA CD's
    - Need to Figure out how to add in a "Slide up/down" animation on the show/hide of the portrait (similar to how you can have WeakAuras slide in/out animations).
    - Finish off putting zero spacing on many elements.
    - Many other things i may have forgotten or think of in the future.

    I know it won't match the tastes of everyone, but it's my attempt #1 to try something different than the norm.
    I appreciate that this is just a draught but I'll give you some feedback from my perspective.
    I assume that you're "used" to this UI and it works well for you but as a first time on-looker it seems very... *thinks of word* unmanageable (I'm sure there's a better word but I'll try to elaborate)

    The rectangle icons - Simply, a lot of people don't use them because they often stretch the actual image (I notice that this is the case in your screenshot). It's not a very good look, which I'm sure a lot will agree with, but if you like it then that's fine!
    Zero spacing on most things - The reason people put spacing between frames is so it doesn't look so busy. When I look towards the bottom of your screen it just looks like one big clusterf*ck of information which if I'm honest; it's hard to look at (Mainly referring to the zero spacing between unitframes).
    Portrait - I kinda like the portrait idea but it is a bit unnecessarily large! :P Portraits are unnecessary in most cases anyway; but having a huge one is OTT.
    Unitframe colours - Much better :P Didn't like the white ^_^ EDITED: As it is blue at the moment - shaman class colour, I was thinking... maybe you could have the bar colour as a very pale class colour. You could say that the current colour is just your class colour but a much paler version. Eg it could be very pale green for a hunter, pale pink for a paladin, pale purple for a warlock... you get the picture :P Just a suggestion.

    Another thing I've noticed before (I cannot actually remember if I asked you about it before) is that on your buffs and debuffs you have the shaded spiral animation, a bar showing the duration of the effect, AND timer text. Just wondering why you need all 3?

    All in all I can see that you might want to try something different from the MAJORITY (inb4 hate from Lyn for saying all the UIs here are the same :P) of the UIs in this thread but being different for the sake of being different is not often a good thing. Just my 2cents.
    Last edited by Pixil; 2012-12-24 at 09:01 AM.

  2. #7882
    Quote Originally Posted by Pixil View Post
    I appreciate that this is just a draught but I'll give you some feedback from my perspective.
    I assume that you're "used" to this UI and it works well for you but as a first time on-looker it seems very... *thinks of word* unmanageable (I'm sure there's a better word but I'll try to elaborate)

    The rectangle icons - Simply, a lot of people don't use them because they often stretch the actual image (I notice that this is the case in your screenshot). It's not a very good look, which I'm sure a lot will agree with, but if you like it then that's fine!
    Zero spacing on most things - The reason people put spacing between frames is so it doesn't look so busy. When I look towards the bottom of your screen it just looks like one big clusterf*ck of information which if I'm honest; it's hard to look at (Mainly referring to the zero spacing between unitframes).
    Portrait - I kinda like the portrait idea but it is a bit unnecessarily large! :P Portraits are unnecessary in most cases anyway; but having a huge one is OTT.
    Unitframe colours - Much better :P Didn't like the white ^_^ EDITED: As it is blue at the moment - shaman class colour, I was thinking... maybe you could have the bar colour as a very pale class colour. You could say that the current colour is just your class colour but a much paler version. Eg it could be very pale green for a hunter, pale pink for a paladin, pale purple for a warlock... you get the picture :P Just a suggestion.

    Another thing I've noticed before (I cannot actually remember if I asked you about it before) is that on your buffs and debuffs you have the shaded spiral animation, a bar showing the duration of the effect, AND timer text. Just wondering why you need all 3?

    All in all I can see that you might want to try something different from the MAJORITY (inb4 hate from Lyn for saying all the UIs here are the same :P) of the UIs in this thread but being different for the sake of being different is not often a good thing. Just my 2cents.
    I appreciate the feedback, but I don't think trying to do something a bit different is a bad thing at all. Sick of seeing posts of "hey look at my so n' so edit of so n' so UI" only for it to look exactly the same as 100 other posts previous to it. Key word being "custom".

    As for the feed back.
    - I know it stretches the images a bit with "rectangle" icons but the amount i went with doesn't bother me one bit.
    - Zero spacing, again this is all just something I'm playing around with and may very well change at anytime but for now i like it a lot.
    - Portrait is a certain size to also fit in some of the body (i don't like the super zoomed in only on the eyes portraits) again this is all down to taste.
    - Unit frame colors. I totally agree with the "pale versions" of the class you play in the UI, it's actually something i thought of while trying to pick a new color.
    - buff/debuff redundancies. I agree i took out the CD sweep and now just shows time and bar. (need the time for accurate times and bar is just eye candy)

    It only looks cluttered cause it shows most of everything at once and since I'm MS heal i'm mostly looking at the raid frames (DPS spec the raid frames are off to the side above Skada)

    Here is a SS showing it in a less cluttered state.



    Thanks

  3. #7883
    Quote Originally Posted by bOOURNS View Post
    I appreciate the feedback, but I don't think trying to do something a bit different is a bad thing at all. Sick of seeing posts of "hey look at my so n' so edit of so n' so UI" only for it to look exactly the same as 100 other posts previous to it. Key word being "custom".

    As for the feed back.
    - I know it stretches the images a bit with "rectangle" icons but the amount i went with doesn't bother me one bit.
    - Zero spacing, again this is all just something I'm playing around with and may very well change at anytime but for now i like it a lot.
    - Portrait is a certain size to also fit in some of the body (i don't like the super zoomed in only on the eyes portraits) again this is all down to taste.
    - Unit frame colors. I totally agree with the "pale versions" of the class you play in the UI, it's actually something i thought of while trying to pick a new color.
    - buff/debuff redundancies. I agree i took out the CD sweep and now just shows time and bar. (need the time for accurate times and bar is just eye candy)

    It only looks cluttered cause it shows most of everything at once and since I'm MS heal i'm mostly looking at the raid frames (DPS spec the raid frames are off to the side above Skada)

    Here is a SS showing it in a less cluttered state.



    Thanks
    Aye that screenshot looks nice! Is there a reason why you don't have the buffs placed next to the minimap?
    Also I'm very interested in how you managed to put the power bar "inside" the unitframes on your Player, Target and ToT frames (rather than it being the full width of the frame, I mean). I always found the configuration options for the power bar very limited in ElvUI settings but you managed to make it looks great.
    I look forward to seeing the final result!

  4. #7884
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    Quote Originally Posted by bOOURNS View Post
    Lots of words
    Increasing the size of your nameplates by 1 pixel vertically would leave a nice 1 pixel gap between the text and border on both sides.

  5. #7885
    Quote Originally Posted by Pixil View Post
    Aye that screenshot looks nice! Is there a reason why you don't have the buffs placed next to the minimap?
    Also I'm very interested in how you managed to put the power bar "inside" the unitframes on your Player, Target and ToT frames (rather than it being the full width of the frame, I mean). I always found the configuration options for the power bar very limited in ElvUI settings but you managed to make it looks great.
    I look forward to seeing the final result!
    I was able to get the power bars like that cause i use Stuf unit frames. Been using Stuf for many years now cause they are by far the most customizable ones out there without a ton of lua effort. I continue to use Stuf with ElvUI for that fact that the Elv ones are somewhat limiting and Stuf's you have full control of where to place things.

    I suppose i can change the direction on my buffs so they start at my minimap. I think they were the way they are in the SS cause i believe the blizz default ones are like that as well. I changed it to start at the map from your suggestion though

    Thanks!

    ---------- Post added 2012-12-24 at 02:50 AM ----------

    Quote Originally Posted by OriginalVocalMix View Post
    Increasing the size of your nameplates by 1 pixel vertically would leave a nice 1 pixel gap between the text and border on both sides.
    ElvUI Nameplates. No matter what size the font i have wants to sit low in the bar. I might poke around and see if i can lua edit an offset.
    ***got it offset now. A 0.5 offset did the trick***
    Last edited by bOOURNS; 2012-12-24 at 09:55 AM.

  6. #7886
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    Changed my font to expressway free because it looks better! Got some pixel borders back but there's a few that still don't want to work.



    I'm thinking about making the unit-frames taller as the font likes to take up quite a lot of the space now. I'll have a mess around with it after work. If I don't post again I wish everybody a Merry Christmas for tomorrow!
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  7. #7887
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    Quote Originally Posted by carebear View Post

    I'm thinking about making the unit-frames taller as the font likes to take up quite a lot of the space now.
    I agree on that.

  8. #7888
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    Quote Originally Posted by bOOURNS View Post
    I was able to get the power bars like that cause i use Stuf unit frames. Been using Stuf for many years now cause they are by far the most customizable ones out there without a ton of lua effort. I continue to use Stuf with ElvUI for that fact that the Elv ones are somewhat limiting and Stuf's you have full control of where to place things.

    I suppose i can change the direction on my buffs so they start at my minimap. I think they were the way they are in the SS cause i believe the blizz default ones are like that as well. I changed it to start at the map from your suggestion though

    Thanks!

    ---------- Post added 2012-12-24 at 02:50 AM ----------



    ElvUI Nameplates. No matter what size the font i have wants to sit low in the bar. I might poke around and see if i can lua edit an offset.
    ***got it offset now. A 0.5 offset did the trick***
    You might know the answer to my question since you configure ElvUI so much.

    How do you go about increasing the aura size on the elvui nameplates?

    Cheers!

  9. #7889
    Quote Originally Posted by carebear View Post
    Changed my font to expressway free because it looks better! Got some pixel borders back but there's a few that still don't want to work.



    I'm thinking about making the unit-frames taller as the font likes to take up quite a lot of the space now. I'll have a mess around with it after work. If I don't post again I wish everybody a Merry Christmas for tomorrow!
    I like the Expressway RG font way more than this.

  10. #7890
    @bOOURNS; I like that target portrait idea, makes your ui look completely different to pretty much every other ui in here
    @carebear; I agree with you the unitframew need a little more height.

    Would post a screenie but I have no Internet at home until Thursday, posting from my phone.

    Wishing you all a very merry Christmas and a prosperous new year!

  11. #7891
    Quick update on my UI

    With the help of the amazing author of Raven i got my buffs/debuffs via some edits to match the "rectangle" look from my actionbar and WeakAuras CD's.


  12. #7892
    Quote Originally Posted by bOOURNS View Post
    Quick update on my UI

    With the help of the amazing author of Raven i got my buffs/debuffs via some edits to match the "rectangle" look from my actionbar and WeakAuras CD's.

    I can see myself in the screenshot!

  13. #7893
    Epic!
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    One last update before santa comes!

    Made the unit-frames bigger. Got pixel borders on nearly everything but it's annoying the hell outa me that some are broken and not aligned so I shoved multisampling up to 4x and now they all fit in, buuut they look a little bit 'fuzzy' again.

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  14. #7894
    Quote Originally Posted by carebear View Post
    One last update before santa comes!

    Made the unit-frames bigger. Got pixel borders on nearly everything but it's annoying the hell outa me that some are broken and not aligned so I shoved multisampling up to 4x and now they all fit in, buuut they look a little bit 'fuzzy' again.

    Your UI! I MUST have it! what is that chat mod?

  15. #7895
    Quote Originally Posted by agli View Post
    Your UI! I MUST have it! what is that chat mod?
    Phanx Chat

    Source: Care and I are like brothers from another mother.

  16. #7896
    Quote Originally Posted by Cark View Post
    Phanx Chat

    Source: Care and I are like brothers from another mother.
    Thank you!! Going to be building a new UI tomorrow, unless your brother from another mother will post a .zip/rar

  17. #7897
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    Two questions:
    1. Where is your actionbars? I can imagine they are 100% faded/hidden, but isn't it difficult remembering all your keybindings and checking your rotation using forteexorcist as your only "guideline"?
    2. Can you post your Damagefont / battletext code? And in that case, what addon is it? Just Miks or something more fancy?:-)

    In advance, thanks a lot!
    Dearest regards,
    Secret fan

    PS: Couldn't quote 'cause I never-ever post on MMO - primarily use EJ for submitting bullcrap, but I must know your UI secrets! ;-)
    PPS: this is for the user "Carebear"

  18. #7898
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    Quote Originally Posted by Spunkephar View Post
    Two questions:
    1. Where is your actionbars? I can imagine they are 100% faded/hidden, but isn't it difficult remembering all your keybindings and checking your rotation using forteexorcist as your only "guideline"?
    2. Can you post your Damagefont / battletext code? And in that case, what addon is it? Just Miks or something more fancy?:-)

    In advance, thanks a lot!
    Dearest regards,
    Secret fan

    PS: Couldn't quote 'cause I never-ever post on MMO - primarily use EJ for submitting bullcrap, but I must know your UI secrets! ;-)
    PPS: this is for the user "Carebear"
    I'm not Care but can answer.

    1. Actionbars are hidden, remembering keybinds isn't hard due to muscle memory. Takes a few days at most. I can't speak for Care, but when I rebind everything I play with actionbars shown for a few days to familiarize myself with them.

    2. Combat text is most likely xCT+, or MSBT. xCT+ looks like that out of the box, but MSBT can look like that easily.

  19. #7899
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    Quote Originally Posted by OriginalVocalMix View Post
    I'm not Care but can answer.

    1. Actionbars are hidden, remembering keybinds isn't hard due to muscle memory. Takes a few days at most. I can't speak for Care, but when I rebind everything I play with actionbars shown for a few days to familiarize myself with them.

    2. Combat text is most likely xCT+, or MSBT. xCT+ looks like that out of the box, but MSBT can look like that easily.
    Greatly appreciated, helped alot!
    Thanks!

  20. #7900
    Quote Originally Posted by Spunkephar View Post
    Greatly appreciated, helped alot!
    Thanks!
    99% sure he is using the original xCT and not xCT+.
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