Thread: Post Your UI

  1. #8001
    Made a couple of changes lately. Main thing has been an edit on the Raid frames to have the powerbar "around" the health to match the look of the player, target and target of target.

    Idle with raid frames displayed to show the recent edit.

  2. #8002
    Your chat panel is 4-5 pixels lower than your recount. I realised how high your res is and I'm wondering if your having problem reading that chat of yours

    Other than that, I'm not sure why you would want a huge portrait in the middle of your screen. Not very functional.
    It's an interesting idea though. Does it double up as a castbar? Probably more screens would do it justice.

    The power bars are neat. I'm not sure about that raid panel though, does it resize in 10-man?

    My last nitpick would be that 1px divider in your minimap and the height of the panel. It's a pretty stupid thing to debate about, but I think it could be little bit shorter.

    It's a nice UI overall. Some cooldown/castbar/dbm/combat screens would be nice.
    Last edited by v1do; 2013-01-07 at 09:57 AM.

  3. #8003
    Quote Originally Posted by bOOURNS View Post
    Made a couple of changes lately. Main thing has been an edit on the Raid frames to have the powerbar "around" the health to match the look of the player, target and target of target.

    Idle with raid frames displayed to show the recent edit.
    I like how that looks now, however its a bit bright for me :P

    Edit: looking for a new DPS/Healing meter, skada is a memory hog.

  4. #8004
    Quote Originally Posted by v1do View Post
    Your chat panel is 4-5 pixels lower than your recount. I realised how high your res is and I'm wondering if your having problem reading that chat of yours

    Other than that, I'm not sure why you would want a huge portrait in the middle of your screen. Not very functional.
    It's an interesting idea though. Does it double up as a castbar? Probably more screens would do it justice.

    The power bars are neat. I'm not sure about that raid panel though, does it resize in 10-man?

    My last nitpick would be that 1px divider in your minimap and the height of the panel. It's a pretty stupid thing to debate about, but I think it could be little bit shorter.

    It's a pretty damn nice UI overall, I'm not a fan of recount though. Add some cooldown/castbar/dbm/combat screens.
    The portrait is purely for looks, no reason for it to be functional at all. It's the same thing as people who do ultra minimalistic UI's that show nothing. It's not function it's for looks. Target and player castbars are between the player/target UF's and raid frames.

    No they are the same size in 10man only obvious difference being there is only 10. They are that size cause i'm main spec'd resto, any smaller for me personally and they become harder to read all the info on them i need.

    Not sure what you mean by some 1px divider on the minimap.

    Lastly that isn't recount it's Skada.


    Quote Originally Posted by Drayarr View Post
    I like how that looks now, however its a bit bright for me :P

    Edit: looking for a new DPS/Healing meter, skada is a memory hog.
    Bright? Explain. I refuse to go with black/dark grey HP colors cause everyone and their dog does that and also tired of class color HP (right now i prefer class color deficits)

    Skada isn't a memory hog at all unless you never reset your data, recount is actually worse imo.

  5. #8005
    Quote Originally Posted by bOOURNS View Post
    Bright? Explain. I refuse to go with black/dark grey HP colors cause everyone and their dog does that and also tired of class color HP (right now i prefer class color deficits)

    Skada isn't a memory hog at all unless you never reset your data, recount is actually worse imo.
    I've always had dark/dull coloured UI's so yours is just a bit different, Id like to see how it plays tho, if you could mebbe make a little video!
    I never reset data lol! I allways forget. I hate recount....hate it, never have 2 people with recount showing the same numbers from the same fight.

  6. #8006
    You won't ever have any 2 players showing the same numbers on meters no matter which addon it is you use. Because if you out range(or phase to a diff zone like Spiritbender and the totems) your meter won't pick up their activity and vise versa.

  7. #8007
    Quote Originally Posted by bOOURNS View Post
    You won't ever have any 2 players showing the same numbers on meters no matter which addon it is you use. Because if you out range(or phase to a diff zone like Spiritbender and the totems) your meter won't pick up their activity and vise versa.
    True enough.

    Trying out aldmgmeter, but i cant get it to change textures/fonts without spamming me with errors, i want it to look like it does in Quse' ui pack
    http://www.wowinterface.com/download...8-QuseUI.html#

  8. #8008

  9. #8009
    Quote Originally Posted by Drayarr View Post

    Edit: looking for a new DPS/Healing meter, skada is a memory hog.
    As tordenflesk mentioned you can try Tinydps.Not sure about aldamagemeter.If you are anything else than disc priest i guess it's okey.
    Memorywise is better than tinydps which has 1mb@max. But i found it inaccurate when i was healing on baleroc during firelands as disc.For dps it works perfectly fine tho.
    Last edited by Treeston; 2013-01-07 at 06:28 AM. Reason: Fixed auto-parsed email address (that was no email address)

  10. #8010
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    Finally got my party frames to appear but for some reason they use all of my if statements for if f.mystyle == "raid" then instead of the party version.



    As you can see the target/threat border is working with the size that I set for the party frames. I then have an if statement to increase the health size on raid bars but it's also affecting the party frames.
    Does anybody have an idea of where I'm going wrong? ):

    http://pastebin.com/b0N5zhHC
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  11. #8011
    Quote Originally Posted by carebear View Post
    Finally got my party frames to appear but for some reason they use all of my if statements for if f.mystyle == "raid" then instead of the party version.



    As you can see the target/threat border is working with the size that I set for the party frames. I then have an if statement to increase the health size on raid bars but it's also affecting the party frames.
    Does anybody have an idea of where I'm going wrong? ):

    http://pastebin.com/b0N5zhHC
    I basicly just use the trial and error method to solve these kind of problems. I would start looking at the below portion of the code:

    Code:
    "oUF-initialConfigFunction", ([[
                    self:SetWidth(%d)
                    self:SetHeight(%d)]]):format(230, 16))
    I believe this is the problem. Comment this one out and just put this for the party frames.
    Code:
    self:SetWidth(230)
    self:SetHeight(16)
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  12. #8012
    Quote Originally Posted by Drayarr View Post
    P

    Edit: looking for a new DPS/Healing meter, skada is a memory hog.
    Like other people mentioned, AlDamageMeter. It's pretty accurate, but it doesn't seem to record Vehicle damage (Amber-Shaper) nor healing on NPCs (Tsulong).

    Now to me:



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  13. #8013
    Quote Originally Posted by Jeremypwnz View Post
    Now to me:



    (Updated, link in sig)
    Did you change your unitframes?

    Edit: Changed dps meter to Tinydps, move some stuff around too, but anyone know how to get ride of the black line at the top of Tinydps (check screenshot) Tinydps.

    Edit2: DrayUI - Made a few changes, only minor things. Will post raid shot tonight

  14. #8014
    Quote Originally Posted by carebear View Post
    I would love to know what font you are using, because i find it really good to read an nicely looking. Thanks!

  15. #8015
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    Quote Originally Posted by Distefano View Post
    I basicly just use the trial and error method to solve these kind of problems. I would start looking at the below portion of the code:
    I've tried a few things with that section but it either breaks or doesn't change the size. I have a few if statements for the party frames but none of them work as it doesn't recognize the frames as the party frames. I've gone wrong somewhere in naming/calling the party frames.

    I had a feeling it was something to do with this code as I don't know the equivalent for the party frames but when I change raid to party it breaks again. *shrug*

    Code:
    self.Health.PostUpdate = lib.PostUpdateRaidFrame
            self:RegisterEvent('PLAYER_TARGET_CHANGED', lib.ChangedTarget)
            self:RegisterEvent('RAID_PARTY_UPDATE', lib.ChangedTarget)
            self:RegisterEvent("UNIT_THREAT_LIST_UPDATE", lib.UpdateThreat)
            self:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE", lib.UpdateThreat)
    Last edited by carebear; 2013-01-07 at 04:00 PM.
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  16. #8016
    Does qulight have any git? easier to check if we can see the main structure.

    lib.PostUpdateRaidFrame
    Does he use any other healthupdates or is this one used for all units?

    And what errors are you getting?

  17. #8017
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    Quote Originally Posted by twin2 View Post
    Does qulight have any git? easier to check if we can see the main structure.

    Does he use any other healthupdates or is this one used for all units?

    And what errors are you getting?
    As far as I am aware (doing a search through the code) it's only used twice and that is for the raid frame and then again when I copied it over when I made the party frames. Unfortunately there is no git, the only place I know to get the layout is at wowinterface.

    I fixed the issue of the error with the setwidth/setheight, bad placed endbracket
    Last edited by carebear; 2013-01-07 at 05:01 PM.
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  18. #8018
    It's really a shame that wow addon development didn't standardize on github -- life would be so much better for everyone.
    A new UI series for 5.2Steal my old UILearn about WeakAuras • Nobody to raid with right now so no PVE videos.

  19. #8019


    Big Thanks to Coldkil for his awesome UI.
    Last edited by Treeston; 2013-01-07 at 10:06 PM.

  20. #8020
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    Just using TukUI with a few unseen addons such as a spell correct, DBM, and Battle Scroll Text.
    Last edited by Treeston; 2013-01-07 at 10:06 PM.
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