Your chat panel is 4-5 pixels lower than your recount. I realised how high your res is and I'm wondering if your having problem reading that chat of yours
Other than that, I'm not sure why you would want a huge portrait in the middle of your screen. Not very functional.
It's an interesting idea though. Does it double up as a castbar? Probably more screens would do it justice.
The power bars are neat. I'm not sure about that raid panel though, does it resize in 10-man?
My last nitpick would be that 1px divider in your minimap and the height of the panel. It's a pretty stupid thing to debate about, but I think it could be little bit shorter.
It's a nice UI overall. Some cooldown/castbar/dbm/combat screens would be nice.
Last edited by v1do; 2013-01-07 at 09:57 AM.
Last edited by Drayarr; 2013-01-07 at 12:39 AM.
No they are the same size in 10man only obvious difference being there is only 10. They are that size cause i'm main spec'd resto, any smaller for me personally and they become harder to read all the info on them i need.
Not sure what you mean by some 1px divider on the minimap.
Lastly that isn't recount it's Skada.
Skada isn't a memory hog at all unless you never reset your data, recount is actually worse imo.
I never reset data lol! I allways forget. I hate recount....hate it, never have 2 people with recount showing the same numbers from the same fight.
You won't ever have any 2 players showing the same numbers on meters no matter which addon it is you use. Because if you out range(or phase to a diff zone like Spiritbender and the totems) your meter won't pick up their activity and vise versa.
Trying out aldmgmeter, but i cant get it to change textures/fonts without spamming me with errors, i want it to look like it does in Quse' ui pack
Last edited by Drayarr; 2013-01-07 at 01:43 AM.
Memorywise is better than tinydps which has 1mb@max. But i found it inaccurate when i was healing on baleroc during firelands as disc.For dps it works perfectly fine tho.
Last edited by Treeston; 2013-01-07 at 06:28 AM. Reason: Fixed auto-parsed email address (that was no email address)
Finally got my party frames to appear but for some reason they use all of my if statements for if f.mystyle == "raid" then instead of the party version.
As you can see the target/threat border is working with the size that I set for the party frames. I then have an if statement to increase the health size on raid bars but it's also affecting the party frames.
Does anybody have an idea of where I'm going wrong? ):
I believe this is the problem. Comment this one out and just put this for the party frames.Code:"oUF-initialConfigFunction", ([[ self:SetWidth(%d) self:SetHeight(%d)]]):format(230, 16))
Requests by PM [closed] - My work
Last edited by Drayarr; 2013-01-07 at 03:48 PM.
I had a feeling it was something to do with this code as I don't know the equivalent for the party frames but when I change raid to party it breaks again. *shrug*
Code:self.Health.PostUpdate = lib.PostUpdateRaidFrame self:RegisterEvent('PLAYER_TARGET_CHANGED', lib.ChangedTarget) self:RegisterEvent('RAID_PARTY_UPDATE', lib.ChangedTarget) self:RegisterEvent("UNIT_THREAT_LIST_UPDATE", lib.UpdateThreat) self:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE", lib.UpdateThreat)
Does qulight have any git? easier to check if we can see the main structure.
Does he use any other healthupdates or is this one used for all units?lib.PostUpdateRaidFrame
And what errors are you getting?
I fixed the issue of the error with the setwidth/setheight, bad placed endbracket