Castbar text hasn't changed from the last screenie, but I think it has since 2 screens ago. Target cast name is below the target castbar and above the player castbar "centred". The very first post with these castbars had target cast name aligned left under the target bar(time on the right) with the player cast name and time kinda sandwiched in between.
Thanks alot Treeston and Tordeflask!
!QuseWigs does however not seem to work, not even with his default lua code.
When i select it to be my style in configure and press test the game freezes for ½ second and no test bars appears.
Last edited by Rusk; 2013-01-12 at 10:27 AM.
Hold your horses, people. No need to get personal here. I'd hate having to whip out my mod face.
UI & AddOns expert | Interface & Macros moderator - My work
Hopefully it works for you the same way it did for me. I did wonder why this wasn't in the ingame options though. Would make this addon quite a bit better just by adding this ingame.
I just started working a new UI, the idea behind it would be to replace everything I can with custom WeakAuras.
What I have for now :
What I manage to do in WeakAuras so far is HealthBar (player/target), PowerBar(player/target), target name, level, percentages and castbar.
The bad thing is I suck at doing graphic stuff, so I'm stuck with the textures that come with WeakAuras for the moment.
What do you guys think?
Last edited by Treeston; 2013-01-12 at 06:21 PM.
Other than that, there are a lot of other things you could do to improve the UI.
First of all, you don't need two cast bars. Secondly, as a non-caster, your Cast Bar isn't all that important. Instead you could switch places of the Cast Bars and your 'Tiger Power'-meter, as the second is far more important to keep an eye on during combat.
Do you need your Backpack button to show? How often do you actually press that with your mouse, over using the keybind to access it? The Menu Bar could be set to auto-hide to save you some screen space.
Your Action Bars in the bottom-right corner seem awfully inaccessible.
The Damage Meter is hard to read when it's just floating in the air. It is also far wider than it needs to be.
More than that; there is a lot you could do in the name of consistency. Such as using the same textures across the interface. Not breaking the 'two fonts'-rule. And otherwise generally just align things better.
Having problem with my Unitframe borders, missing a portion of the border on the edge of the power bar. See Screenie Below
Anyone got any ideas what I've done/how to fix it, tried moving it around pixel by pixel to see if it popped back up but its not working
Nevermind, Reloading fixed it, lol.
---------- Post added 2013-01-12 at 08:56 PM ----------
Scale Recount down, unless you are blind you don't need it taking up 1/3rd of your screen
Last edited by Drayarr; 2013-01-12 at 09:40 PM.
Last edited by Drayarr; 2013-01-13 at 01:39 AM.
Other than that i don't know. I get the same-ish kinda thing but instead of erasing the border I'll get 2px lines instead of 1px depending on what x, y i have the frame at and takes a ton of tweaking to have them in spots where it doesn't do that.
Been literally moving the frames around 1px at a time to find the "sweet spot" but to no avail.
Will take some raid screens tomorrow night so you can have a peak at how its looking.
Also, found the "perfect" font size so my pixel font doesn't look like a kid writing on my screen!
Edit; It's not the auto scale thing, ugh. This will get on my nerves.
Last edited by Drayarr; 2013-01-13 at 02:11 AM.