2. For your part frames I would keep the player name class colored when dead and have the hp% say "Dead" instead of 0% when the person isn't alive.
3. Assuming the colored outlines on the party frames are for threat, those could be a little bit thinner, like 1px prolly.
4. Your dps meter texture is different than your uf texture. Also, the dps meter placement seems pretty random.
5. Boss frame placement---also pretty random.
6. What's the number 10 on your target's debuffs? Whatever it is, the placement is odd.
7. Chatframe placement is too far in to the screen compared to your minimap.
8. Combo point display seems disconnected. Perhaps overlay it on top of the bottom edge of your unitframe to mimic the text on your other unitframes.
That's all...for now :P
p.s. I am also working on a san-serif ui that I will post a pic of soon
What font is that you are using for chat, davel?
What unit frames are those Davel?
Last edited by bOOURNS; 2013-01-24 at 10:21 PM.
Got buried a few pages back:
Thanks for all the helpful replies everyone. Anyone have a suggestion for mimicing the elvui raid frames? The closest I got to mimicing them was playing A LOT with Vuhdo but even then; vuhdo doesn't support smooth health bars on their raid frames.
If the layout allows it (a lot of free space), sometimes I choose to display all buffs and debuffs there. You can still filter out the most frequent and unimportant buffs and be fine.
Lots for me to respond to!
With buffs and debuffs I've tried quite a few things. Filtering to just show my own on the target, lower alpha or grayed out debuffs that aren't mine and just having them all show at once.
I'm not a fan of displaying only my debuffs anymore because they can look out of place if they're not aligned with the frame correctly. I like to have one row of debuffs above the frame with a row of buffs above that. This provides more than enough space to show my debuffs whilst adding a few other player's debuffs for aesthetics.
The debuffs go closer to the frame than buffs because in PvE an NPC doesn't get as many buffs as it does debuffs, so during a raid or fight you'd have a large gap if the NPC doesn't have a buff then a row of debuffs above that gap which doesn't seem right.
I never thought about removing the % signs; it's actually a good idea so I'll have a mess around with it later today and see what I can come up with.
The boss frame is actually the default position; I have no idea where else to put it.
The DPS meter is very random, it's just there because that's where it appeared on the screen when I messed around with it. I'm tempted to put it aligned with the target frame so it needs moving up a little bit to see how that looks.
The number 10 is the stacks of the debuff and if I overlay my combo points you miss half of the border because of the different levels; no matter what levels I try they just won't appear the health bar even if I set the health bar levels to 1 and the combo points to 10 >_<
Here's a video of me raid leading with the same addons. They've been edited differently but the core layout is still the same.
I couldn't imagine what it would be like on a dot heavy class like a kitty druid having to stare at tiny debuff icons with only a hard to see sweeper that doesn't give you actual times and tiny buff icons by your map for things like savage roar (or whatever its called, there is another buff to track as well but I forget the names though)again with nothing but a sweeper on the small icons.
Either way as I said before it looks good but I think it lacks some details like more indepth tracking for buffs and debuffs that are required for min/maxing dps.
Last edited by bOOURNS; 2013-01-25 at 12:45 PM.
I'm not Care, but I know his UI and his playstyle well, on something like a Rogue the only thing you need to worry about is Slice 'n Dice it's just a case of occassionally glancing at your buffs and your Combo Points and making an educated decision on whether to dump using say Eviscerate or refresh Slice 'n Dice. But if I were playing say a feral druid or affliction lock this would not be my UI style of choice, you'd definitely DEFINITELY have to have some form of debuff/dot tracker.