Thread: Post Your UI

  1. #8441
    Warchief Odina's Avatar
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    Quote Originally Posted by Daniie View Post
    Also why as a DPS Priest (that I was in the screenshot) not benefit from Omen? I like to know my threat on fresh adds etc.
    Not being sarcastic here at all serious question : When you target a new add and start your rotaiton are you looking around the room at stuff you must avoid, timers for abilities you need to pay attention to and spells comming off cd and ensuring all your dots are up or do you stare at Omen to see your threat climb on the new add?

    If you are not looking at it at the begining and you are focusing on other things all over the place (personal opinion is this is what you should be doing) then it would probbaly be more beneficial to have something like tidy plates threat plates installed so you can see a visual que over the mob you are targeting of your threat and you can focus on more important stuff going on around you. Staring at omen reduces situational awareness as you must focus on a part of the screen that is not productive towards the current fight.

    just my take on it and one way that a simple addon addition to a UI can greatly improove QOL and awareness

  2. #8442
    Quote Originally Posted by Daniie View Post
    Also why as a DPS Priest (that I was in the screenshot) not benefit from Omen? I like to know my threat on fresh adds etc.
    You don't have to worry about threat as long as the tank hits the mob at least once, and if anything happens you've got Fade anyway.
    Omen in general isn't needed for any dps.

  3. #8443
    Quote Originally Posted by Daniie View Post
    All noted and appreciate the advice. I wouldn't say I had a messy UI but that's your take on it.

    I'm starting to level up my DK alt tonight and am doing a new UI so will try something more central.

    Also why as a DPS Priest (that I was in the screenshot) not benefit from Omen? I like to know my threat on fresh adds etc.
    I'm a shadow priest as well and I have my tidyplates tell me threat.

    Works better than omen tbh.

  4. #8444
    Quote Originally Posted by Felonidas View Post
    I'm a shadow priest as well and I have my tidyplates tell me threat.

    Works better than omen tbh.
    Well, same here. And I've just tuned up the warning threshhold really high.
    No Envy, No Fear


  5. #8445
    Quote Originally Posted by Rusk View Post
    You can easily make an UI like this without having to configurate through a lua.
    What you need are the following addons ->

    KGPanels
    Stuf or Pitbull4 unitframes
    Bartender or Dominos
    Masque + Masque clean icons or some other skin
    AZCastbar or quartz
    Weakauras
    Phanxbuffs
    Skada or recount
    Sldatatext
    Big wigs or DBM
    Chatter or prat
    Chinchilla minimap
    Actually you only need:

    - elvui
    - stuf unit frames
    - bartender

    To get a bit of the same look.

    Also here's an update:


    I know it isn't in a raid, so it's incomplete.
    Last edited by Mosyl; 2013-01-23 at 06:13 PM.

  6. #8446
    Updated one I found from last night: http://imageshack.us/a/img841/734/wo...1813145740.jpg

    All feedback so far has been good. Changes so far:

    - In regards to Omen3 I do actually agree with all of you but I'm so used to having it I just... do. Since gotten rid of it as I do already have Tidy Plates: Threat Plates installed for telling me when I have aggro.
    - I tried having the Grid colours the same as unit frames and whilst they look a little cleaner I found it harder to see health defecits.
    - I've changed MSBT CD ready statuses to just be an icon flash on my character the same way Doom Cooldown Pulse does. Only thing I don't like about it is the icons don't have a border but I can't work out how to get Power Auras to flash me the icon of a spell coming off CD but it then disappearing.
    - I know Weak Auras > Power Auras but I can't be bothered replicating all my auras and learning how to use WA.
    - Also use DoTimer in Icon form to the left of Grid to track evangelism/Archangel now.

  7. #8447
    Quote Originally Posted by ZealousSpartan View Post
    Came out a little bigger than I thought it would o.O. New to posting images
    READ-THOSE-BEFORE-POSTING-IMAGES-Image-linking-guides-collection

    Stickied right on the front page. Now go read it!

  8. #8448
    This is my ui, I think its fine, but there is always more that can be done. I'm open to feedback!

    OOC




    In Combat

    Last edited by ZealousSpartan; 2013-01-23 at 11:10 PM.

  9. #8449
    Quote Originally Posted by Daniie View Post
    Updated one I found from last night: http://imageshack.us/a/img841/734/wo...1813145740.jpg
    Yes, I like this one a lot more actually.
    If you would like to, TouchyMcfeel on youtube has a pretty good guide on setting up Weak Auras. You could check that out of you ever want to make the switch from PA.
    No Envy, No Fear


  10. #8450
    Yeh I think I will try move to WeakAuras soon because I know it is far better than Power Auras. It just looks a little daunting when I first opened it up. Luckily the only time I do use WeakAuras is when I steal others imports for my Druid

    At the moment Power Auras works because I just have very standard auras needed for ability CDs and encounter debuffs.

  11. #8451
    Quote Originally Posted by ZealousSpartan View Post
    This is my ui, I think its fine, but there is always more that can be done. I'm open to feedback!

    OOC




    In Combat

    i'd recommend that you get rid of the zone text and clock on the minimap, makes it look clunky, and maybe download clean icons/masque to skin those buff icons, other than that nice and clean UI

  12. #8452
    Epic!
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    Finally getting somewhere with my UI. Still a couple of things I'd like to do:

    • Increase the amount of player buffs in the top right.
    • Sort out the role icon on the party frames
    • Sort out the buffs on the party frames
    • Fix the boss ability emotes in the middle of the screen (They appear fuzzy and the wrong size)

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  13. #8453
    Quote Originally Posted by carebear View Post
    Finally getting somewhere with my UI. Still a couple of things I'd like to do:

    • Increase the amount of player buffs in the top right.
    • Sort out the role icon on the party frames
    • Sort out the buffs on the party frames
    • Fix the boss ability emotes in the middle of the screen (They appear fuzzy and the wrong size)

    Looks very nice. I always concidered your UI's an inspiration for my personal UI work, minimal but still with all required information in place.

    I noticed the party borders on the party frames buffs go behind the HP bar where they overlap the frame. Is that a design choice or do you still need to fix the frame level? I've been playing arround with buffs/debuffs/aura's overlapping my UI frames partially and I'm close to finsihing it for testing purpose.

    On a general note, and I would like to hear your point of view Carebear (other opponions are welcome aswell), what's your idea about buffs/debuffs/auras setup on the player and target frames? I'm always having a hard time making minimalistic frames and messing arround with the buff layout. I feel buffs/debuffs make or break your layout. Do you just show all (de)buffs or did you try filtering them? Just one row or let them stack?

    Personally, I'm thinking of going for a filtered setup (like filger f.e.) but that's so hard to keep it updated/managed. Maybe a split setup for PvP/PvE purposes? Curious to see what you guys think about this.
    Requests by PM [closed] - My work

  14. #8454
    Quote Originally Posted by carebear View Post
    Finally getting somewhere with my UI. Still a couple of things I'd like to do:

    • Increase the amount of player buffs in the top right.
    • Sort out the role icon on the party frames
    • Sort out the buffs on the party frames
    • Fix the boss ability emotes in the middle of the screen (They appear fuzzy and the wrong size)

    What unit frames are those? They look really nice.

  15. #8455
    Quote Originally Posted by carebear View Post
    finally getting somewhere with my ui. Still a couple of things i'd like to do:

    • increase the amount of player buffs in the top right.
    • sort out the role icon on the party frames
    • sort out the buffs on the party frames
    • fix the boss ability emotes in the middle of the screen (they appear fuzzy and the wrong size)

    gimme dat ui d:

  16. #8456
    Scarab Lord Taryble's Avatar
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    Quote Originally Posted by ZealousSpartan View Post
    What unit frames are those? They look really nice.
    Knowing carebear, they're either StUF or oUF.
    We have done the impossible, and that makes us mighty. - Sgt. Malcolm "Mal" Reynolds, Battle of Serenity Valley

  17. #8457
    Quote Originally Posted by Taryble View Post
    Knowing carebear, they're either StUF or oUF.
    oUF meh I can't write lua at all. I really like the bars though >.<

  18. #8458
    Quote Originally Posted by carebear View Post
    • Sort out the role icon on the party frames
    Would this interest you?
    Code:
    theString = ''
    role = UnitGroupRolesAssigned(unit) 
    
    if role == "TANK" then
        theString = theString.."T"
    end
    if role == "HEALER" then
        theString = theString.."H"
    end
    if role == "DAMAGER" then
        theString = theString.."D"
    end
    
    
    return theString

  19. #8459
    Quote Originally Posted by tordenflesk View Post
    Would this interest you?
    Code:
    theString = ''
    role = UnitGroupRolesAssigned(unit) 
    
    if role == "TANK" then
        theString = theString.."T"
    end
    if role == "HEALER" then
        theString = theString.."H"
    end
    if role == "DAMAGER" then
        theString = theString.."D"
    end
    
    
    return theString
    That would interest me, but where should I be putting that? Using oUF_Qulight btw

  20. #8460
    Quote Originally Posted by carebear View Post

    1. The % symbols drive me crazy. Can't you just color the hp% as green to red and remove the % symbol?
    2. For your part frames I would keep the player name class colored when dead and have the hp% say "Dead" instead of 0% when the person isn't alive.
    3. Assuming the colored outlines on the party frames are for threat, those could be a little bit thinner, like 1px prolly.
    4. Your dps meter texture is different than your uf texture. Also, the dps meter placement seems pretty random.
    5. Boss frame placement---also pretty random.
    6. What's the number 10 on your target's debuffs? Whatever it is, the placement is odd.
    7. Chatframe placement is too far in to the screen compared to your minimap.
    8. Combo point display seems disconnected. Perhaps overlay it on top of the bottom edge of your unitframe to mimic the text on your other unitframes.

    That's all...for now :P

    <3
    Ish

    p.s. I am also working on a san-serif ui that I will post a pic of soon

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