Thread: Post Your UI

  1. #8481
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    Quote Originally Posted by saami View Post
    Ever tried mixturing with the pixel font and UI scale to get the UI looking good at that resolution?
    I just got my new work laptop and it too uses 2560x1600.

    What i meant was that i cannot find a font i think looks good enough just yet.
    I can get the pixel font to work at 2560x1600 but the pixel perfect borders like to toy around with me at that resolution. That and I like to play with multisampling so I decided to opt out of a pixel UI and I'm enjoying this so far!
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  2. #8482
    Care..upload your ui so I can stealz it mwhaha...serious note, would like to try it out

  3. #8483
    OOC:


    10m in combat:


    Always messing with my UI, one of the few things that keep me playing wow lol always room for improvement though, using mostly ElvUi with a couple of regular addons (recount/DBM etc). Pretty proud of how it's looking right now though, next week who knows...

  4. #8484


    Work in progress.

  5. #8485

  6. #8486
    Quote Originally Posted by carebear View Post
    I can get the pixel font to work at 2560x1600 but the pixel perfect borders like to toy around with me at that resolution. That and I like to play with multisampling so I decided to opt out of a pixel UI and I'm enjoying this so far!
    I'm in a dilemma with this.
    I want a pixel based theme because i think they look great and work as they intend to do but most of all the screen on the machine is 13". On the other hand i cannot use a pixel UI because of the resolution, if i lower the resolution the focus is fucked up..

    Could you paste you're font somewhere for me please?

  7. #8487
    Smaller screen = lower resolution = easier to read pixel-fonts.
    Oh, and while I've got your attention, here is a message from the National Institute of Pancakes: It reads, and I quote, “Fuck waffles.”

  8. #8488
    Quote Originally Posted by Ariadne View Post
    In raid:


    In combat:


    In action:
    http://www.youtube.com/watch?v=27RHhnlGOYs

    Not 100% happy with my raid frames.
    Try making the Raid Frame a little wider, might feel like it fits in more then.

  9. #8489
    Quote Originally Posted by Solondrielle View Post
    OOC:



    Always messing with my UI, one of the few things that keep me playing wow lol always room for improvement though, using mostly ElvUi with a couple of regular addons (recount/DBM etc). Pretty proud of how it's looking right now though, next week who knows...
    I don't think I can give a lot of good feedback because it just seems cluttered to me where you might think it's space efficient and compact.
    In your combat screenshot there seems to be a lot of overlapping in the middle of the screen. I also think the buffbars are space-inefficient there. Have you tried replacing them with buff icons?


    Quote Originally Posted by Daninkai View Post


    Work in progress.
    Looks good. Except for the bossframe!! :P

    Quote Originally Posted by Ariadne View Post
    In raid:
    I would definitely make the raid frames wider. Instead of it being a square, make it a rectangle. You could reduce it's height as well and instead of the health bars being vertical, make then horizontal.
    The only other thing I noticed are the bars on your dps meter and the (boss?)-timers to the left of your screen. You probably prefer it that way, but I personally would have a border on these bars and maybe add a thin outline to the font.

  10. #8490
    Quote Originally Posted by psychoholic123 View Post
    I would definitely make the raid frames wider. Instead of it being a square, make it a rectangle. You could reduce it's height as well and instead of the health bars being vertical, make then horizontal.
    The only other thing I noticed are the bars on your dps meter and the (boss?)-timers to the left of your screen. You probably prefer it that way, but I personally would have a border on these bars and maybe add a thin outline to the font.
    I did have them wider in my video but I was using other colors there. The thing I am most unhappy about is the coloring. Class colors are too bright, but if I invert it, it's too dark. I'd add borders to the BigWigs and Skada if I knew how to do it in an easy way.

  11. #8491
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    Ariadne are you considering uploading that UI anywhere by any chance ?

  12. #8492


    Having some fun trying out a new UF layout

  13. #8493
    The Patient Xenlol's Avatar
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    Quote Originally Posted by iNexus View Post
    Ariadne are you considering uploading that UI anywhere by any chance ?
    In the UI Guide link under his sig he's attached a download link at the bottom. I's not a generalized package though.

  14. #8494
    Quote Originally Posted by Ariadne View Post
    I did have them wider in my video but I was using other colors there. The thing I am most unhappy about is the coloring. Class colors are too bright, but if I invert it, it's too dark. I'd add borders to the BigWigs and Skada if I knew how to do it in an easy way.
    This kind of colouring issues is one of the reasons I made the change to using transparent unit frames. With transparent frames the bright colours are only present on people with lower health and needs your attention, as can be seen on one of my latest screenshots.


    (I'm painfully aware of some of my action buttons are touching each other, one of the unfortunate problems with using Bartender as it scales the buttons instead of putting them at a fixed size.)

    As for BigWigs borders, you can use QuseBossStyles. I made a post earlier about Skada borders, however this requires lua editing which means the changes has to be applied with every update:
    Quote Originally Posted by Sakpoth View Post
    This is my code to add 1px borders to Skada bars. Starting at Skada\BarDisplay.lua:259
    Code:
    				-- Initialization of bars.
    				bar = mod:CreateBar(win, barid, barlabel, data.value, win.metadata.maxvalue or 1, data.icon, false)
    				bar.id = data.id
    --- insert this ---
    				if not bar.bg then
    					local frame = CreateFrame("Frame", nil, bar)
    					frame:ClearAllPoints()
    					frame:SetPoint("TOPLEFT", bar, "TOPLEFT", -1, 1)
    					frame:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", 1, -1)
    					frame:SetBackdrop({
    						edgeFile = [=[Interface\ChatFrame\ChatFrameBackground]=], edgeSize = 1,
    						bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
    						insets = {left = 1, right = 1, top = 1, bottom = 1}})
    					frame:SetFrameLevel(bar:GetFrameLevel())
    					frame:SetBackdropColor(0, 0, 0, .3)
    					frame:SetBackdropBorderColor(0, 0, 0)
    					bar.bg = frame
    				end
    --- end ---

  15. #8495
    Quote Originally Posted by iNexus View Post
    Ariadne are you considering uploading that UI anywhere by any chance ?
    Sorry, no. It's not finished and on Elegon it somehow gives me FPS drops. Don't know why. Not getting errors.

    Quote Originally Posted by Xenlol View Post
    In the UI Guide link under his sig he's attached a download link at the bottom. I's not a generalized package though.
    It's outdated guide=S.

    @Sakpoth Thank you very much for the tips and help!

  16. #8496
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    It could be your DPS Meeter @ the Elegon issue, I remember during progress some people said they stopped getting it after they disabled their recount however disabling skada did nothing for me. I get that FPS drop at the last phase running close to no addons anyways but I play on a 6 year old laptop so I figured it would be that :/.

    Any chance you could maybe upload your grid (or whichever raid frame addon you use) settings if you don't want to upload your whole UI yet? They look exactly like how I'd like mine to be from the look of it on your Sha vid but I'm waaaaay too lazy to ever bother setting up AddOns my self .
    Last edited by iNexus; 2013-01-25 at 09:34 PM.

  17. #8497
    Care asked for a combat screeny, not done yet by a long shot. but this is a kinda combat shot :P


  18. #8498
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    Quote Originally Posted by Shyzhi View Post
    Care asked for a combat screeny, not done yet by a long shot. but this is a kinda combat shot :P

    This is sexy.

    I'll have access to a 1080p screen a bit so I may finally make a UI that isn't contained in a square box.

  19. #8499
    Been playing around a bit with my UI today and came up with this



    Bartender for frames, Debuff filter to track buffs, Masque (darion clean) for button look, coolddown count for cooldown timer and Qbrick holy power to track
    holy powers.

    Alot of abilities are in hidden bars along with their keykind to obtain a more clean look.
    Last edited by Carstenwb; 2013-01-25 at 11:52 PM.

  20. #8500
    Quote Originally Posted by Ariadne View Post
    I did have them wider in my video but I was using other colors there. The thing I am most unhappy about is the coloring. Class colors are too bright, but if I invert it, it's too dark. I'd add borders to the BigWigs and Skada if I knew how to do it in an easy way.
    Even in the video, I think the raid frames are too high in size. Waaaay too high. Length is good. And try changing the health bar - layout to horizontal (side to side). You don't need high frames if you're using the healthbars in that layout.

    @Carsten

    Looks good. Definitely get some chat addon and configre Skada to have them fit into your UI. Right now both of those windows completely seem to ruin it for me..
    Last edited by psychoholic123; 2013-01-26 at 01:17 AM.

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