Thread: Post Your UI

  1. #8541
    The Patient drglenn's Avatar
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    Quote Originally Posted by Coldkil View Post

    LF feedback
    That looks pretty darn sleek to me. It has everything I would need, except for Lifebloom stacks ? Otherwise, it looks ready to go. Nice one.

  2. #8542
    I changed my oUF layout but the health/power texts are weird and are "Tags" and I have no clue how to change those, currently using the Tag that only shows Health % instead of the other two tags that show either Health Deficit or Health/Health%/Power. I brought back the JSHB Focus Bar but the texture is being a b1*** and won't let me match with the Unit Frames. Trying to figure out how to rid the shadow as well.



    I changed from oUF Mlight to oUF Skaarj.
    Omnipotent WCL || Omnipotent Site || Stream: 5-9pm PST Tues/Wed/Thurs || Worst Btag Ever: Slenderman#1355

  3. #8543
    Quote Originally Posted by Jeremypwnz View Post
    I changed my oUF layout but the health/power texts are weird and are "Tags" and I have no clue how to change those, currently using the Tag that only shows Health % instead of the other two tags that show either Health Deficit or Health/Health%/Power.
    Check out the tags.lua, you should be able to change existing tags or make new ones.

  4. #8544
    Here's my healing UI. Enjoy what is left of it!


    (Don't ask why I have Heal and Flash Heal on my cooldown bars. XD Had to throw together my UI before doing some guild power leveling!)

  5. #8545
    Updated Rogue UI. Use Weakauras for Combo Points, Anticipation, All buff/debuff bars, and various animated finisher and cooldown graphics, which I'll have to fraps to show well. I'll post a Raid and PvP pic soon to show what everything looks like in that scenario. Tried to be slim and minimal.





    I'm having trouble for people loading up the UI with Sexymap. They have to manually load the Profile, and this seems to happen with bartender as well occasionally. Is there a way to add this to Reflux, or to have an "on load" command to auto-load the correct profile?
    Last edited by Chult; 2013-01-29 at 03:58 AM.

  6. #8546
    Quote Originally Posted by Chult View Post
    Updated Rogue UI. Use Weakauras for Combo Points, Anticipation, All buff/debuff bars, and various animated finisher and cooldown graphics, which I'll have to fraps to show well. I'll post a Raid and PvP pic soon to show what everything looks like in that scenario. Tried to be slim and minimal.





    I'm having trouble for people loading up the UI with Sexymap. They have to manually load the Profile, and this seems to happen with bartender as well occasionally. Is there a way to add this to Reflux, or to have an "on load" command to auto-load the correct profile?
    Wow, Amazing!
    Any chance of an upload please?

  7. #8547
    Quote Originally Posted by drglenn View Post
    That looks pretty darn sleek to me. It has everything I would need, except for Lifebloom stacks ? Otherwise, it looks ready to go. Nice one.
    If it's similar to the code like I have in my UI, the stacks are color coded (red = 1, yellow = 2, green = 3).

  8. #8548

  9. #8549
    Quote Originally Posted by Quse View Post
    If it's similar to the code like I have in my UI, the stacks are color coded (red = 1, yellow = 2, green = 3).
    In fact i took inspiration from your ui - basically i needed a spellID list so i decided to look at your code. For implementation, it's nothing fancy so i don't think there are many other ways to do them :P

  10. #8550
    Just uploaded VxtUI Gen.2 to WOWInterface. My inbox here has been pretty constant with PM's, so I sat down and made some final tweaks for a version I think others would enjoy. It's a tad different from my version, but I kept it basic as to allow the user the ability to tweak it to their liking and make a UI of their own using a basic framework. Enjoy the UI. Link is provided in my signature.

    Also, I'd like to note I am interested in finding someone to make a sleek logo similar to the one I had for VxtUI. As well as a nice forum signature to use on forums like these so I can be cool and finally have one.

    Thanks to Duskmoon for the awesome Sig/Avatar/Banner!

  11. #8551
    Quote Originally Posted by manu9 View Post
    Wow, Amazing!
    Any chance of an upload please?
    http://www.wowinterface.com/download...169-BlkUI.html

    You have to manually switch the profile on Sexymap, but everything else should work fine. Working out a few kinks, but should be easy to work with. 1920x1080 is the resolution, so if yours isn't, you may have to move the chatbox and such around a little.

  12. #8552
    Quote Originally Posted by Coldkil View Post
    My first shot at healer timers for raid frames. Obviously i had to make them a little bigger to make room for them - they are done for every healer but since it's still a WIP i'm posting the druid test here for feedback. imgur is not that good and colots look like they're grayed out, but i made a little legend for explanation.



    LF feedback
    I dare not challenge the UI wisdom of some of the great names here, but i do have an opinion. I usually heal with something like grid and clique, so i'm pretty much always looking at my raidframes. I find it easier to have squares in the corners for every spell i track, when they are expiring i have them change color to a brighter version. (total 3 steps/levels). I find squares a lot less demanding than a bunch of numbers i need to process.

    Currently i'm trying to replicate this with grid2 because i want transparency for the health and classcolor for the deficit (which i'm still trying and failing to do)

  13. #8553
    Quote Originally Posted by Aves View Post
    I dare not challenge the UI wisdom of some of the great names here, but i do have an opinion. I usually heal with something like grid and clique, so i'm pretty much always looking at my raidframes. I find it easier to have squares in the corners for every spell i track, when they are expiring i have them change color to a brighter version. (total 3 steps/levels). I find squares a lot less demanding than a bunch of numbers i need to process.

    Currently i'm trying to replicate this with grid2 because i want transparency for the health and classcolor for the deficit (which i'm still trying and failing to do)
    So...no timers at all but instead a simple square/symbol that changes color at a determined duration like < 2 secs?

    Could give it a try, but an actual timer is much easier to manage and can bring additional info imho. Worth a try nontheless. Thanks for feedback.

  14. #8554
    Its hard to get that done with Grid 2; you need to do some .lua editing. It can be done easy with vuhdo. Hoewer here is a link where i discused with a guy that done that (transparent healt on grid2) => http://www.wowuigallery.com/topic/xzim-ui-v2 In the end i still kept vuhdo, grid 2 didnt mange to give me all options i was looking for.

  15. #8555
    Quote Originally Posted by Shyzhi View Post
    Sure, Sadly the border it is useing is made from the 1px border edit from STUF so.. the borders wont be there on some aspects
    I dont mind, ill try to fix the borders myself.

  16. #8556
    The Patient drglenn's Avatar
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    Quote Originally Posted by Quse View Post
    If it's similar to the code like I have in my UI, the stacks are color coded (red = 1, yellow = 2, green = 3).
    Ah, I see. Very sleek indeed.

  17. #8557
    Other questions since my work in timers is nearly finished and i want to do some other tweaks.

    - Name/HP: atm the name is in center and changes to missing hp (like -20k3); would it more useful to have the name always displayed (like on bottom) and the hp on top/center of the frame? Also, better to have the number or a % (some boss mechanics favor percentages afaik).

    - Incoming heals: are they useful or not? Making them wouldn't be that hard honestly, but it's something i'm not completely sure if it's useful or just clunky and redundant.

    @drglenn: yes it works like in QuseUI, didn't find a better idea to come out with.

  18. #8558
    Quote Originally Posted by Coldkil View Post
    Other questions since my work in timers is nearly finished and i want to do some other tweaks.

    - Name/HP: atm the name is in center and changes to missing hp (like -20k3); would it more useful to have the name always displayed (like on bottom) and the hp on top/center of the frame? Also, better to have the number or a % (some boss mechanics favor percentages afaik).

    - Incoming heals: are they useful or not? Making them wouldn't be that hard honestly, but it's something i'm not completely sure if it's useful or just clunky and redundant.

    @drglenn: yes it works like in QuseUI, didn't find a better idea to come out with.
    Name should apear especially if you do lfr or 25men. It may happen that a person has to do some specific tasks like a mage kiting. How do you spot that mage in a 25men raid if there are 5more of them? Ofc you can keep focus etc. Also if you are in a raidleading position you can see who fails for bonus blames:P

    % or HP deficit in numbers This depends on healing style. Usually if you know your class well and exact healing output a spell has (in numbers) HP deficit in numbers can help. You see what amount you need and can act fast with the spell that can fill that up. However considering the hectic in nowadays raids you wont realy have time to do basic mats so %hp should be enough.

    Incoming heals are usefull so you dont do that much of overheal/manawaste

  19. #8559
    @Deemaxm thanks for that link, i tried the files and found somewhat the same config as i already achieved with standard grid2 config editing in game, expect for the transparent background on health-deficit. Sadly in that example the health-deficit is still not class colored in that profile. Guess i need to try Vuhdo or (for the challenge sake) edit grid lua.

    @Coldkil exactly that is what i meant, i had rejuv, regrowth and wild growth in the corners and lifebloom stacks in the center, replacing the name. I have never found the %Hp or HP missing a useful thing to see. The name and incoming heals however are very usefull what i'm concerned.
    Last edited by Aves; 2013-01-29 at 01:22 PM. Reason: spelling errors

  20. #8560
    Thanks again; i think i'm going with an option to choose between hp and % so eveyone will be pleased.

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