But thinking more logical here, you get more information out of it by having it show health deficit instead of health percentage.
This is due to the fact that you're technically already getting the percentage information by just looking at the health bar. If it's down to half, you know it's 50%, and so forth.
Good luck with your raid frames. It's an eternal problem of WoW as a healer, because you want as much information on them as possible; but you want to avoid cluttering them.
I've been thinking about this idea for a while now, not sure if I'll do it (or if I even can with ElvUI. My lua is crap). Whipped up a small picture in photoshop.
- All text is placeholder.
- All colors are placeholder.
- Short buffs placement is placeholder (maybe).
- Everything is scaled up in the picture, obviously.
- I might toy around with different borders, 1px black borders are boring me.
Rip it to shreds.
. The Artist also known as Epiphany .
So, the suggestion is that when you go to create the borders for your health and power bars, connect the borders where they overlap so as to maintain an unbroken border throughout the entire unit frame. This will keep it from looking like its just stuff stacked on top of each other with some things up front and other things in back.
Excited to see where your Ui progress to
Last edited by Ishtara; 2013-01-31 at 03:52 AM.
This is making me want to re-remake my Epiphany UI again, too.
Oh god that was posted two years ago. I like to think that I've grown artistically since then, hah.
. The Artist also known as Epiphany .
Ok i got it mostly sorted, some things refuse to line up and no matter what they end up either having to be 1px too long or short or have 2px border. (castbar and aurabars)
Also the same issue REALLY happens on the raid frames and finding that right width+height+spacing+location is very very annoying. (would be a lot easier with PixelMode style borders i think)
Ignore the actual unit frame and castbar i use (stuf unit frames and gnosis) upper unit frame and raid frames are ElvUI's.
Atm it's all about choices. And unfortunately i cannot please everyone. Maybe i could add an option to choose the way the text is displayed, it shouldn't be a problem and it's the better solution i can come out.
---------- Post added 2013-01-31 at 08:22 AM ----------
If you're the only druid healer, you won't see other hots anyway.
I think i'll stick with current design - it's more on the line with the rest of the UI.
I kind of just threw up a quick screenshot of my UI a few weeks ago with no real comments or explanations, so I thought I would post a better one and see what you guys think.
I built the unit frames in oUF (Raid Frame is Grid... why reinvent the wheel). The panels are all built in kgpanels and are class colored (the border around the raid frames is white because I was having an issue with it not resizing and had to change it manually but didn't do a /reloadui. It is since solved and it stays class colored). Target frame takes its class color from the target. I am using Dominos for my action bar replacement and my Buffs/Debuffs/Cooldowns is Raven. I am using Skada for threat and dps meters. I like having a lot of information and not searching for it so the text stuff at the bottom is DataBroker modules (using StatBlockCore for the LDB display). Nameplates is a slightly modified Tidyplates:Graphite in headline mode and the font is Neuropol.
I look forward to your comments and if anyone has any questions about what something is, feel free to ask.
On the topic of borders. The borders on your Omen/Skada bars all seem to overlap, 1-2 more on the spacing should fix that.
On the topic of your meters. Your Skada is 2px shorter vertically (1 on top and 1 on the bottom) than your Omen, and same goes for the actionbar on the right is the same compared to your Skada.
That's a ton of debuffs being displayed, don't think 40+ is needed, 10 to 20(max) should suffice.
Boss mod bar also is overlapping to the right of those debuffs.