Thread: Post Your UI

  1. #8741
    Quote Originally Posted by Lyn View Post
    Since I made a GW2 UI myself.. and used the font, it's called: Cronos Pro
    Thanks, I had been using Doris PP because it looked similar, Do you have any screen shots of your GW ui?


    ---------- Post added 2013-02-21 at 02:11 PM ----------

    Quote Originally Posted by Shyzhi View Post
    For the name if you go into the Name area and change its "Width" it makes it show more letters. For the red borders if you go into "Global" and scroll down abit you can see all the debuff colours, and you can change there border colour.
    Awesome thanks, it was late last night when I was working on this must have overlooked it.

    Is there a way to remove the shadow, in the pic I posted, the red line is now a black shadow after changing the colour, I just want a flat icon

    As I'm fairly rubbish at UI's I could use some help with some key parts, for example;

    Is it possible for me to make buff and debuff icons the same shape as they are in the GW2 Interface.
    How do I make a weak aura showing my health as text that changes as I gain/lose health?
    Last edited by Drayarr; 2013-02-21 at 02:54 PM.

  2. #8742
    managed pixelperfection with multisampling - based on FreeUI

    Last edited by Treeston; 2013-02-21 at 07:55 PM.

  3. #8743
    Quote Originally Posted by muffz View Post
    managed pixelperfection with multisampling - based on FreeUI

    Might want to use Opie (http://www.curse.com/addons/wow/opie) to get rid of those stray buttons
    Last edited by Treeston; 2013-02-21 at 07:55 PM.

  4. #8744
    Quote Originally Posted by Drayarr View Post
    Thanks, I had been using Doris PP because it looked similar, Do you have any screen shots of your GW ui?
    http://dl.dropbox.com/u/2051073/WoWS...212_111202.jpg ... I don't have a current screenshot since I made no new after changing it. And now I can't do another one since I made a new UI.
    I'm a mess of unfinished thoughts

  5. #8745
    Party/Target Frame


    Still trying to get other stuff to work..will post more as I get stuff done

    Anyone got a decent easy to configure buff/debuff addon?
    Last edited by Drayarr; 2013-02-21 at 08:28 PM.

  6. #8746
    Field Marshal be3f's Avatar
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    Quote Originally Posted by muffz View Post
    Is it a feature in FreeUI to display leader / loot type / role (below chatframe), or is it something else?
    - Nobody.. I mean nobody puts ketchup on a hotdog

  7. #8747
    Using raven to do my buffs/debuffs etc. Anyone care to explain how I can blacklist the "major" buffs - MoTW/Stam/Might etc.
    So many options and dropdowns in the options panel of raven I'm completely out of my depth

  8. #8748
    Quote Originally Posted by Drayarr View Post
    Using raven to do my buffs/debuffs etc. Anyone care to explain how I can blacklist the "major" buffs - MoTW/Stam/Might etc.
    So many options and dropdowns in the options panel of raven I'm completely out of my depth
    Filter out any buff above 3min. in the timer section.

  9. #8749
    Quote Originally Posted by tordenflesk View Post
    Filter out any buff above 3min. in the timer section.
    Thanks.

    Any ideas how to make the target buffs/debuffs have separate frames?

    Action Bars / Health Orb / Short Term Buffs


    Full UI - Still a WIP
    Last edited by Treeston; 2013-02-22 at 12:22 AM. Reason: Thumbnails people!

  10. #8750
    Preview of the upcoming oUF_Diablo changes:



    The ingame config panel is what I'm working atm. It will handle the orb animation/color handling.

    @Drayarr
    What do you mean with target debuffs separate frames? What do you want to separate? If you want to highlight some use a buff/debuff filter addon.
    Last edited by Treeston; 2013-02-22 at 12:24 AM.
    | Simple is beautiful.
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  11. #8751
    Quote Originally Posted by zorker View Post
    <snip>

    @Drayarrg
    What do you mean with target debuffs separate frames? What do you want to separate? If you want to highlight some use a buff/debuff filter addon.
    Raven puts target buffs and debuffs in the same frame and as i suck with addons i cant seem to separate them

  12. #8752
    Create two seperate bar groups.

  13. #8753
    Quote Originally Posted by tordenflesk View Post
    Create two seperate bar groups.
    Like I was saying, I suck with addons, Took me about an hr to work out how to change basic stuff on raven

  14. #8754
    Quote Originally Posted by muffz View Post
    managed pixelperfection with multisampling - based on FreeUI

    Hey Muffz, your version of FreeUI is awesome!

    I tried adding those shadow borders myself to the compilation at one point. I failed, however.

    Would you be kind enough to upload that UI for me? I would really love to give a try editing it abit towards my needs. If not, would you care to explain your approach on achieving these shadow borders?

  15. #8755
    Quote Originally Posted by be3f View Post
    Is it a feature in FreeUI to display leader / loot type / role (below chatframe), or is it something else?
    It is not. Leader and Masterlooter are shown in the raidframes in FreeUI but it my opinion it isnt important enough to get this position so I seperated it.

    Quote Originally Posted by Aszeon View Post
    Hey Muffz, your version of FreeUI is awesome!

    I tried adding those shadow borders myself to the compilation at one point. I failed, however.

    Would you be kind enough to upload that UI for me? I would really love to give a try editing it abit towards my needs. If not, would you care to explain your approach on achieving these shadow borders?
    I can not upload it at this time. I need Haleth's permission first. Nevertheless you can add

    Code:
    local CreateBackdrop = function(parent, backdropalpha, left, top, right, bottom)
    	local a = CreateFrame("Frame", nil, parent)
    	a.backdropAlpha = backdropAlpha or 0
    	a.size = 3
    	a.left = left or 0
    	a.right = right or 0
    	a.top = top or 0
    	a.bottom = bottom or 0
    	a:SetBackdrop({
    		bgFile = C.media.backdrop,
    		edgeFile = C.media.glow,
    		edgeSize = a.size,
    		insets = {
    			left = a.size,
    			right = a.size,
    			top = a.size,
    			bottom = a.size
    		}
    	})
    	a:SetPoint("TOPLEFT", parent, -a.size - a.left, a.size + a.top)
    	a:SetPoint("BOTTOMRIGHT", parent, a.size + a.right, -a.size - a.bottom)
    	a:SetBackdropBorderColor(0, 0, 0)
    	a:SetBackdropColor(0, 0, 0, a.backdropAlpha)
    end
    in the api.lua and call this function instead of F.CreateBD/BG/ect.(...).

    For example

    Code:
    F.CreateBackdrop(Minimap)

  16. #8756
    Epic!
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    Quote Originally Posted by Lyn View Post
    now I can't do another one since I made a new UI.
    Well do show!
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  17. #8757
    Quote Originally Posted by carebear View Post
    Well do show!
    This have to wait after 5.2 and my new internet connection, since I'm moving in a week.
    I'm a mess of unfinished thoughts

  18. #8758
    Quote Originally Posted by zorker View Post
    Preview of the upcoming oUF_Diablo changes:

    The ingame config panel is what I'm working atm. It will handle the orb animation/color handling.

    @Drayarr
    What do you mean with target debuffs separate frames? What do you want to separate? If you want to highlight some use a buff/debuff filter addon.
    Awesome work as always. I was thinking about an in-game config panel, how does that impact on memory usage?
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  19. #8759
    Epic!
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    Quote Originally Posted by Lyn View Post
    This have to wait after 5.2 and my new internet connection, since I'm moving in a week.
    I shall wait quietly! I wish I could get a new internet connection. The last 4 houses I've lived in have all had 0.3 upload speed and it drives me nuts. I hope your move goes well though. (:
    Random stuff WoW UI Enthusiast WoW
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  20. #8760
    Quote Originally Posted by Coldkil View Post
    Awesome work as always. I was thinking about an in-game config panel, how does that impact on memory usage?
    Depends. You have the option to create the config on demand. Tuller has an excellent example on that one:
    https://github.com/tullamods/tullaRange_Config
    https://github.com/tullamods/tullaRange

    Basically you create a separate config addon and add this to the toc file: ## LoadOnDemand: 1
    In your main addon when you call the config via slash command or whatever you just load the addon via: LoadAddOn("myAddon_Config")
    When finished you just call: DisableAddOn("myAddon_Config")
    Source: http://wowprogramming.com/docs/api_categories#addon

    I would not care too much about memory usage. Just write efficient code that is what matters. Config panels can get pretty huge.
    Last edited by zorker; 2013-02-22 at 11:26 AM.
    | Simple is beautiful.
    | Roth UI | Roth UI FAQ | GoogleCode | Zork (WoW) | Zork (D3) | TDMOG

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

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