Thread: Post Your UI

  1. #8741
    Looking for ideas for a new UI, need a project to work on!

  2. #8742

  3. #8743
    The second one was done with about about weak-auras -- everything you can see except for the portrait. For the portrait I'm 99% sure that was a custom little addon with three functions:
    • Draw a 3d model for target/target
    • target the player when left-clicked
    • show the normal menu when right clicked
    If it wasn't a completely one-off addon then it was KGPanels with a bit of lua -- which is effectively the same thing. In either case the vast majority was weak auras. The "render a 3d portrait for a unit" code cut/paste from either pitbull or stuf. So far as I know there aren't any "just draw a 3d portrait of this unit" addons but I haven't looked very hard either

    The second one does a lot of things really wrong - it looks pretty. It shows very well in a video too. If I were playing on a Mac and recording raids without a UI, I'd probably make something like that as a "fake UI" that I could superimpose for a kill video. to actually use it in combat is kinda rough. It was fine for like farming deathwing at 30% or facerolling 5-man content but it's really bad for doing something "hard".

    The cool stuff (like predicting effective health, highlights for crossing "phase change" HP percentages) can be done in anything. The layout that you see is pretty bloody bad and I'd encourage you to take as little from that as possible (even the pixel fonts are tasteless IMO). The tiny text/icons take too much mental effort to parse. I really need get that "why that ui sucks" thing posted so that nobody feels tempted to copy it.

    --- The first one was a combination of weak auras and (I think) pitbull. Weak auras provided the 3d fancyness for class/buff/debuff and then pitbull was the text/click target/etc. I recall that the font was Gotham edited to include small-caps because wow doesn't do advanced typography (kait is very clever when it comes to things like that).

    I think that approach is probably better for the typical person -- let an existing unit frame addon do the bulk of the lifting and then "enhance" it with weak aura. Trying to replace it wholesale is a difficult task. It's not obvious at first, but you're left to do a lot of work that is normally covered by your unit frames (like handling clicks, menus, entering/exiting vehicles, possessing mobs, etc). Without learning a fair bit about lua and how WoWAPI works it's probably not something you'd be able to pull off any other way. Maybe it'd be possible with RDX but I haven't played with that since like BWL was end-game and I doubt it would be any less learning if it still exists.

    This from the guy that posts a vim-powerline screenshot a few posts later. Sorry sir, you fall into that group too
    I don't use the term to be derogatory, I just mean to identify the "nerds among nerds". I like to imagine myself in that group but I suspect I'm probably not that clever. I admit to being one of those people with a tricked-out shell setup that was done to "maximize efficiency" while actually writing maybe 30 lines of good code per day. Truth is: it really is just fun to play with sometimes.
    Last edited by evn; 2013-02-19 at 03:51 AM.
    A new UI series for 5.2Steal my old UILearn about WeakAuras • Nobody to raid with right now so no PVE videos.

  4. #8744
    All those animations look really badass if you idle but if you are raiding, there are so much effects that these animations are useless. Apart from this they have mostly no information. Rothar's UI is in MY oppinion the only UI which handle the animations well.

  5. #8745
    Quote Originally Posted by Mushroomkin View Post
    Alright here's the deal..
    Im currently running this UI http://i.imgur.com/rYT6fhd.jpg
    It's basically an old version of Wullie's suit, with my own modifications. Nothing big, very very simple modifications..

    But I want something different done for my Unitframes, i.e player and target..
    I'd like something like a mix of these 3 styles.
    http://i.imgur.com/G801v.jpg
    http://i.imgur.com/9CTTC.jpg
    http://i.imgur.com/v3St5.jpg
    The first one is a screenshot from me. Basically it is just Stuf unit frames for the all the text and the circles are made with WeakAuras. The animations are just for looks and to provide a background for the most important information on a unitframe for me, target and player health percentage. In a raid environment, all I need from unitframes is percentage health on myself and target and my mana status. Everything else is just unnecessary. Showing target name and such helps outside of raid combat though.

    I like the UI in that screenshot, which is an UI I copied from Kait. It shows everything that needs to be shown to play at the highest level and yet keeps it very pretty and clean. The only thing in the UI that is just for prettiness is the animations on the circles. I don't use the animations to display any information. You could just have a plain background color under the health text but I don't feel the animations take away my focus or clutter the screen and they make the UI look good, in my opinion.

  6. #8746
    Mechagnome Jaja's Avatar
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    Will post a SS of my UI when I get home, but first a problem I have, Im using click through bars on Bartender to show some cooldowns. I would use weakauras but is there any way to Masque weakaura icons? Or any other alternative as I don't really like using bartender for it!

    Thanks in advance

  7. #8747
    Quote Originally Posted by Jaja View Post
    Will post a SS of my UI when I get home, but first a problem I have, Im using click through bars on Bartender to show some cooldowns. I would use weakauras but is there any way to Masque weakaura icons? Or any other alternative as I don't really like using bartender for it!

    Thanks in advance
    http://www.wowinterface.com/download...ons-Crisp.html

  8. #8748
    Epic! solvexx's Avatar
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    I quite like what I have done with darkened textures.
    Took a long time but I added in a lot that were missing, moved around and added my own flare.



    Please, all advice and help is loved.

  9. #8749
    Brewmaster Monk UI: http://img28.imageshack.us/img28/251...1913130127.jpg

    My back is against a wall here before people start asking me to zoom out. Any suggestions for improvement?

  10. #8750
    I'm not quite an active poster, although i do read this forum on the daily. heres what I'm using. You're going to have to put in the periods for dots since i don't have link privileges yet
    Last edited by Treeston; 2013-02-19 at 05:58 PM.

  11. #8751
    Quote Originally Posted by solvexx View Post
    I quite like what I have done with darkened textures.
    Took a long time but I added in a lot that were missing, moved around and added my own flare.

    Please, all advice and help is loved.
    I play a ret paladin for PvE because I fail at PvP in general with every character, but I want you're UI.

  12. #8752
    Quote Originally Posted by solvexx View Post
    *SNIP*
    I love watching Solvexx's paladin movies (makes me wanna level one) all the QQ over rets being "useless" has been proved to be wrong in these videos. yes you have some uptime buffs to manage but so did feral in wrath / cata and now (ofc its "easier" now) but still. Nice UI to solv ^^ really nice and clean and keep the ret videos coming. Love them all.

  13. #8753
    Stood in the Fire Xenlol's Avatar
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    Quote Originally Posted by solvexx View Post
    I quite like what I have done with darkened textures.
    Took a long time but I added in a lot that were missing, moved around and added my own flare.



    Please, all advice and help is loved.
    I love your damage font text, what is it!? - EDIT: Nvm, it's Hooge.

    Also, what's the name of the RBG addon? I've forgotten.

  14. #8754
    Quote Originally Posted by Xenlol View Post
    I love your damage font text, what is it!? - EDIT: Nvm, it's Hooge.

    Also, what's the name of the RBG addon? I've forgotten.
    Are you asking about BattlegroundTargets?

  15. #8755
    Quote Originally Posted by Xenlol View Post
    EDIT: Nvm, it's Hooge.
    Hooge? Link plx, I'd like that text too Cheers

  16. #8756
    Stood in the Fire Xenlol's Avatar
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    Quote Originally Posted by Wakojako View Post
    Hooge? Link plx, I'd like that text too Cheers

    One of many links

  17. #8757
    Epic! solvexx's Avatar
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    Quote Originally Posted by Shyzhi View Post
    I love watching Solvexx's paladin movies (makes me wanna level one) all the QQ over rets being "useless" has been proved to be wrong in these videos. yes you have some uptime buffs to manage but so did feral in wrath / cata and now (ofc its "easier" now) but still. Nice UI to solv ^^ really nice and clean and keep the ret videos coming. Love them all.
    Thank you so much for your kind words. :3
    My UI really isn't much other than default.
    Have some extra stuff that is personal taste like PvP addons and ect, but not much else.

    Quote Originally Posted by Xenlol View Post
    I love your damage font text, what is it!? - EDIT: Nvm, it's Hooge.

    Also, what's the name of the RBG addon? I've forgotten.
    It's called BattlegroundTargets and as someone else has said the font is Hooge. :3

  18. #8758
    Quote Originally Posted by evn View Post
    The second one was done with about about weak-auras -- everything you can see except for the portrait. For the portrait I'm 99% sure that was a custom little addon with three functions:
    • Draw a 3d model for target/target
    • target the player when left-clicked
    • show the normal menu when right clicked
    If it wasn't a completely one-off addon then it was KGPanels with a bit of lua -- which is effectively the same thing. In either case the vast majority was weak auras. The "render a 3d portrait for a unit" code cut/paste from either pitbull or stuf. So far as I know there aren't any "just draw a 3d portrait of this unit" addons but I haven't looked very hard either

    The second one does a lot of things really wrong - it looks pretty. It shows very well in a video too. If I were playing on a Mac and recording raids without a UI, I'd probably make something like that as a "fake UI" that I could superimpose for a kill video. to actually use it in combat is kinda rough. It was fine for like farming deathwing at 30% or facerolling 5-man content but it's really bad for doing something "hard".

    The cool stuff (like predicting effective health, highlights for crossing "phase change" HP percentages) can be done in anything. The layout that you see is pretty bloody bad and I'd encourage you to take as little from that as possible (even the pixel fonts are tasteless IMO). The tiny text/icons take too much mental effort to parse. I really need get that "why that ui sucks" thing posted so that nobody feels tempted to copy it.

    --- The first one was a combination of weak auras and (I think) pitbull. Weak auras provided the 3d fancyness for class/buff/debuff and then pitbull was the text/click target/etc. I recall that the font was Gotham edited to include small-caps because wow doesn't do advanced typography (kait is very clever when it comes to things like that).

    I think that approach is probably better for the typical person -- let an existing unit frame addon do the bulk of the lifting and then "enhance" it with weak aura. Trying to replace it wholesale is a difficult task. It's not obvious at first, but you're left to do a lot of work that is normally covered by your unit frames (like handling clicks, menus, entering/exiting vehicles, possessing mobs, etc). Without learning a fair bit about lua and how WoWAPI works it's probably not something you'd be able to pull off any other way. Maybe it'd be possible with RDX but I haven't played with that since like BWL was end-game and I doubt it would be any less learning if it still exists.


    I don't use the term to be derogatory, I just mean to identify the "nerds among nerds". I like to imagine myself in that group but I suspect I'm probably not that clever. I admit to being one of those people with a tricked-out shell setup that was done to "maximize efficiency" while actually writing maybe 30 lines of good code per day. Truth is: it really is just fun to play with sometimes.
    Alright, I managed to make something similar with stuf, which is fine. I didnt wanted the ball thingy.
    But do you know if it's possible to make my unitframes' text change color depending on what health i'm at?
    They're white like yours, so my thought is.. Can they go like yellow at 50%, orange at 35% and red at 25% ?

  19. #8759
    with oUF you can do all what you want

  20. #8760
    Quote Originally Posted by solvexx View Post
    I quite like what I have done with darkened textures.
    Took a long time but I added in a lot that were missing, moved around and added my own flare.
    snip

    Please, all advice and help is loved.
    What are using for cast bars and Nameplates?
    Also are the black textures packed somewhere online?

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