Thread: Post Your UI

  1. #8741
    Party/Target Frame


    Still trying to get other stuff to work..will post more as I get stuff done

    Anyone got a decent easy to configure buff/debuff addon?
    Last edited by Drayarr; 2013-02-21 at 08:28 PM.

  2. #8742
    Field Marshal be3f's Avatar
    Join Date
    Aug 2011
    Location
    Copenhagen
    Posts
    93
    Quote Originally Posted by muffz View Post
    Is it a feature in FreeUI to display leader / loot type / role (below chatframe), or is it something else?
    - Nobody.. I mean nobody puts ketchup on a hotdog

  3. #8743
    Using raven to do my buffs/debuffs etc. Anyone care to explain how I can blacklist the "major" buffs - MoTW/Stam/Might etc.
    So many options and dropdowns in the options panel of raven I'm completely out of my depth

  4. #8744
    Quote Originally Posted by Drayarr View Post
    Using raven to do my buffs/debuffs etc. Anyone care to explain how I can blacklist the "major" buffs - MoTW/Stam/Might etc.
    So many options and dropdowns in the options panel of raven I'm completely out of my depth
    Filter out any buff above 3min. in the timer section.

  5. #8745
    Quote Originally Posted by tordenflesk View Post
    Filter out any buff above 3min. in the timer section.
    Thanks.

    Any ideas how to make the target buffs/debuffs have separate frames?

    Action Bars / Health Orb / Short Term Buffs


    Full UI - Still a WIP
    Last edited by Treeston; 2013-02-22 at 12:22 AM. Reason: Thumbnails people!

  6. #8746
    Preview of the upcoming oUF_Diablo changes:



    The ingame config panel is what I'm working atm. It will handle the orb animation/color handling.

    @Drayarr
    What do you mean with target debuffs separate frames? What do you want to separate? If you want to highlight some use a buff/debuff filter addon.
    Last edited by Treeston; 2013-02-22 at 12:24 AM.
    | Simple is beautiful.
    | Roth UI | Roth UI FAQ | GoogleCode | Zork (WoW) | Zork (D3) | TDMOG

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  7. #8747
    Quote Originally Posted by zorker View Post
    <snip>

    @Drayarrg
    What do you mean with target debuffs separate frames? What do you want to separate? If you want to highlight some use a buff/debuff filter addon.
    Raven puts target buffs and debuffs in the same frame and as i suck with addons i cant seem to separate them

  8. #8748
    Create two seperate bar groups.

  9. #8749
    Quote Originally Posted by tordenflesk View Post
    Create two seperate bar groups.
    Like I was saying, I suck with addons, Took me about an hr to work out how to change basic stuff on raven

  10. #8750
    Quote Originally Posted by muffz View Post
    managed pixelperfection with multisampling - based on FreeUI

    Hey Muffz, your version of FreeUI is awesome!

    I tried adding those shadow borders myself to the compilation at one point. I failed, however.

    Would you be kind enough to upload that UI for me? I would really love to give a try editing it abit towards my needs. If not, would you care to explain your approach on achieving these shadow borders?

  11. #8751
    Quote Originally Posted by be3f View Post
    Is it a feature in FreeUI to display leader / loot type / role (below chatframe), or is it something else?
    It is not. Leader and Masterlooter are shown in the raidframes in FreeUI but it my opinion it isnt important enough to get this position so I seperated it.

    Quote Originally Posted by Aszeon View Post
    Hey Muffz, your version of FreeUI is awesome!

    I tried adding those shadow borders myself to the compilation at one point. I failed, however.

    Would you be kind enough to upload that UI for me? I would really love to give a try editing it abit towards my needs. If not, would you care to explain your approach on achieving these shadow borders?
    I can not upload it at this time. I need Haleth's permission first. Nevertheless you can add

    Code:
    local CreateBackdrop = function(parent, backdropalpha, left, top, right, bottom)
    	local a = CreateFrame("Frame", nil, parent)
    	a.backdropAlpha = backdropAlpha or 0
    	a.size = 3
    	a.left = left or 0
    	a.right = right or 0
    	a.top = top or 0
    	a.bottom = bottom or 0
    	a:SetBackdrop({
    		bgFile = C.media.backdrop,
    		edgeFile = C.media.glow,
    		edgeSize = a.size,
    		insets = {
    			left = a.size,
    			right = a.size,
    			top = a.size,
    			bottom = a.size
    		}
    	})
    	a:SetPoint("TOPLEFT", parent, -a.size - a.left, a.size + a.top)
    	a:SetPoint("BOTTOMRIGHT", parent, a.size + a.right, -a.size - a.bottom)
    	a:SetBackdropBorderColor(0, 0, 0)
    	a:SetBackdropColor(0, 0, 0, a.backdropAlpha)
    end
    in the api.lua and call this function instead of F.CreateBD/BG/ect.(...).

    For example

    Code:
    F.CreateBackdrop(Minimap)

  12. #8752
    Epic!
    Join Date
    Jul 2010
    Location
    United Kingdom
    Posts
    1,571
    Quote Originally Posted by Lyn View Post
    now I can't do another one since I made a new UI.
    Well do show!
    Random stuff WoW UI Enthusiast WoW
    Youtube Some old UIs care#2582
    Stream (WoW most evenings now) Lastest UI (Roth's Diablo inspired) EU-Horde

  13. #8753
    Quote Originally Posted by carebear View Post
    Well do show!
    This have to wait after 5.2 and my new internet connection, since I'm moving in a week.
    I'm a mess of unfinished thoughts
    swtor referal link (info)

  14. #8754
    Quote Originally Posted by zorker View Post
    Preview of the upcoming oUF_Diablo changes:

    The ingame config panel is what I'm working atm. It will handle the orb animation/color handling.

    @Drayarr
    What do you mean with target debuffs separate frames? What do you want to separate? If you want to highlight some use a buff/debuff filter addon.
    Awesome work as always. I was thinking about an in-game config panel, how does that impact on memory usage?
    Rogues = Nokia 3310

  15. #8755
    Epic!
    Join Date
    Jul 2010
    Location
    United Kingdom
    Posts
    1,571
    Quote Originally Posted by Lyn View Post
    This have to wait after 5.2 and my new internet connection, since I'm moving in a week.
    I shall wait quietly! I wish I could get a new internet connection. The last 4 houses I've lived in have all had 0.3 upload speed and it drives me nuts. I hope your move goes well though. (:
    Random stuff WoW UI Enthusiast WoW
    Youtube Some old UIs care#2582
    Stream (WoW most evenings now) Lastest UI (Roth's Diablo inspired) EU-Horde

  16. #8756
    Quote Originally Posted by Coldkil View Post
    Awesome work as always. I was thinking about an in-game config panel, how does that impact on memory usage?
    Depends. You have the option to create the config on demand. Tuller has an excellent example on that one:
    https://github.com/tullamods/tullaRange_Config
    https://github.com/tullamods/tullaRange

    Basically you create a separate config addon and add this to the toc file: ## LoadOnDemand: 1
    In your main addon when you call the config via slash command or whatever you just load the addon via: LoadAddOn("myAddon_Config")
    When finished you just call: DisableAddOn("myAddon_Config")
    Source: http://wowprogramming.com/docs/api_categories#addon

    I would not care too much about memory usage. Just write efficient code that is what matters. Config panels can get pretty huge.
    Last edited by zorker; 2013-02-22 at 11:26 AM.
    | Simple is beautiful.
    | Roth UI | Roth UI FAQ | GoogleCode | Zork (WoW) | Zork (D3) | TDMOG

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  17. #8757
    Quote Originally Posted by zorker View Post
    I would not care too much about memory usage. Just write efficient code that is what matters. Config panels can get pretty huge.
    Yeah, that's exactly my worries. I already have an handy config.lua and also a profile file, but i think that a config panel ingame could be useful.Obviously i would have to transfer all the variables saved in a file per-character so i just need to setup the defaults.

    Will be thinking about that. Probably doing it in the free time.
    Rogues = Nokia 3310

  18. #8758
    Quote Originally Posted by Lyn View Post
    This have to wait after 5.2 and my new internet connection, since I'm moving in a week.
    Finally getting out of ZHE GERMANY, afraid ZHE GERMANS are coming?



    p.s. More UI's please.

    http://www.abload.de/thumb/wowscrnsh...13_11nysjk.jpg

    Is quite nice imo. Though you really should be doing something in that raid.

  19. #8759
    Quote Originally Posted by Led ++ View Post
    Finally getting out of ZHE GERMANY, afraid ZHE GERMANS are coming?

    p.s. More UI's please.

    http://www.abload.de/thumb/wowscrnsh...13_11nysjk.jpg

    Is quite nice imo. Though you really should be doing something in that raid.
    Nope, just in a big city. BIG CITY LIFE, YO!

    And the picture btw is a bit small
    I'm a mess of unfinished thoughts
    swtor referal link (info)

  20. #8760
    Im am in some dire need of help/advice here, i made some small changes in my UI and one of them was to add and place the targets target where the petframe used to be.
    But now i have absolutely no idea where to put the pet frame and still get it to look good, so i am in need of some help here.
    Here's a screenshot ->



    So far i've tryed to put it under the actionbar and make it look like the powerbar, to the left/behind the unitframe, under the targets target and in the middle between the target/unitframe but it just doesnt fit in anywhere.
    I tryed with the same height as the unitframe and also the same size as the targets target/targets powerbar but no matter what i do it's either to small or to big or just looks like something that doesn't belong.
    So my fellow UI creators, how would you have done it?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •